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Accessories Cases

So, pre-ordering the N10+...

But stuck on what case to get.

I'm sure Sammy will release a new case to go with it, so I'm holding off on that for just now, but I thought I'd gather your thoughts based on current offerings for the S10+/N9...

I'm going to get the Whitestone Dome screen protector, so just need a case for the back and sides, with maybe a raised lip to it - not sure on that.

My phone lives in my pockets, and I'm in a sandy area, so flip cases are out (they annoy me anyway) as they attract dirt and grit.

I want it to be as slim, but as protective, as possible.

What do you guys suggest?

So doing some digging, I've found that Zagg/Gear4 are going to offer a case with a supposed 5m/16' drop protection.

What's more, it looks sleek (to me), and reviews of it for previous devices are pretty solid.

https://www.zagg.com/uk/en_uk/cases/battersea-galaxy-note10-plus

Unless something else comes along, I think this'll be my choice.

So depending on availability, Speck has some nice cases too...

https://www.speckproducts.com/samsung/smartphone-cases/samsung-galaxy-note-10-plus-cases.html

Android File Transfer - Missing files in 1 folder?

Hi,

I've been using AFT to transfer files from different Samsung devices to a MacBook for a few years now but have an issue that I haven't come across before, with my 512gb S10 Plus.

On using AFT and the standard USB Cable to access the phone's internal storage, I can see all my phones images' folders, as usual, on the MacBook but cannot see the images contained in one particular folder.

The images from folders that contain photos taken before and after the ones in this particular folder, have been recognised and transferred successfully both before and after trying to transfer the contents of this one folder!

It's almost as if these photos are hidden! To this end, I've inspected both the file names and the DCIM pathway and all seems in line with all the other folders and files that I have transferred.

I did photo-edit the majority but not all these photos and yet their file name is in line with other photos that have been placed in other folders.

I've tried using a rescan App after clearing the data in Storage Manager and rebooting a number of times.

I've also copied the photos into differently named folders on the S10 Plus but all to no avail.

I have managed to successfully uploaded all the photos to Google Drive.

Is there a simple explanation?

Many thanks in advance.

Genuine Swype kbrd for LG

I started my smart phone life with Samsung Android systems and became quite dependant on the Swype keyboard. I'm now using and LG G7 thinQ and the swype-like behavior of its supplied keyboard, as well as others that I've tried from the Play Store, are mediocre.

Is it possible to get the genuine Swype keyboard for my LG?

New and exciting?

I've seen it said a few times today that the latest phone releases contain nothing new and exciting. Which I think is quite true, but equally is the way things have been for a while. So a question: what, that is technically feasible, would qualify as "new and exciting"?

That the manufacturers don't know is obvious. "Air gestures" being resurrected by more than one manufacturer, even though the idea has been done before and resulted in a collective shrug, is one example. The folding screen was supposed to do this, but the public beta devices shown so far have if anything damped down any excitement, and clearly aren't going to be anything more than a niche for the time being (I personally suspect that a better use of such technology is as an ancilliary display that can be used with a phone rather than integrated into a handset). And does anyone other than Google get excited about integrating Assistant with more features?

So, the question: is there anything they could do that would generate some real excitement? Or have we just reached the limits of the smartphone concept?

Messaging app advice

Hey all,
I've been using Message+ from Verizon on my Pixel 2XL for my sms/mms app for a long time. But it's having some major issues so i switched to Next SMS (used to be Handcent) a couple months back but that one doesn't have a driving mode and auto replies. So i switched back to message+, and it's still broken.

In Message+ you don't get a notification icon or sound for anything but the first message. So if i send a message to someone, their reply, whether it's 3 seconds or 30 minutes later, doesn't play the sound or give the notification icon in the bar.

Duplicate messages are back, they had this fixed last year sometime. I was texting my son yesterday and every reply was doubled on my phone. Happened with some friends also, on different carries and various phone make/models.

So, what i'm looking for is another text/mms app that can do auto replies when bluetooth is synced with my jeep. Thought i'd ask here first rather than spend an hour or 2 downloading, testing, and removing various apps.

Pixelated Printface over Android Print

Hey

I have run into an issue with Android Print. We print from Android devices but get a pixelated text (at the edges of each character) and sometimes random holes/gaps in lines or characters.

The following printers are used:
  • Samsung Xpress M2026W
  • Brother HL-L2350DW


The print job is send via a wireless connection.

We have tried the following variants for printing:

* Samsung & Brother Print Services:
both using Apps like Adobe Reader and our own app (printHelper, printManager,...)

