durangojim
Android Enthusiast
With 160,000 activations per day, it seems like a lot of us are using android devices, but there aren't many great or addictive games like there are on the iphone. Anyone have any reasons why?
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As of now, no. I purchased mine right when it came out of the factory. the US releases will be updated when it comes out and the update will be available for download. release will be around Q3 so i just have to wait for now. but no complaints for me, I love my phone...H0odlam, does the X10 have multitouch? I've read conflicting reports on this.
I remember the amiga days when all the cool games came to amiga or atari ST first and the PC got a crappy CGA/EGA version. Today the amiga and atari are no more and the PC has all the awesome games. What happened? The closed systems just couldn't keep up with the innovation of so many PC OEM's. But you want to talk about fragmentation? There is much more fragmentation in the PC world and yet the games come to the PC and not the Mac.
Apple thinks they have found a new frontier with the iPhone. But Android is catching up very fast. It's not going to be left in the cold like WebOS, WinMo or Symbian.
Game developers want to sell a lot of games. Android has two things against it in this regard. First, there are tons of hardware variations out there. If they want to make high-end games, they will be limiting themselves to handsets with dedicated graphics chips and higher-end specs. If they want to make the games available for most handsets, then they have to program simple games that most people won't want to pay much for.
Beyond that, Google also has a 24-hr return policy on App/Game purchases. This means people can buy a game, pirate it and return it within 24 hours. Most developers don't want to take that chance.
Just wait. As soon as Apple starts enforcing their new policy of not allowing non-Apple ads in their apps, a lot of dev's will probably be kicked off their market or will leave Apple, since that seriously limits their advertising options.
Doesn't really matter as long as the revenue from Apple ads >= revenue from non-Apple ads. I doubt this will be considered much of a problem by iPhone developers.
In addition, the ad model is not the primary revenue model on iPhone, the way it has become on Android. And it will - without a doubt - be a lot more difficult to block ads on iPhone than it is on Android, which means that even for ad-funded games, developers will probably be earning more on IOS than on Android.
As for the 24-hour return. There will be some people who buy a game, complete it and return it, which I think is unethical.
Perhaps not. But it probably does affect why some development companies don't see much point in developing for Android. I do believe that the trend has improved (the latest returns percentages I'm hearing are more like 10-15%, where last year it was closer to 30-40% returns), but read developer blogs/mailing lists discussing the problems with the Android market and I guarantee you most of them will mention the 24h return.If you write a good game, the 24h return policy won't affect you much and will possibly help by taking the risk out of purchasing for customers like those titles I listed did for me.
The latter. And it is not quite as difficult as that, though the "easy" way does require people to trust apps a bit more than is probably entirely wise.Huh? It will be a lot more difficult to block ads on the iPhone?? How on earth do you figure that? Apple has iOS locked down and can block whatever they like whenever they like. Or do you mean people blocking them by editing the phone's hosts file - which make up a tiny, statistically irrelevant fraction of players.