This is not unprecedented -- similarly, there were performance variations between the Nexus One, HTC Incredible, and HTC Evo at the time of their release. *shrug*^^^ something is off
sensation and e3d should score the same.. right?
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This is not unprecedented -- similarly, there were performance variations between the Nexus One, HTC Incredible, and HTC Evo at the time of their release. *shrug*^^^ something is off
sensation and e3d should score the same.. right?
This is not unprecedented -- similarly, there were performance variations between the Nexus One, HTC Incredible, and HTC Evo at the time of their release. *shrug*

Ah, I think I figured it out. Check out Anandtech's own benchmarks from three weeks ago:
So if you didn't see what happened there, the Sensation went UP in performance in the past couple weeks, but the EVO 3D stayed the same. I suspect there was a firmware update to the Sensation that improved performance. I further suspect that the same update will be coming to the EVO 3D.
Nexus ONe, Incredible, and EVO.. there were other things different.... that affect performance.
Like what? If anything, they were closer in similarity than the Sensation and Evo 3D (if I remember right).

...i really wonder about which benchmarks Could "accurately" take advantage of both cores going at full speed..considering their asynchronous dual cores.![]()
The elephant in the room is what CPU performance on MSM8x60 is like. Dual core snapdragon consists of two scorpion cores clocked at up to 1.5 GHz. Anand is going to give a much deeper CPU architecture dive when he looks at the MSM8660 inside the EVO 3D (again, the x in MSM8x60 merely denotes which modem is onboard), but for now I’m going to present all the benchmark results for the Sensation.
With some digging, I determined that the Sensation is using Samsung’s 8 MP S5K3H1GX 1/3.2” 3264x2488 CMOS sensor with 1.4
At this point in the thread, I want to give the same caution I gave in the SGS2 and Sensation forums where claims of optimized or deficient benchmarks arise:
The benchmarks attempt to measure and show how hardware responds to a specific set of app calls to an OpenGL software library, usually made in some stressful way (if the benchmark is worth anything).
It's tempting to explain away unfavorable results, but in truth, if some app you need or want is coded in any way similarly to the benchmark in question, then that app is likely to run less well on your phone.
In the end, looking at all benchmarks is a good idea - but the best use of the graphics benchmarks are for app developers to choose which OpenGL calls to make to serve their audience - because there's more than one way to do about anything in graphics programming.
The way to not use the benchmarks is like results of a horse race.
There is no mystery whatsoever as to what the hardware can do. Sign a non-disclosure agreement with SoC maker as a recognized member of the hardware industry with a need to know and you can get the raw chip benchmarks straight from the horse's mouth. I absolutely promise that Qualcomm and Samsung and TI know precisely the performance of their graphics cores measured on bare metal.
At one time not long ago, they usefully published that in the open on the web. My favorite was the blog-published benchmark showing that Hummingbird could do more millions of triangles per second than Samsung measured and spec'd - by a wide margin. IOW - what the blogs reported was flatly unpossible for one particular measurement by one particular benchmark.
So - yep - it's a fine line. Look for benchmarks that exaggerate and through them out - but consider unfavorable benchmarks carefully because you might get an unfavorable app some day.
This whole rant goes back to my common claim - benchmarks have to correlate to the real world - and that ain't easy when you think about it.
Anyways - I promise if I had the answers, I'd tell you.![]()
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Genius sir. I wish there was a way to get all your informative posts on here (such as this one) on paperback or kindle, haha! As it stands 12k posts is a lot to dig through (akin to an patent attorney trying to find 'the one'). You should really create an expansive, indexed "Android" post of posts.

I've ordered my HTC EVO 3D, which should be arriving in a couple of days, and I'm really excited about it! One thing I noticed when I was doing some research on this device was that the benchmarks were considerably lower than the competition and side-by-side comparisons showed that the EVO 3D loaded apps and other things slightly slower than other devices. The EVO 3Ds specs are really competitive though, so why is it that this phone seems slightly slower than other devices?