*Samsung Mobile Print App
Directly print a pdf or image (jpeg, png) and through our app

*Samsung Cloud Print

*Brother Mobile Print app
directly print a pdf or image (jpeg, png)

--------------------------------------------------------

So far we have only been able to get an aceptable quality when printing from desktop (Win 10, Ubuntu 14.04 and 18.04), The printers are all in working order.

We have tested Android 6, 7, 8 and 9 from different devices (tablets and smartphone from different manufacturers like LG, Lenovo, Nexus, Pixel, Huawei,)

We also eliminated that the fault is with our documents by printing pdfs and docx files with arial as the font.

________________________________

Does anyone have any ideas why this happens or an idea how we can fix this?
It is not necessarily required that we use apps or services that are provided by andoid/samsung/brother.
We are also willing to hire someone for fixing this if it turns out to be a huge amount of work or if deep inside knowledge is needed.

Thanks for the help!

IF entering Location, Then Send Android SMS or Gmail Problem

I have a dear friend who walks to work often. She does get rides on occasion from other co-workers but frankly they aren't terribly friendly to her and I am concerned. Most days she texts me when she gets home, but it's a far walk and sometimes she simply forgets or falls asleep from the added exertion. Which inevitably leaves me fretting and texting like crazy.
Because she's not terribly tech savvy, I tried this out on my two phones first, mostly to screenshot the exact steps she will need to take in the app. Thus far, I've not recieved a single text or email. Perhaps I'm not getting far enough away from my location to register entering location?

Open Beta 24 & 16 for Oneplus 6 & 6T

Still more updates for the OnePlus 6 & 6T on Open Beta

OnePlus have just started the Open Beta 24 & 16 OTA roll out for the OnePlus 6 & 6T to test new features and fixes that may or may not, come to future firmware updates. You will only receive this test firmware OTA if you are already on their Open Beta releases.

ovsiP2Hl.jpg


Android Security patch is August 2019

Camera version is still 3.0.43

This is the 16th Open Beta release for the 6T in 221 days = 1 update, on average, every 14 days.

(N.B. Open Beta is NOT available for the T-Mobile (USA) carrier minority variant firmware)

Help Problem with System Update - Tab A 10.1

I do not what I touched during the system update, but table does not boot. Trying in both ways, Standard Boot and Android Recovery, no luck. Here is what I get when trying:


Standard Boot:

1) Welcome screen.. <START>
2) WIFI screen <next>
3) Terms and Condition < agree all>
4) Checking Network – “Adding a few finishing touches. This may take a minute…
5) Software Update – “Checking for Updates”
6) Checking info…. –“Checking for Updates”
7) Verify your account < email > and <password>
8) Message “Please sign in using one of the owner’s accounts for this device”
9) Back to step “6”


Android Recovery Boot

Power + Vol Up + Home - then screen "Installing system update" - then screen- “No Command” - then screen - Android Recovery menu (here I had tried the following option unsuccessful al of them:

Reboot system now, Reboot to bootloader, Wipe data/factory rest, Wipe cache partition)


At the button of the page I see the following messages:

No Support SINGLE-SKU
Supported API: 3

#MANUAL MODE v1.0.0#
--Appling Multi-CSC…
Appied the CSC-code :XAR
Succesfully applied multi-CSC

Successfully verify for dmverity hash tree
E:failed to find /misc partition
------------
I really need some help with this!
Thanks

Help Not playing Video

I have a new S10e. I recently took some video, but when I try to replay it, i get an error saying "Failed to play video" An unknown error has occurred.

I tried rebooting the phone, and a video I took today seems to run fine.
Also, earlier photos I took with the phone show up in thumbnails, but when I try to view them, I get a gray screen with a !
Does anyone have an idea what's wrong? Can it be fixed?

Game dev graphics

I'm wondering about working with graphics when developing games.

So far, my only work with graphics has been importing an image for a splash screen. There hasn't been a lot of positioning I've had to deal with - which is what I'm wondering about. How do you position images for a game?

Since you can't know the screen resolution, it seems that absolute positioning won't work. But constraint layout and relative layout don't seem like they would work for something like laying out tiles or moving an object around (i.e. Candy Crush and Breakout games). So is there a specific approach to doing this?

Reference to tutorials would also be welcome.

Thanks!

Bitmap not loading

I'm having a problem with a bitmap not loading after trying to change from a view to a background theme splash page.

For reference, I'm using the splash screen method given at https://www.bignerdranch.com/blog/splash-screens-the-right-way/

I must be missing something but I'm not seeing what.

