I do not know who most people are or what they want either EarlyMon, I only said most people may not want simply to appease Mr. Ed. To avoid any negativity either back towards myself or the forum as a whole.^I agree.
And many apps can't cope with the idea that many phones now have internal storage that per Google (yeah - I know) takes the place of an sd card, and will only write there, even if you have an sd card. So even though adding storage via an sd card is cheaper, it's not the option that serves everyone.
So based on that - where are the 32 and 64 GB versions? How soon will they come?
I don't know who most people are or what they want.
I do know that many apps will use internal storage no matter what sd card you have plugged in, so I agree with you - larger is an important option.
Samsung agrees with us - that's why they announced larger storage versions.
Can't say I'm liking the price differences I'm reading about though.
Flash memory chips are produced practically at capacity all of the time, leading to more fab startups so that offsets costs.
Samsung flash memory may possibly be the best there is, they've been on the cutting edge in smaller geometry/higher speeds for a few years now, so some higher cost there doesn't surprise me at all.
I didn't mean anything snarky about the most people thing, nor did I infer anything on your part, apologies if I came across that way.
The 64GB is almost $300 more here in the UK compared to the 16GB model .. Whilst I would prefer more internal storage (don't even know why lol), I don't prefer it $300 worth
I can imagine so. SSDs are hot items. The demand for SSDs is far more than the supply of NAND Flash Memory.
Glad I got the pair of Samsung 840 Series SSDs when I did.
There are actually very few apps that require more than 1 gig of space when compared to the total number of apps available so it's not like this is the norm.
It's not even 12GB remaining.If you are not a gamer, the 12GB free should be fine. If you are a gamer, 12GB by any stetch is not enough. That is unless you only play a few games and then app juggle. All of the newer Gameloft and EA games (as example) are over 1GB and then add at least 500mb of data. The average 3D game loads 400MB, and this is weighted due to a lot of older 3D games that were made before the newer chipsets became common.
Added:
You will not find many A level titles that are less than 750mb, if 3D.
BTW, the install total that the market shows is NOT the actual total on the device. Understated.
Point being, an sd card is NOT the solution for app storage. More internal storage is. The "16GB" model is a bad choice for gamers and some other user categories. Launching with only the 16GB a year after having a 16GB and 32GB ready for launch seems pure nuts unless Samsung had no choice- earlier than planned launch a likely reason.
9.6GB/16GB? I guessed 12GB/16GB based on format space, OS, stock apps and 500mb Android operational floor. Wonder what else is eating space?
We can ask Kexmonster to give us a snapshot of the storage use. I'll ask him.
It's not difficult, doesn't require root (just enter df into Terminal Emulator) - but the actual numbers will vary by region due to radio types.
For a point of reference - just a sneak peek for the idea iow - here's what my LTEvo looks like, 16 GB + 64 GB sd card, note that my internal sd is 9.9 GB but the tool displays it as 9. Taking that into account, the screenshot provided accounts for 15 of the 16 GB built-in, and cannot show the bootloader or recovery because they're below the operating system.
TL/DR -
Of the 16 GB, you have to allocate for the bootloader, recovery, radio firmware, and each Android filesystem - nothing comes without consuming storage.
Picture is NOT from an SGS4.
That by any stretch is excessive. Me thinks there could be many folks regretting their 16gb purchase. That is so disproportionate it seems like false advertisement calling them 16 or 32gb. Dang.
This is also stock and before anyone tried to delete/remove the bloat and sample pics, videos and all that junk.
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