Smith makes a battering ram that breaks a hole in the ceiling...you can see you were slightly off where the trap door was when the table that was in the room on the left falls thru the newly formed hole in the floor.
I move the platform to the hole.
"okay, let's climb out. And don't fall through the trapdoor again. We can disable it or float across once we take a few to recover. "
I would suggest T'res not try experimental magic to teleport himself places...you can't exactly see even with the scout spell and well you have had a knack for epic fails recently...or who knows maybe T'res will lock onto Smith and teleport to the same spot...Smith isn't missing body parts yet...:rofl:
Smith and Sparky climb out of the hole they are in the room that was behind the door to the left the door is knocked off the hinges and the table is missing...there is nothing else in the room...there is a small door in the back of the room that looks like the one in the room that the Troglodytes were in.
The trap door appears to be the end of the hallway only approx the last 20 feet of the hallways in front of the doors...you could open the small door and not be on the trap door.
Shane cast a underground path from his side of the force field to other side of the force field...
"Those morons are gonna pay..."
Shane then follows in the direction of the direction the party members went...
I think I used magic right for the first time; and that would be 2 charges earth or 1 charge earth?
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