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google play

Another reason for backing up and transferring paid apps from one device to another is when the other device is stupidly flagged by Google Play Store as 'not compatible' even though it would run fine 99% of the time. Play Store can take their flat design, stupid compatibility filter, hidden APK for paid apps and multiple download errors and shove it.


Isn't it the developer who decides which devices he deems compatible with his app?
I honestly don't know but that's what I'd assumed :thumbup:

Yup. It's not Play. The developer is the one who determines device compatibility. Basically they create a manifest.xml file containing a list of requirements, which may or may not be set as absolute. Google Play on your phone/tablet compares your device stats to the manifest, and thereby determines compatibilities. The stuff that works if you sideload basically have absolute requirements set in the xml. For example, Microsoft's Office Mobile app has an absolute requirement to not be used for 7inch tablets, possibly regarding screen resolution or size. However works fine if side-loaded. Google Play only compares your device with the requirements the dev set. It's not their fault the dev labelled your device as incompatible.
 
Which is fair enough. The Dev doesn't want unfair reviews and ratings by people on a device he believes won't give a great experience of the app :thumbup:
 
Which is fair enough. The Dev doesn't want unfair reviews and ratings by people on a device he believes won't give a great experience of the app :thumbup:

That's the idea.

No offense to nick, but where do you get all this misinformation? I skimmed the thread again, and noticed a post where you said you'd rather use the old Android Market from before Google took over with Play, but Android Market was already run by Google from the start. Changing it's name to Play Store is basically the same as me deciding to change my car's color from blue to grey.
 
Yup. It's not Play. The developer is the one who determines device compatibility. Basically they create a manifest.xml file containing a list of requirements, which may or may not be set as absolute. Google Play on your phone/tablet compares your device stats to the manifest, and thereby determines compatibilities. The stuff that works if you sideload basically have absolute requirements set in the xml. For example, Microsoft's Office Mobile app has an absolute requirement to not be used for 7inch tablets, possibly regarding screen resolution or size. However works fine if side-loaded. Google Play only compares your device with the requirements the dev set. It's not their fault the dev labelled your device as incompatible.

I've often found the country can make a difference between compatible or not with Play.

Play PRC: This app is incompatible with your China Mobile Oppo X9007.
Play USA, via a VPN: This app is compatible with your China Mobile Oppo X9007.

Go figure?
 
I've often found the country can make a difference between compatible or not with Play.

Play PRC: This app is incompatible with your China Mobile Oppo X9007.
Play USA, via a VPN: This app is compatible with your China Mobile Oppo X9007.

Go figure?

That's supposed to give you a different error: This app is not available for your country. That's different from 'this app is not compatible with your device'. That's weird.
 
On the apjp compatibility thing: I've used TiBa to back up an app on my old Kyocera Rise, like Mass Effect from EA, which didn't run at all, and ported it to my Acer a500, which wouldn't install it,b ut ran it perfectly.
 
That's supposed to give you a different error: This app is not available for your country. That's different from 'this app is not compatible with your device'. That's weird.

it seems to be something that happens with the Play store in China, we had a recent thread about it here.
http://androidforums.com/android-ap...-android-apps-incompatible-in-my-country.html
...of course most people are not using Google Play in China. They're getting their apps from Baidu or 1mobile or whatever.
 
Play is responsible for compatibility. If it were the developer why doesnt 1Mobile, Amazon, or Samsung flag my device the same way?

I just cannot stand Play. It works like 1/3 of the time at best, and 90% of the time i get 'no connection retry' or 'cannot be downloaded due to an error (xxx)' or it 'forgets' i bought some random paid app forcing me to repurchase it. Then there is the ol'e 'clear cache/data from Play Store ritual.

Sorry, Google, not worth my time. Not when three alternatives work fine. Perhaps you are forcing Samsung and Amazon to stop offering alternative apps because you are jealous?

Seriously, soon as i stopped Play and removed it, all the lag, wasted data allowances, random restarts and battery drain vanished as well. My devices no longer burn holes in my pocket (yes, they got hot enough to burn--40 celsius once on my S3).

Perhaps all my past Android issues could very well be blamed on Google Play. And yes, i did prefer the Android Market. All the download bugs, package file invalids, forgotten purchases and that infuriating compatibility issue wasn't until Google Play Store replaced Market. I think Google simply ran out of ideas for Android after 4.3, which is the best version so far. So now, with their lousy apps systematically replacing stock, as well as replacing Samsung alternatives as of the Galaxy S5, they change for the sake of change.
 
Play is responsible for compatibility. If it were the developer why doesnt 1Mobile, Amazon, or Samsung flag my device the same way?

I know what can sometimes happen with apps from 1Mobile, being that it's in the PRC. Found that they frequently won't install or run, "Application is not installed." etc. or in the case of Gameloft, "The license is invalid."....along with a load of 1 star reviews, which says it all I think. Samsung Apps has always been OK though, but then that's Samsung devices only.
 
Play is responsible for compatibility. If it were the developer why doesnt 1Mobile, Amazon, or Samsung flag my device the same way?

The developer sets compatibility. Delivery systems may choose it ignore the comparability set by the developer, that's their choice. Play chooses to trust the developer's settings, some others don't.

I just cannot stand Play. It works like 1/3 of the time at best, and 90% of the time i get 'no connection retry' or 'cannot be downloaded due to an error (xxx)' or it 'forgets' i bought some random paid app forcing me to repurchase it. .

I have no issues with Play, and while it's far from perfect it does its job competently enough and certainly without any of the technical problems you report. I can't help thinking that your issues are not entirely down to Google infrastructure otherwise I'd be seeing them too - and I'm not.