Here are the relvant files:
styles.xml
Code:
<resources>

    <!-- Base application theme. -->
    <style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
        <!-- Customize your theme here. -->
        <item name="colorPrimary">@color/colorPrimary</item>
        <item name="colorPrimaryDark">@color/colorPrimaryDark</item>
        <item name="colorAccent">@color/colorAccent</item>
    </style>

    <style name="SplashTheme" parent="Theme.AppCompat.NoActionBar">
        <item name="android:windowBackground">@drawable/splash_screen</item>
    </style>

</resources>

Manifest (relevant parts):
Code:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    package="com.poc.justamap">

    <application
        android:allowBackup="true"
        android:icon="@mipmap/ic_launcher"
        android:label="@string/app_name"
        android:roundIcon="@mipmap/ic_launcher_round"
        android:supportsRtl="true"
        android:theme="@style/AppTheme">

        <activity android:name=".MainActivity" android:theme="@style/SplashTheme">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>

        <activity
            android:name=".MapsActivity"
            android:label="@string/title_activity_maps">
        </activity>

    </application>

</manifest>

MainActivity:
Code:
public class MainActivity extends AppCompatActivity {

    private Handler mHandler = new Handler();

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        mHandler.postDelayed(new Runnable() {
            @Override
            public void run() {
                loadHomePage();
            }
        },5000);
    }

    private void loadHomePage() {
        Intent nextPage = new Intent(MainActivity.this, MapsActivity.class);
        MainActivity.this.startActivity(nextPage);
    }
}
(I'm delaying right now just so I can really see the splash screen)

It's failing on onCreate, saying the bitmap needs a valid src attribute. I've checked, ic_launcher is there, and I've verified that it's a valid image file. I WAS using it previously when I was just loading MainActivity and pausing for a second - that worked ok. It has only stopped working since I made this update.

Stack trace:
Code:
I/InstantRun: starting instant run server: is main process
D/skia: --- SkAndroidCodec::NewFromStream returned null
D/AndroidRuntime: Shutting down VM
E/AndroidRuntime: FATAL EXCEPTION: main
    Process: com.poc.justamap, PID: 6708
    java.lang.RuntimeException: Unable to start activity ComponentInfo{com.poc.justamap/com.poc.justamap.MainActivity}: android.content.res.Resources$NotFoundException: Drawable com.poc.justamap:drawable/splash_screen with resource ID #0x7f06007d
        at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2817)
        at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2892)
        at android.app.ActivityThread.-wrap11(Unknown Source:0)
        at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1593)
        at android.os.Handler.dispatchMessage(Handler.java:105)
        at android.os.Looper.loop(Looper.java:164)
        at android.app.ActivityThread.main(ActivityThread.java:6541)
        at java.lang.reflect.Method.invoke(Native Method)
        at com.android.internal.os.Zygote$MethodAndArgsCaller.run(Zygote.java:240)
        at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:767)
     Caused by: android.content.res.Resources$NotFoundException: Drawable com.poc.justamap:drawable/splash_screen with resource ID #0x7f06007d
     Caused by: android.content.res.Resources$NotFoundException: File res/drawable/splash_screen.xml from drawable resource ID #0x7f06007d
        at android.content.res.ResourcesImpl.loadDrawableForCookie(ResourcesImpl.java:768)
        at android.content.res.ResourcesImpl.loadDrawable(ResourcesImpl.java:600)
        at android.content.res.Resources.getDrawableForDensity(Resources.java:876)
        at android.content.res.Resources.getDrawable(Resources.java:818)
        at android.content.Context.getDrawable(Context.java:605)
        at androidx.core.content.ContextCompat.getDrawable(ContextCompat.java:463)
        at androidx.appcompat.widget.AppCompatDrawableManager.getDrawable(AppCompatDrawableManager.java:203)
        at androidx.appcompat.widget.TintTypedArray.getDrawableIfKnown(TintTypedArray.java:86)
        at androidx.appcompat.app.AppCompatDelegateImpl.<init>(AppCompatDelegateImpl.java:260)
        at androidx.appcompat.app.AppCompatDelegate.create(AppCompatDelegate.java:182)
        at androidx.appcompat.app.AppCompatActivity.getDelegate(AppCompatActivity.java:520)
        at androidx.appcompat.app.AppCompatActivity.onCreate(AppCompatActivity.java:71)
        at com.poc.justamap.MainActivity.onCreate(MainActivity.java:14)
        at android.app.Activity.performCreate(Activity.java:6975)
        at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1213)
        at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2770)
        at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2892)
        at android.app.ActivityThread.-wrap11(Unknown Source:0)
        at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1593)
        at android.os.Handler.dispatchMessage(Handler.java:105)
        at android.os.Looper.loop(Looper.java:164)
        at android.app.ActivityThread.main(ActivityThread.java:6541)
        at java.lang.reflect.Method.invoke(Native Method)
        at com.android.internal.os.Zygote$MethodAndArgsCaller.run(Zygote.java:240)
        at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:767)
     Caused by: org.xmlpull.v1.XmlPullParserException: Binary XML file line #8: <bitmap> requires a valid 'src' attribute
        at android.graphics.drawable.BitmapDrawable.updateStateFromTypedArray(BitmapDrawable.java:823)
        at android.graphics.drawable.BitmapDrawable.inflate(BitmapDrawable.java:754)
        at android.graphics.drawable.DrawableInflater.inflateFromXmlForDensity(DrawableInflater.java:142)
        at android.graphics.drawable.Drawable.createFromXmlInnerForDensity(Drawable.java:1295)
        at android.graphics.drawable.Drawable.createFromXmlInner(Drawable.java:1284)
        at android.graphics.drawable.LayerDrawable.inflateLayers(LayerDrawable.java:279)
        at android.graphics.drawable.LayerDrawable.inflate(LayerDrawable.java:194)
        at android.graphics.drawable.DrawableInflater.inflateFromXmlForDensity(DrawableInflater.java:142)
        at android.graphics.drawable.Drawable.createFromXmlInnerForDensity(Drawable.java:1295)
        at android.graphics.drawable.Drawable.createFromXmlForDensity(Drawable.java:1254)
        at android.content.res.ResourcesImpl.loadDrawableForCookie(ResourcesImpl.java:758)
           ... 24 more

