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I'd pay $3-5 for this, most definitely.![]()
More if it had in-app downloads, market downloadable song-packs, and not having to adjust timings manually (Maybe have user select device, and auto-adjust based on device)
. For those having problems with multitouch on holds or jumps you can change the settings to exclude these. I have a moto droid and multitouch is broken, it will register one touch then the other and jump back and forth between the two. It is very easy to find sim files online for the game, just google stepmania sim files. I would like to see a local high score implemented on this game and I would also like to see an app that was able to create sim files on the phone itself.keripo said:Beats 1.5b has TONS of new features, as described in the Changelog. Some of the most important features include:
- osu! Mod and scroll up game modes
- various new tapbox layouts
- much, MUCH faster now and with less lag (even faster than 1.3b!)
- lots of nifty shortcut buttons on the main menu
- Russian, Dutch, and Italian translations (looking for translators, see here)
Not sure what this new "osu! Mod" game mode is all about? Check it out in the new gameplay video below:
Beats, Advanced Rhythm Game - 1.5b osu! Mod Gameplay [Android]
keripo said:Due to some Google policies, Beats has been re-released under a new package name (now 'com.beatsportable.beats' - its the same app, just a different Market download).
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Please uninstall previous versions of Beats (aka 1.5b or earlier) and install the new package (just search for "keripo", "advanced rhythm game", "stepmania", "ddr", or "osu"). The donate version has also been removed - please use the Donate page if you wish to express thanks and help keep development rolling!
Because the Android Market will treat 1.5.2b as a new app, all previous ratings and comments will have been wiped, so go ahead and 5-star the new Beats and don't forget to tell your friends to update! If you're interested in helping with development testing or would like to help with translations (looking for Korean/Japanese/Chinese translators specifically), check out the Google group!
~Keripo
After many weeks of inactivity, I finally got a chance to sit down and crank out code for a while. As a result, there have been tons of MAJOR changes/features added in Beats 1.6b. Here's just half of the changes:
- full .dwi support
- experimental .osu support
- save local high scores
- use Immersion's Universal Haptic Layer (UHL) for vibration control
- translation project public at Beats, Advanced Rhythm Game Translations - Crowdin.net
- added Screenshot Mode setting
- see the changelog for more
The long promised .dwi support is finally here and complete (as far as my testing has gone at least). SM->osu! Mod has been done back in 1.5b, but now real .osu files can be used as input with osu!->SM pretty much complete (sliders and spinners aren't yet added though and direct beatmap downloading support from osu! - rhythm is just a click away will require some peppy poking). High scores are saved locally per stepfile and difficulty level, and screenshots can be taken by pausing the game while having the Screenshot Mode setting enabled. As well, thanks to the hard work of all the volunteer translators at crowdin, Beats is now officially available in 12 different languages (but of course, you can make that grow)!
There's only been a few minor graphical changes, but here's a few random 1.6b screenshots for eyecandy:
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LOVE & ROLL - generated osu!->SM || Bad Apple - real osu! data || Bad Apple - high score!
Whats next? If you haven't heard already, I am planning on doing a COMPLETE REWRITE of Beats over the summer/fall, tentatively called Beats2. Not only will it be OPEN SOURCE (modified BSD license) and rewritten with many of the wanted features on the ToDo list but it will be designed with customization and game mode flexibility in mind. New to the rhythm game scene and only know Guitar Hero? Beats2 will have it - guitar mode. Old-school and just want to Beatmania IIDX it up? No problem - beats mode. Prefer imported games? Lucky for you, I'm a fan of Project Diva and Jubeat! A side/parallel project that I'm very interested in is attempting my hands at an actual rhythm analyzer library for helping generate stepfiles directly from music in your library (think DancingMonkey, cept for more than just StepMania).
Beats2 is a distant long-term project at the moment, so what about Beats? Following Beats 1.6b, I will probably be experimenting with adding various features here and there listed in the "Experimenting with Beats 1.7b" section of the ToDo list.
Obligatory URLS:
Download: Download
Facebook: Beats, Advanced Rhythm Game | Facebook
Google group: Updates
Translations: Beats, Advanced Rhythm Game Translations - Crowdin.net
Beats2: beatsportable - Beats2 is an advanced music/rhythm game written in Java. The goal of the project is to provide a unified rhythm game simulator/engine that supports multiple rhythm game styles, game data formats, and input methods. - Google Project Ho
Donate: Donate
Enjoy the release!
~Keripo