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Afrpfg

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"Earth Envelope technique .I will be checking the earth guys .Handle these cartoons your selves "
Earth - 4 charges .
Goes into the ground for one turn per charge
Enemy cant attack unless he is earth caster himself .:eek:
On side note I can attack either only use healing or shield >_>
 
@Yeahha
Just to verify, grenades take a turn to explode right? Or can I cook it as part of my turn so it goes off immediately after its thrown?
 
@anti
it takes a round to explode otherwise you would be hit by the explosion and if you use one in this situation you may kill T'res
 
@Yeahha
A .) 5 charges max could be used with 8 as max roll
B.) We have 9to5 on the team
C.)Regardless of the fight .I am in the way of three shooters who like to shoot me ...and the ulfraps need just need two strikes to mow me down
D.)It will bring some amusement to the fight since we now one of them gets in close combat :D
 
lets see if I can avoid killing us all

With T'res out of the way, takes aim at closest ulfrap and fires.
 
@karan
and I was thinking of going to sleep...watch them kill the remaining ulfraps...but even if they don't you should still be clear after your return to the surface...given they don't blow you up
 
current crude diagram

_________] [________] [____
..............C..Sp..U...............}
_________Sm___U____x____.}
```````````````````] [
```````````````````.

T'res is hidden under the x
 
@AC13
You need either 2 or 6 attack rolls...seeing as they aren't that powerful you need another post but you killed one
Smith demolishes one ulfrap with magic missile
 
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