This hasn't changed since the last time we had this discussion :-)
 
Some of it is Play. My old Coby tablet had Play sideloaded, and Play decided it was a TMobile device. The tablet was wifi only. So if TMO had a restriction, it applied to the Coby. TMO has no control over a wifi only device using a different ISP
 
Play is partly responsible. they allow the compatibility crap to exist in the first place. it's odd how they're the only one though. tons of other app markets don't do that and it makes for a less infuriating experience, they also save the APK in the download folder for no need to download again or be connected to the internet if you chose to reinstall something later. Play removes a lot of that and has the most ugly UI to date. Android Market would be preferable if it ran on Jelly Bean (tried, it crashes). the UI is a bit dated but it worked fine. heck, even the very first Google Play Store worked fine. it wasn't until they revamped the UI to a very dated 1980s DOS style GUI (seriously, does no one see how flat design is nothing short of a rehash of early computer GUIs? or are most users too young to recall MS Windows 1.x? or AOL 4.0? will we start seeing low resolution, low PPI screens return because most flat UIs are only displaying 4-16 colors and simple graphics!) that the Play Store started having more and more issues that to this day Google refuses to fix.

I had to use Play Store once last night to install an app to enable the secret menu in my phone to go LTE Only so it wouldn't drop back to 3G, and to make it easier than entering the code into the dialer, so i used it that one time. right out of the box, i had a 4G LTE connection, yet it said 'no connection retry'. go to settings, clear data, uninstall updates, retry. it worked fine, installed the app. tried searching for pure giggles, it still crashes when you scroll down far enough into your all apps list (says Sorry, Google Play has stopped if you just look down long enough). even when you set the thing to never update apps, it tries anyway. i keep it disabled when i can, because it turns things i switched off back on. hate the blasted thing. hardly use it at all. also can't stand how Google stopped allowing the menu button to work in favor of a menu shortcut on the upper left. like i want an additional fingerprint smudge when i have a perfectly useable hardware key!

What i don't get is why Google's own Bloatware, which is preinstalled on the Nexus phones as well as installed as third party apps on all others, doesn't get anger in the same way that Samsung's bloatware does. they both do the same job! so why is it ok to have a phone filled to the brim with Chrome, Play Store, Play Music, Play Books, etc but bad if it has Samsung Apps, S-Voice, Samsung Books, S Memo, etc? i don't get it. in my experience, which i know is subjective, but still, Samsung's versions work far better and more stable than Google's. Google Now's voice control still cannot toggle Wifi on or off. says 'this feature is not supported'. S-Voice has been able to do that since the S2. either way, TouchWiz or Nexus, remove all the Google Apps, and you got tons more storage than you think. i can get 3GB back just by rooting and removing all the GApps APKs.
 
either way, TouchWiz or Nexus, remove all the Google Apps, and you got tons more storage than you think. i can get 3GB back just by rooting and removing all the GApps APKs.

That's patently untrue. I have devices with the full suite and it only freed five hundred megabytes. That's a huge number, but three gigabytes is impossible when my phone has only a gigabyte to begin with
 
Some of it is Play. My old Coby tablet had Play sideloaded, and Play decided it was a TMobile device. The tablet was wifi only. So if TMO had a restriction, it applied to the Coby. TMO has no control over a wifi only device using a different ISP

That's like blaming Ford for a third party Dodge entertainment system not working in your car
 
i should have mentioned if you compare apple to apple, Samsung's TouchWiz apps don't take that much more space up than the Google Apps do on a Nexus. either way, bloatware is bloatware. either way, you cannot remove them without Root.

Three gigabytes included the massive amount of Cache that Play Music decided it would take up just because i had my Google Account tied to it. i certainly never told it to chew through a 5GB (at the time) data plan.
 
i should have mentioned if you compare apple to apple, Samsung's TouchWiz apps don't take that much more space up than the Google Apps do on a Nexus. either way, bloatware is bloatware. either way, you cannot remove them without Root.

Three gigabytes included the massive amount of Cache that Play Music decided it would take up just because i had my Google Account tied to it. i certainly never told it to chew through a 5GB (at the time) data plan.

I don't consider the music cache as boat purely because I actively have a hand on its size. But yeah, your revision I cannot disagree with. I would like the Google Apps to be optional on Nexus devices.
 
i would like to see Nexus devices have AOSP apps with Google being options from the Play Store or something. but seeing as Google is systematically squashing AOSP app development (take notice of the last version of AOSP Google Search--it's stuck in FroYo UI design) i do not see that happening anytime soon :(
 
Surely the reason people describe the Samsung apps as bloat is because they are duplicating stuff that's already there (while the Google apps are seen as "already there" ), or else doing things that nobody actually uses?

Personally there are many Google apps I don't use, which means I disable or uninstall them. But that's not because I've had them cause problems for me if I don't, just that I know I won't use them and so apply the same rules to them as any other app.
 
in my use, i prefer Samsung and Amazon alternatives, both of which come pre-loaded. in my view, i find the Google crap pre-installed as bloatware. either way, depending on the user, it's the same thing. unwanted software pre-loaded requiring root to fully remove, or living with the storage used if you disable it.

then someone suggests 'get a Nexus, it's pure Android without the bloat'. incorrect. it has Google's bloat. worse yet, no Samsung alternatives work on a Nexus. although Amazon does. about all i have on those tablets.

'duplicating stuff that is already there' i call it 'offering an alternative in the event one app doesnt' work. you now have two apps capable of the same job. if one crashes, use the other. no download needed'

i prefer options i might never use over limitations. personally i think the idea of having not only Google apps, but Samsung and Amazon choices increases choices for the users. better than 'use Google apps or forget it'. choices are always nice. not everyone prefers Google Play. so manufacturers include alternatives. saves trouble and data use to download the alternatives, and more convenient since they're pre-loaded. just disable what you don't want. or root and remove it.
 
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