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Afrpfg

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Checks the vial again...

You have no clue what is in the vial...it smells like curry but doesn't taste like it...you feel sick (-2 on any roll for the next 24 hours)
Once you fail one of these checks you can't redo it you get the same results they compound if negative...
 
"T'resezk, I have 4 grenades left. I don't suppose you would share some of that loot you just found? I could use some new boots."
 
"I don't have any use for the boots ,and the rings .You decide whatever you want with smith and cain .Just give me all the cough drops you have ....."
Keeps the boots and rings on the table and wraps the necklace on his arm .

@SbEr
You dont have any melee skill you know :eek:
 
"The creatures in next room are somehow alerted of our pretense .We will knock down the door and throw a grenade in the room "
 
"I will take the ring of smarts, and the body one if nobody else wants it but if Cain wants it he can have it. "

"Let me double check the necklace and see if I can find out anything more specific for you. "
 
I check the vial as well. "Maybe I can tell what this is of you can't T'resezk. Hopefully it doesn't hurt me. " I cast an absorb spell on myself before trying, hoping it stops anything bad from happening.
 
"Why don't we wait to see of we can figure out what it is first. It may be helpful against the necromancer that lives here. If we still can't figure it out, you can carry out your plan? "
 
"we could have just asked mimzy if the translator weren't broken ...It smells like curry and i have a strange feeling after I smelt it ......"
 
Character Update
I will make this just a link when I get home.

NAME: Smith

Race: Magic Using Android (Human appearance).

Description/Back Story:
Smith is a roguish sort, with unkempt hair. He can be quite charismatic to others, but is quite a quirky fellow. He often dresses in a pinstriped suit and bow tie, but wears it in a manner that is more relaxed and comfortable (like a spy). Sometimes he is known to wear a light trenchcoat.

Smith is the last of his kind. His subspecies of Android (The Scientarians) was in an all out conflict with another subspecies (think similar to tribal warfare in certain places). The Scientarian's were losing, but the conflict ended when Smith took out the entire group of his enemies, but the cost of this was the loss of everyone but Smith from his group. The details are fuzzy and this didn't happen by Smith's own powers, but from his use of a failsafe device that was made to take out the enemy as a last resort. Ever since Smith has wandered the lands trying to redeem himself.

He is indistiguishable from Humans except under an intensive scan. He passes as human most of the time and is mistrusting of other Androids until he gets to know them. He does prefer the company of others (usually human) over travelling by himself, and he loves a good adventure!

HP: 48 AC:23

S:2 A:5 B:6 C: 6 I:11 (+ 1 from ring) = 12 W: 3

Post Points: 7 Skill Points Available: 0

Primary Skill: Intelligence

Combat Skills: Pistols/Revolvers

Magic Skills: Conjuring (Fire) 3 (36 charges) Conjuring (Electricity) 2 (24 charges) Evocation 2 (24 charges) Abjuration 1 (12 charges) Illusion 1 (12 charges) Charms 1 (12 charges)

Non-Combat Skills: Negotiation (char based) Electronics (int based) History-Human (int based) History-Android (int based) First Aid (int based) Hacking (int based) Programming (int based) Sailing (wp based)

Money:397 GC Items owned: A lucky coin from back home (worthless to anyone but himself as there is no one left to exchange that currency type) A suit and bow tie A pair of Chuck Taylor's A light trenchcoat (+ 1 AC) A backpack (normal size) A few energy bars (4) A loaf of bread 1 lb of sliced ham 1/2 lb cheddar cheese A sports drink 3 bottles of water Basic electronic tools & wires A loaded revolver (6 shot) A shoulder holster 150 rounds of extra ammo A cell phone (pre-paid dumb phone with 200 minutes). Nexus X phone and charger Friscoterian book Green Fedora Brass Knuckles 1 double charge healing potion 2 single charge healing potions 1 short sword 1 Enchanted Kevlar Vest (+ 10 AC) 1 Ring of Protection (+1 AC) 1 Manawhip (Magical whip does 4-6 damage, +1 to hit, charges can be channeled through it allowing a magical spell to be cast, the spell must be included in the initial roll if you miss the attack the charges are lost for the day. To hit with the whip is agility based not intelligence based and the whip has a 8 foot range) 1 Bracers of Regeneration (+1 HP/round) 1 Ring of Smarts (+ 1 int)
 
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