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Defend or Die! - 2112TD Out Now!

Commanders!

1.2 is now available for download which includes many QOL improvements, balancing improvements and fixes.

HIGHLIGHTS

  • Tactical database and settings menu overhaul
  • Support for multi-app audio playback
  • Tutorial Improvements and skip option
  • General balancing changes and improvements
  • Loading level tips
  • Most tower charged attacks have been buffed
  • Rocket pods now prioritize air
Full patch notes can be read on the 2112TD reddit page.
 
Commanders!

We will soon be rolling out update 1.3 which contains additional QOL improvements and balancing changes.

HIGHLIGHTS
  • Doubled credits awarded for calling waves early
  • Tutorial Improvements and optimisations
  • Starting credits for some maps has been increased (normal mode)
  • Additional tactical database improvements
  • Pop-up machine gun damage increased against weak armour
  • Swipe to exit game function added
  • Other minor bug fixes and balancing changes
Full patch notes can be read here.
 
It's a new year and we are looking forward to bringing more content to 2112TD!

We’ve made a start on the next major update. As we are still in the early stages I wanted to share a roadmap of planned features and changes coming to get some feedback and thoughts.

FEATURES

CONFIRMED
  • Biomass – A new resource that has a chance to drop from fallen enemies which can be harvested by the player. Processing biomass will earn credits and bonus XP. The tougher the monster, the more valuable their biomass.
  • Recovery Drone – A new controllable vehicle that is capable of harvesting biomass and returning it to the command centre for refinement. It can also be upgraded with weapons.
  • Drone Menu – Drones are now purchased and do not run out of fuel or leave the map
  • Passive Drone Weapons - low damage weapons for both drones that automatically engage targets in range. This will need to be researched. The tactical drone will have a burst cannon and the recovery drone will have a pulse laser.
  • 3 Bonus Maps - Continuing the story campaign which will take place on the Carrier and Earth's Moon. Each map will be available to play in normal, hard, nightmare and survival. The maps will be tough.
  • New Anti-air Support Ability – Specifics on this are still yet to be determined but we are thinking of adding a missile launched from orbit that detonates mid air, damaging all nearby flying enemies.
  • QOL – New UI audio feedback for drones to help identify them and their commands
  • 3 additional upgrade tiers for experimental towers when playing survival mode (Maybe nightmare). These are just a flat 5% damage bonus to help those who think they can reach even higher waves ;-)
  • New Research tree for the recovery drone and anti-air support ability

UNDER REVIEW
  • Drone experience - As drones will now be purchasable and always on the map they can gain experience and level up. Each level will provide a small bonus to stats (damage / movement speed / range etc..) We are not sure whether to make the experience gained permanent or reset on death.
  • Super elites – A new tier of enemies that hit hard and have higher hit points. They only appear in survival (maybe nightmare on the new maps).
  • Cloud save
  • Leader board - Something we really want to implement but might be pushed back.
  • Achievements for some of the new features and changes

KEY CHANGES
  • Drone functionality / Behaviour – Probably the most significant change coming.
    • Purchased for credits
    • Can be destroyed by thinkers and will need to be repurchased
    • Do not run out of fuel or time out
    • Tactical drone behaviour is the same (assigned to turrets and the CMD)
    • Recovery drone can be moved anywhere on the map
    • Tactical drone abilities will now have a cool down between uses to balance it no longer leaving the map
  • Tech points now awarded up to level 40 to balance the new research upgrades
There are many other changes and improvements that will be coming to compliment the new features and improve the overall experience which are mostly UI related.
 
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Here's a little teaser of the first map coming in a future update.

The campaign continues and the player must defend the damaged ship from the west while final repairs are carried out. There will likely be some pre-built turrets for this map when playing normal / hard.


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Next map is finished!

This one will be a familiar sight except it has been expanded to the south. After the destruction of the Carrier the fleet has returned to the moon to repair the communications base and re-established contact with Earth and the colonies.

You definitely won't want to neglect the walls on this map ;-)

Moon_Communications_Base_Map_extension02_Walls.jpg
 
Map art for the third map, return to the moon part 2 is complete!

Don't be deceived by the simple road layout. This will be a tough one with flying units attacking from a flesh wing nest to the south.

Ya3DQlG.jpg
 
We've just released 1.31

- Reduced memory usage
- Minor optimisations
- UI improvements / Overlap Fix

Users with lower end devices should get better performance and low memory related crashes should be fixed.
 
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We have just released version 1.40.39 on Android which includes cloud save support and some other minor fixes.
Good luck commanders and have fun!
 
