Fabolous
Superuser
Yes, indeed, the American market is important. Then again, so is the idea of the Nexus line, which has always been (prior to the NS4G) about unlocked, carrier-free, reference hardware for the newest version of Android (at the time of launch).
So why did Google have the event? Because ICS was ready to be announced, and the GSM version was ready to launch. The only date ever announced was 11/17 and that was met.
Nexus devices have never really prioritized sales, so Google figured the American market could wait. What's more important to them is mind share. They had to act quickly to show that they had a worthwhile competitor to iOS5.
So sure, the launch "could have gone better", especially in our eyes (US market), but you can't really fault them too much. The US launch fiasco blame lies on more than one party.
Verizon only ever said before the end of the year, all these leaks and rumors don't mean squat. If Verizon releases it on or before 12/31, they will have held true to their word.
I think we should all be grateful that, given their track record, Verizon is actually releasing a Google experience device.
As for the person who asked about how the GPU handles the HD screen, it does so very well. Youtube HD (720p) is smooth, and every game I've played has run at high fps, including the most demanding ones available (Shadow Gun, Asphalt HD 6).
Probably due to many optimizations, the SGX540 finds new life in ICS. It thoroughly beats the Galaxy Note (comparable resolution) in An3dbench 37k vs 29k. Also, note, that the GPU is downclocked to 304MHz. SetCPU creator Mike Huang has already said he has OC'd the GPU to 512MHz stable, so expect even higher performance with custom kernels.
The only graphics hiccup I've run into are certain LWP, which don't seem to be optimized. But, as the included LWP's demonstrate, they can be made to have negligible impact on launcher speed (i.e. using Phase Beam, the speed is identical to a static wallpaper).
So why did Google have the event? Because ICS was ready to be announced, and the GSM version was ready to launch. The only date ever announced was 11/17 and that was met.
Nexus devices have never really prioritized sales, so Google figured the American market could wait. What's more important to them is mind share. They had to act quickly to show that they had a worthwhile competitor to iOS5.
So sure, the launch "could have gone better", especially in our eyes (US market), but you can't really fault them too much. The US launch fiasco blame lies on more than one party.
Verizon only ever said before the end of the year, all these leaks and rumors don't mean squat. If Verizon releases it on or before 12/31, they will have held true to their word.
I think we should all be grateful that, given their track record, Verizon is actually releasing a Google experience device.
As for the person who asked about how the GPU handles the HD screen, it does so very well. Youtube HD (720p) is smooth, and every game I've played has run at high fps, including the most demanding ones available (Shadow Gun, Asphalt HD 6).
Probably due to many optimizations, the SGX540 finds new life in ICS. It thoroughly beats the Galaxy Note (comparable resolution) in An3dbench 37k vs 29k. Also, note, that the GPU is downclocked to 304MHz. SetCPU creator Mike Huang has already said he has OC'd the GPU to 512MHz stable, so expect even higher performance with custom kernels.
The only graphics hiccup I've run into are certain LWP, which don't seem to be optimized. But, as the included LWP's demonstrate, they can be made to have negligible impact on launcher speed (i.e. using Phase Beam, the speed is identical to a static wallpaper).