• After 15+ years, we've made a big change: Android Forums is now Early Bird Club. Learn more here.

Root Droid DNA Boot Animation?

HTC Evo 3D = 960 x 540

Droid DNA = 1920 x 1080

I'd argue the practicality of a 1080p screen on a smartphone since the human eye can't even see individual pixels at 720p resolution on a screen that small, but hey it sounds cool.

It sells to the uninformed and the wealthy... very good customers to have.
 
its not any more expensive, so why not make it 1080p?

Rendering in 1080p requires much more processing/graphics power thus resulting in lower framerates and more battery consumption since the hardware is stressed to keep up. If the human eye can't tell the difference, what's the point? 1080p on a TV makes perfect sense. 1080p on a screen 5" or smaller, not so much.
 
Rendering in 1080p requires much more processing/graphics power thus resulting in lower framerates and more battery consumption since the hardware is stressed to keep up. If the human eye can't tell the difference, what's the point? 1080p on a TV makes perfect sense. 1080p on a screen 5" or smaller, not so much.

i think the new adreno used in the dna can handle much higher resolutions than 1080p with little issue. overall the dna doesnt seem to have much of an issue with battery life either, even with a 5 inch 1080 screen and a relatively small battery for a phone that size.
 
i think the new adreno used in the dna can handle much higher resolutions than 1080p with little issue. overall the dna doesnt seem to have much of an issue with battery life either, even with a 5 inch 1080 screen and a relatively small battery for a phone that size.

It's not being argued that the gpu can handle it, that's obvious because it works. The point being made is that the more pixels being rendered then the more power is required and the same with framerates. It's the same thing as the graphics card in your PC, increased resolution = lower fps. I would imagine that die hard benchmarkers will notice it the most, even the 960x540 that we push makes a significant difference in scores compared to the same phone only having to render an 800x480 panel.
 
It's not being argued that the gpu can handle it, that's obvious because it works. The point being made is that the more pixels being rendered then the more power is required and the same with framerates. It's the same thing as the graphics card in your PC, increased resolution = lower fps. I would imagine that die hard benchmarkers will notice it the most, even the 960x540 that we push makes a significant difference in scores compared to the same phone only having to render an 800x480 panel.

the point is, there isnt a power shortage, as the low amperage battery can handle it just fine. also, there isnt an fps issue, since there is no real point to have framerates above 60, which it does.

much like in my pc, when i up my resolution, i actually do not lose any fps. my gpu is not my bottleneck.
 
Back
Top Bottom