Commanders!

We have temporarily disabled cloud save on android in order to fix an underlying issue that can cause crashes on some devices.

If you were experiencing crashes then please update to the latest version which should be live very soon.
 
Commanders!

We are excited to announce the release of our second major content update (1.5) for 2112TD.

The update is packed with tons of features and the changes requested by players, including bonus maps, new research upgrades, cloud save and more. It is free to anybody who already owns the game, just update to the latest version to get stuck in.

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CONTENT UPDATE HIGHLIGHTS
  • The Campaign Continues…
    The Carrier forces have been defeated and left in disarray after the destruction of their overlords. UEDI forces must be rallied and a forward base established on the Moon in order to re-establish communications with Earth. The catastrophic effects of the invasion must be determined so that a counter offensive can be initiated.
  • Unlock New Research
    UERI scientists have been working tirelessly to get the upper hand on the invaders. Turrets can now be pushed to their limit with the new “fine tune” research upgrade. Communications logistics can be upgraded further to gain control of support units quicker.
  • Cloud Save (iOS Only, Android Coming Soon)
    Cloud save support has been added for iOS so you can now save your progress across multiple devices. Android support will be coming in a future update.
  • Balancing Improvements
  • Many balancing features and changes have been added to improve difficulty across all game modes, especially during the early game. New bonus XP awards, better tech point progression, faster tower construction and much more!
  • Tutorial Overhaul
    The initial tutorial has been streamlined with the option to now skip for TD veterans who want to get stuck in straight away. New tool tips have been added throughout the campaign to help players get acquainted with their defences and foes.
Full patch notes for 1.5 can be read here.

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Good luck commanders and have fun!
 
Commanders!

We have just released a small update. (1.50.56)
  • Tutorial tactical database entries now unlock correctly even when the introductory tutorial is skipped
  • Tower platforms next to the command centre on Return to the Moon Pt 2 have been moved slightly so they can better target enemies
  • Minor balancing improvements
Good luck and have fun!
 
Hello Everyone,

We have been busy updating 2112TD to a new version of Unity and preparing localisations.

While this won’t be the most glamorous release to date it will bring some major performance improvements, especially those playing on lower end devices. The Unity upgrade will also pave the way for additional improvements going forward.

Preparations are currently underway to bring 2112TD to new regions and the following languages will soon be supported:

American English, French, German, Italian, Japanese, Korean, Portuguese (Brazilian), Spanish, Russian and Simplified Chinese

We have a beta period planned for this update where players will be able to get early access and play the new version before the public release. If your native language is listed above and you would like to experience the translations before the public release then get in touch - info@refineryproductions.com


To sign up all you’ll need to provide is a contact email, your native language, the name of your device and operating system version.
 
Commanders,

Update 1.60.61 (Android), 1.60.46 (Apple) and 1.60.50 (Amazon) will soon be live and available for you to download.

The update provides support for new languages and includes performance improvements, fixes and balancing adjustments.

LOCALISATIONS

Add support for 9 new languages:

  • French

  • German

  • Italian

  • Japanese

  • Korean

  • Portuguese

  • Russian

  • Simplified Chinese

  • Spanish
UNITY ENGINE UPGRADE (2018 to 2020)

  • Texture optimisations

  • Other performance improvements

  • Reduce game size
CHANGES

  • Gatling gun volume lowered

  • Monster death volumes tweaked

  • Waves can now be called even earlier

  • Lightning and railgun turrets base attack speed slightly increased

  • Elite spawnling HP slightly reduced

  • Slightly reduced time between monsters spawning during Asteroid first wave

  • Other minor balancing changes

  • Improved shadow for the airstrike bomber
FIXES

  • Survival report not displaying top score

  • tower build / upgrade text appearing off screen

  • double airstrike sometimes attacks same location if triggered in quick succession

  • Bomber sometimes flies backwards

  • Tower range displays correctly

  • Command centre upgrades not appearing during missions after researching

  • Health bars are faded on the corners (iOS only)

  • Activating airstrike quickly doesn't always minimise support ability menu

  • Goliath sometimes attacks fortification walls that are lowered
As always, we would like to thank players for reporting feedback which helps us improve 2112TD.

Good luck and have fun!
 
We've just released a small update on Android (1.60.64).

Fixes
  • Monster pathing would sometimes break causing enemies to circle or freeze animation
  • Other minor fixes
This update also contains some small balancing tweaks.

Thanks to everyone who reported feedback.
 
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