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Hero Rescue PRO - Pin Pull - Save Princess

Hero Rescue PRO - Pin Pull - Save Princess

Google Play: https://play.google.com/store/apps/details?id=com.thedgames.herorescuepro

Hero Rescue PRO is a challenging free puzzle game with lots of quizzes and jigsaw puzzles. Rescue hero and princess. This game train your brain, memory and skills of pull the

pin. It is an IQ challenge for you. Jigsaw puzzle game is perfect for jigsaw puzzle lover. You will love this puzzle game! Do you like brain training games? Pin and pull the

pin escape games for free. Try this free pull the pin game 2020, and brain test game! Solve puzzles and rescue the hero, collect all treasures, kill the monsters and save the

princess. You have to do to pull the pins in the correct order, the hero can take the hidden treasure and save the princess away.

- Many different levels from easy to hard
- 6 Heroes
- Free to play
- Test your IQ, test your brain
- Best puzzle game
- Build your castle
- Achievments
- Daily Bonus


Google Play: https://play.google.com/store/apps/details?id=com.thedgames.herorescuepro

Facebook: https://www.facebook.com/Hero-Rescue-PRO-116353100275927

Screenshots:
https://i.imgur.com/gPGydjf.jpg
https://i.imgur.com/o734tKY.jpg
https://i.imgur.com/sJPB5Z2.jpeg
https://i.imgur.com/aq4yL1S.jpg
https://i.imgur.com/TL7c1TT.jpg
https://i.imgur.com/9GuFHVG.jpg

[FREE] [GAME] Dice Dodge

Dice Dodge is a dice game related to those in the jeopardy family, which includes Pig and Farkle.
However, instead of the choices being "keep rolling" or "stop", one must choose whether to roll dices along a column, row, or across the entire board in order to maximize their chances of winning.
Gameplay involves tossing two dice and marking one cell on the board corresponding to the row and column rolled. The player then decides whether to roll one or both dice again in order to place more markers on the board. The point value of a row or column is equal to the number of markers on it, squared. If the player rolls a cell that has already been marked, their turn ends and their score is tallied. The winner of the game is the player with the most points after six rounds.

How to play:
1. To roll dices or a dice tap on the "Roll" button.
2. After dice(s) rolled the cell(s) for marking will contain '?'. To mark
just tap on a cell.
3. If you don't want to roll a dice just tap on it. This dice will be locked for the next roll.

You can play:
- against your friend on the same device
- agains Android
- a daily tournament against other players

The game was designed by Nicholas Reymann

Attachments

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Note 8 Hacked

my note 8 was hacked and I'm sending it to samsung to get fixed. It seems the phones firmware or software is damaged. Also my sd card and it won't let me send or receive mms messages like before. Will they be able to fix the phone so Im able to access all features. How do I know if its the firmware or software or both? Im assuming this is what it is since Im getting error messages at the recovery screen saying;

#fail to open recovery_cause(No such file or directory)#

#Reboot Recovery Cause is [UNKNOWN]#
Support SINGLE-SKU
File-Based OTA
Supported API: 3
E:unknown volume for path [/odm]
E:unknown volume for path [/vendor]
E:unknown volume for path [/odm]
E:unknown volume for path [/vendor]
# MANUAL MODE v1.0.0#
remove failed dir ‘/system/carrier/ATT/priv-app/AttIqi_ATT’ (No such file or directory)

No unknown apps on the phone but tons of files that I looked up on google that lead to hacking activities websites. Will I need to sell it and get a new one or something. i hope it can be salvaged. thanks in advance.

Galaxy S20+ volume settings won't save

Going through the settings I am able to change the sound settings for ringtone, media, notifications, etc. However, after some unknown period of time they get reset to a default state without any user input. This default state includes setting the ringtone at about 80%, which is way too loud. I am trying to set the ringtone to about 20% and want it to stay there.
It is a problem because my wife is a schoolteacher. And with the pandemic, she teaches children on Zoom calls, and the loud ringing of my phone disturbs her children's classes. Is there a way to stop the phone from automatically resetting the ringtone to 80% volume? It sounds like a bug in the Samsung One UI. Has anyone else experienced this problem? This is on an Xfinity provided Galaxy S20+ in case that part is relevant.
Mobile Ringtones

Apps subtitle not showing in exoplayer 2.7.3

i use exoplayer to play mkv video from external url. the video is horriblesub and i try to add my own subtitle (.vtt) but the subtitle does not showing. only original sub from the video is showing..how can i switch the original subtitle in video with my own subtitle ? if i play mkv video with no original sub, my own sub is showing..but if i play video with original sub, my own sub cant showing. this is my code

public void setSelectedSubtitle(MediaSource mediaSource, String subtitle, Context context) {
MergingMediaSource mergedSource;
if (subtitle != null) {
Uri subtitleUri = Uri.parse(subtitle);

Format subtitleFormat = Format.createTextSampleFormat(
null, // An identifier for the track. May be null.
MimeTypes.TEXT_VTT, // The mime type. Must be set correctly.
Format.NO_VALUE, // Selection flags for the track.
"en"); // The subtitle language. May be null.

