DilHil
Newbie
Dillo Hills Beta 3 (How to Install 3rd Party Apps on Inspire 4G and all AT&T Android Devices)
http://www.youtube.com/watch?v=63eBwkBjcjc
Check it Out!
http://www.youtube.com/watch?v=63eBwkBjcjc
Check it Out!
Follow along with the video below to see how to install our site as a web app on your home screen.
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what link are you talking about? i will fix it now
Greatly AppreciatedAlready fixed
Almost entirely self-taught. Full story after the game is finished. ;D
I agree. I don't see why so many android developers refuse to release a paid version alongside a free version.Fex, go with the payed and ad supported combo. That way, it wont be pirated and you'll be getting money every way possible.
Because not releasing a paid version actually gives them more money (I don't really see how, but that's the reason they gave in the Handcent SMS forum, and the developers of one of the most popular Android apps probably know more about this than you and I do )I agree. I don't see why so many android developers refuse to release a paid version alongside a free version.
After watching all the beta videos ( multiple times ) I still think the flight is too horizontal. The creature looks like he's just darting over the hills, making it impossible to get more than a few perfect hills in a row. My recommendation would be to make it more oval like.
Paid version is a revenue now while the Ad version generate revenues for the life of the app on the phone. Most apps on Android is only a couple of dollars. If you use that app for years (ex, Handcent), then the ad revenue that the dev can make from you way surpass the couple of dollars for the paid version.Because not releasing a paid version actually gives them more money (I don't really see how, but that's the reason they gave in the Handcent SMS forum, and the developers of one of the most popular Android apps probably know more about this than you and I do )
Paid version is a revenue now while the Ad version generate revenues for the life of the app on the phone. Most apps on Android is only a couple of dollars. If you use that app for years (ex, Handcent), then the ad revenue that the dev can make from you way surpass the couple of dollars for the paid version.
Paid version is a revenue now while the Ad version generate revenues for the life of the app on the phone. Most apps on Android is only a couple of dollars. If you use that app for years (ex, Handcent), then the ad revenue that the dev can make from you way surpass the couple of dollars for the paid version.
So then you would have to make a subscription program? Make users login and order the game through the site (pay anually or so?).
Maybe then this would be an option:
First release it with ads, only an ad version. After a month or so you check how much the revenue made by ads is, and the amount of users playing it. Multiply the amount made by 12 and divide that by the users, this would be the price for annual payments (subscriptions). Ofcourse you can adapt this part every time you calculate your revenue again.
Just my 2 cents...
Yeah. One model is better for applications that provide a couple weeks of solid entertainment, while the other is better for applications that are used for months and months.
We're still talking everything over, though, and I have another dinner with potential investors tonight to continue this discussion.
is this going to be available for android 3.0? or more precisely the xoom? if you don't have a beta tester for it, let me know and i'll gladly do it.
I know that AIR 2.6 does support Android 3.0, so my first guess is that it will work. However, I may get in touch with you later this evening to have you try it out, just to be sure.
Every since yesterday's fiasco, I'm being a little more cautious about who I distribute test files to (trying to work with local testers only, as much as I can), but I will discuss it all with you later this evening, if need be.
I almost bought tiny wings for my iPod touch that I haven't picked up in years. Glad I waited...I would much rather support you.