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Defend or Die! - 2112TD Out Now!

Commanders,

We will soon be releasing update 1.60.68 for 2112TD.

NEW

- Cloud save support (Android)

CHANGES

- Balancing improvements
- Call wave early balancing providing more player control of difficulty and pace
- Reduced HUD size
- Gatling gun range slightly increased
- Reduced gatling gun firing audio volume

FIXES

- Fortification wall would sometimes not correctly raise and get stuck
- Display correct reduced tower upgrade cost
- Fix HUD health display (Mandarin Chinese Only)
- Fix rare issue where charged fortification wall / charged attack could not be deployed
- "Massive unknown organic signal" audio triggers correctly for all boss enemies
- Other minor fixes and optimisations
- "Massive unknown organic signal" audio triggers correctly for all boss enemies
- Killing the mega fleshwing did not trigger all other enemies to terminate

As always we thank you for your feedback.

Good luck and have fun!
 
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Commanders,

We will soon be releasing a small update on Android (1.60.70) that fixes a rare bug which would sometimes cause the support abilities window to get stuck in the maximised state.

As always thank you for the continued feedback and suggestions.

Good luck and have fun.
 
Commanders,

We will soon be releasing a small update on Android (1.60.70) that fixes a rare bug which would sometimes cause the support abilities window to get stuck in the maximised state.

As always thank you for the continued feedback and suggestions.

Good luck and have fun.
 
Internal testing of the upcoming expansion maps is now in the final stages!

If you'd like to join us during the beta and provide feedback on upcoming #2112td content you can sign up to gain early access:

https://refinerygames.com/

Simply sign up to the Refinery mailing list.

First up will be the Phobos Relay Outpost.

PHOBOS-4.png
 
Beta testing for the aftermath part 2 campaign will be starting soon.

If you'd like to join us you can do so by signing up here.

All testers will receive a free copy of 2112TD as a thank you for their participation providing feedback.
 
Commanders,

The Phobos update is now live!

Flesh spawn forces still linger and must be eradicated if communication is to be re-established with the outer colonies.
  • New map – Phobos Communications Outpost
  • New exalted commander upgrades
  • Increase commander experience level cap to 70
  • New achievements
  • Bug fixes and performance improvements
As always thank you for your continued feedback.

Good luck and have fun!
 
We have just released a small update which contains a fix for the drone rocket failing to fire bug.

As always thank you to everyone for reporting feedback!
 
Commanders,

The Deimos update will be releasing soon on all platforms.

bt0s8rtrz95a1.png


Take the fight to another moon of Mars where you will need to defend a critical communications structure against the invaders.

- New mission (Deimos communications outpost)
- Experience level cap increased to 100
- New exalted commander upgrades
- New achievements
- Achievements XP awards
- Pluto observatory map expanded (cosmetic)
- Fixes and optimisations

As always thank you for your continued feedback.

Good luck and have fun!
 
Commanders,

The Return to Mars update will soon be releasing on Android (1.95.86).

Return_to_Mars_Part1_1.jpg


Take the fight back to the terraforming plant and protect this structure at all costs from the invaders.

NEW
  • Mission – Return to Mars
  • Survival mode exclusive tower upgrades
  • Burning visual effects added to Earth’s Defense Platform mission
  • Improved drone shield shader effects
  • 6 achievements
BALANCING (MISSIONS)
  • Mega Fleshwing boss now approaches the command centre from the rear so nearby towers can better target it
  • Starting credits on Neptune Prison increased from 480 to 500 (Normal mode)
  • Starting credits on Uranus increased from 530 to 540 (Normal mode)
  • Starting credits on Carrier departure increased from 645 to 665 (Normal mode)
  • Starting credits on Asteroid Mining increased from 1020 to 1035 (Nightmare mode)
BALANCING (TURRETS)
  • Gatling gun base / charged attack damage increased slightly against all armor types
  • Uranium artillery base / charged attack increased a slightly against weak / tough armor
  • Napalm charged attack pool duration extended from 8 to 12 seconds
  • Machine gun rocket pods now fire an additional 2 rocket volleys when the charged attack is activated
OTHER CHANGES
  • The tactical drone now unlocks automatically at experience level 5 without the need for tech points
  • Reduced the gatling gun firing audio sample volume
  • Tactical drone damage bonus increased from 30% to 100%
  • Splash screen now scales correctly across all devices
  • Game version added to the bottom right of the launch menu
FIXES
  • Plasma turret level 3 charge visuals
  • Other minor fixes
As always, thank you for your continued feedback.

Good luck and have fun!
 
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