DefaultDataSourceFactory dataSourceFactory = new DefaultDataSourceFactory(context,
Util.getUserAgent(context, CLASS_NAME), new DefaultBandwidthMeter());


MediaSource subtitleSource = new SingleSampleMediaSource
.Factory(dataSourceFactory)
.createMediaSource(subtitleUri, subtitleFormat, C.TIME_UNSET);

mergedSource = new MergingMediaSource(mediaSource, subtitleSource);
player.prepare(mergedSource, false, false);
player.setPlayWhenReady(true);
//resumePlayer();

} else {
Toast.makeText(context, "there is no subtitle", Toast.LENGTH_SHORT).show();
}

[New Game] Brain Over - Tricky Puzzle, Mind Game

Hi Guys! Let me present to you my new App! A brand new puzzle and riddle game Brain Over!

If you like brain games and mind games then you will relax with this puzzle game and play for your brain training.

This is a fairly challenging game, which is suitable for adults and children who know how to think outside the box and creatively, and have developed intuition. Each level consists of difficult choices, riddles, puzzles, and questions. You will solve complex riddles by finding clues, objects, and hidden secrets. Brain games will get harder and challenging as you complete the levels filled with tricky riddles and logical puzzles.

Google Play Link: https://play.google.com/store/apps/details?id=com.brainsoft.brain.over

frame-7-png.158380


Features:
  • Brain Over is a free game for the mind!
  • A lot of challenging, tricky questions and different brain teasers!
  • Many interesting different levels!
  • Solve logic problems with the help of ingenuity.
  • Use different mechanics, think outside the box, think bigger!
  • Focus on details and brainwash your brain!
  • Simple and exciting gameplay with no time limit.
  • Spend your free time improving your mind and mood.
  • Internet connection is not required.
  • This addictive puzzle logic game is suitable for all ages.
  • Imaginative riddles and addictive gameplay, try not to be tricked.

Any feedback is appreciated! I hope you will enjoy the game

Also more apps on brainsoft-apps.com

Attachments

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OnDemandData - InstallTimeDelivery

Hi Guys,

at first i have to say that i'm a Beginner at Android and Kotlin.
I'm working on a lets say learn App for children. The kids can learn several Parts with Videos. My employer wants that the Videos are all offline.

So i decided to programm a InstallTimeDelivery, so after the App got downloaded, it will download the media. If i got it right.

I made a extra Module, the Media is stored in Ressource/raw of the module.

The code to access the files looks like this:

BtnKnot2.setOnClickListener {
offlineUri = "android.resource://$packageName/${R.raw.rechterknoten}"

val intent = Intent(this,VideoScreen::class.java)
intent.putExtra("Uri", offlineUri)
startActivity(intent)
}​

Do i only have to adjust the packageName?

Thanks for your help and time!!!
Zohan3456

Help Moto G4 Play, no longer has calls after carrier switch

I switched from pre-paid US Cellular to Mint, hoping to save some $ and 'cuz the coverage was spotty (I'm not in USC's area anymore). Put a new SIM card in, activated account and moved phone number over. A few days later I tried calling out, it would ring their phone but then dead air then hung up. Same with incoming calls and voicemail. No problem with text/data. Both WIFI and network notifications are at 100%.

I called Mint three times over the next three days and spent at least 3 hours each time attempting to fix it. I canceled Mint on day 7 for a refund. I'm not sure what to try next. I had a friend of a friend who said maybe I'm blacklisted by US Cellular? I did pop in a trial (#3) Mint Card to keep working on the issue (not activated yet)
Another friend has walked me through to the point of "unlocking bootloader", but I'm kind of freaking out. I can follow the step by steps - but where is this going to? I thought factory reset would scrub any software issue. This is a whole new level - and what is a developer phone? I'm pretty sure that not my model. Any thoughts? Or should I bite the bullet and attempt to "Flash my phone" or give it up and buy a new one (probably Moto G4 Play as I just got a new set of screen savers and covers - so far this one has lasted nearly 3 years.)

multiple audio sources

I am looking for something that will allow me to play audio out of more than one audio source at the same time. Before I get tons of "why", let me do it this way. I connect the phone to my car with bluetooth. I want to be able to play music either on internet radio or stored mp3 while also listening to another streaming audio. I can't find anything that will do this. i can find stuff to play multiple mp3 or play to multiple speakers but nothing that takes audio from different apps and allows them to play at the same time.

Returning a bitmap from a video properly

I am using the following code to return a bitmap from a video using jni then to display it using c++ and Openframeworks.You may not be familiar with Openframeworks but it's just the last step, possibly there is an error with the code before using Openframeworks' ofImage object.