Can anyone see what I'm doing wrong here?

consumeAsync Return Error Code 5

I am getting error code 5 which I believe is 'Developer Error'. The mDebugMessage in the BillingResult is Invalid Token. (I have checked the name and I am sure it is correct.)

I am calling consumeAsync("noadverts"); where "noadverts" is the name of my in app product.

When I check my purchases, it records the following:

Code:
{"orderId":"GPA.1111-1111-1111-1111",
"packageName":"myname.com.myname",
"productId":"noadverts",
"purchaseTime":1565188785096,
"purchaseState":0,
"purchaseToken":"edited for length",
"acknowledged":true}

Unusually, when I call:

Code:
int val1 = purchase.getPurchaseState();

then val1 is 1 and not 0 as it suggested in the purchase JSON.

I am using much of the TestDrive example, but without the BillingUpdatesListener.

Code:
public void consumeAsync(final String purchaseToken) {
   // If we've already scheduled to consume this token - no action is needed (this could happen
   // if you received the token when querying purchases inside onReceive() and later from
   // onActivityResult()
   if (mTokensToBeConsumed == null) {
       mTokensToBeConsumed = new HashSet<>();
   } else if (mTokensToBeConsumed.contains(purchaseToken)) {
       //Log.i(TAG, "Token was already scheduled to be consumed - skipping...");
       return;
   }
   mTokensToBeConsumed.add(purchaseToken);

   // Generating Consume Response listener
   final ConsumeResponseListener onConsumeListener = new ConsumeResponseListener() {
       @Override
       public void onConsumeResponse(BillingResult response, String purchaseToken) {
           @BillingClient.BillingResponseCode int responseCode = response.getResponseCode();

           // THIS IS WHERE I GET ERROR CODE 5
       }
   };

   // Creating a runnable from the request to use it inside our connection retry policy below
   Runnable consumeRequest = new Runnable() {
       @Override
       public void run() {
           // Consume the purchase async
           //mBillingClient.consumeAsync(purchaseToken, onConsumeListener);

           ConsumeParams consumeParams = ConsumeParams.newBuilder().setPurchaseToken(purchaseToken).build();
           // Consume the purchase async
           mBillingClient.consumeAsync(consumeParams, onConsumeListener);
       }
   };

   executeServiceRequest(consumeRequest);
}

Any ideas what might be the issue?

If I try and purchase "noadverts" again I get the error code Item is already owned.

Help Google News keeps reactivating itself

Since I don't use Google News I want to disable it but the app doesn't want to stay disabled. This started happening after I cleared the cacahe and data of Google Play and Google Play Services to get rid of the download pending bug. I tried pretty much every trick I could find on the internet but it doesn't work. Luckily I'm not the only one with this problem but no one knows the solution so I'm posting this on every Android forum in hopes of finding a solution.

Device: Nokia 8.1
OS: Android 9 with July 2019 security patch.

S Pen Motion Controls

Samsung just announced that they're opening up S-Pen motion controls to 3rd party developers. That means popular apps and games could integrate interesting types of S Pen functionality. They gave some including YouTube which will let you adjust volume among other things without ever touching the screen.

Screen Shot 2019-08-07 at 4.22.34 PM.png


Pretty cool... but I wonder how many big apps/games will leverage the new SDK for S Pen Motion Controls. Very cool but not a must-have IMO.

Screen Shot 2019-08-07 at 4.22.18 PM.png

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