These codes are able to grab a frame from a video and then display it but unfortunately instead of one full image it displays four small images next to each other.How can I solve this problem?

Here is the code:

Code:
setup() function:
{


jclass bitmapConfig = (*env)-> FindClass(env,"android/graphics/Bitmap$Config");

jfieldID rgba8888FieldID = (*env)->GetStaticFieldID(env,bitmapConfig, "ARGB_8888", "Landroid/graphics/Bitmap$Config;");

jobject rgba8888Obj = (*env)->GetStaticObjectField(env,bitmapConfig, rgba8888FieldID);

jclass mediadataret = (*env) -> FindClass(env,"android/media/MediaMetadataRetriever");
 
jmethodID medID = (*env)->GetMethodID(env,mediadataret,"<init>","()V");

jstring str1 = (*env)->NewStringUTF (env, "/storage/emulated/0/deneme1/MOV_0270.mp4" ) ;
 

(*env)->CallVoidMethod(env,mediadatart,medID2,str1);
jclass classbitmap = (*env)->FindClass(env,"android/graphics/Bitmap");
 

jmethodID createBitmapMethodID = (*env)()-> GetStaticMethodID(env,classbitmap,"createBitmap",
(IILandroid/graphics/Bitmap$Config;)                                                   
Landroid/graphics/Bitmap;");

jobject bitmap1= (*env)->CallStaticObjectMethod(env,classbitmap, createBitmapMethodID, _width,_height, rgba8888Obj);


jmethodID medID3 = (*env)->GetMethodID(env,mediadataret,"getFrameAtTime","(J)Landroid/graphics/Bitmap;");
 
bitmap1 = (*env)->CallObjectMethod(env,mediadatart,medID3,framenum);

jmethodID metID4 = (*env)->GetMethodID(env,classbitmap,"getPixels","([IIIIIII)V");
jmethodID widthget = (*env)->GetMethodID(env,classbitmap,"getWidth","()I");
jmethodID heightget = (*env)->GetMethodID(env,classbitmap,"getHeight","()I");


jlong framenum=7*1000;
 
jint offset=0;
jint stride=1;
jint x=0;
jint y=0;
jint width= (*env)->CallIntMethod(env,bitmap1,widthget);
jint height = (*env)->CallIntMethod(env,bitmap1,heightget);

jintArray pixels = (*env)->NewIntArray(env,width * height*4);

(*env)-> CallVoidMethod(env, bitmap1,metID4,pixels,offset,width,x,y,width,height);


int* pixelsp = new int[width*height*4];

(*env)->GetIntArrayRegion(env,pixels,0,width*height,pixelsp);

bitmap = new unsigned char[width*height*4];


for (int y=0; y<height; y++) {
        for (int x=0; x<width; x++) {
          

            int index = 4 * ( x + width * y );
            unsigned char red = pixelsp[index]>>16 ;
            unsigned char green = pixelsp[index+1 ]>>8;
            unsigned char blue = pixelsp[index+2];
            unsigned char alpha = pixelsp[index+3] >> 24;


            bitmap[index]=red;
            bitmap[index+1]=green;
            bitmap[index+2]=blue;
            bitmap[index+3]=alpha;

         

       }

}

image1.setFromPixels(bitmap, width, height, ofImageType::OF_IMAGE_COLOR_ALPHA,true);
 
ofBackground(255,255,255);

width__=width;
height__=height;

}


draw() function:
{
ofSetColor( 255, 255, 255 );
image1.draw(50,50,width__,height__);

CAT S60 Stuck on Splash Screen

So, when you turn it on, and the screen is white with the CAT logo?
Yeah, my phone has been on that screen for about 3 hours now...
If I plug it in, the led won't light up.

Ok, so, about 3 hours ago, I grabbed my phone and woke it up.
No response. I pushed power for 10 seconds, nothing.
I did it again. Nothing happened.
So I did the reset button on the back, nothing.
Reset button, PLUS power button, nothing.
Reset, Power, and Vol. Up- screen powers on, stuck on white screen.

What to do?

Mac Photos app doesn't recognise S10+

Good Day All.

When I connect my Galaxy Note 2 to the iMac (OS 10.13.6), "Photos" opened and the images were imported automatically. It also worked with iPhoto", the previous app. I can't recall how I set up the phone to do that, and of course the S10+ won't play.

After some research I have got into developer mode and authorised USB debugging, and set the default USB config to "Transferring Images". No joy.

I have Android File Transfer on the Mac, which apparently I had for some years. It claims "No Android Device Found".

Most of the methods I have found online involve complicated file transfer methods, into separate apps, from which I then would have to import them into "Photos". Surely it can't be that complicated if the Note 2 did it on its own?

I would be grateful for any advice!

Many Thanks - Dougie

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