Hypothetical: Should I charge 99c for my app, or integrate ad support?
I've had some people tell me that they never use apps with ads since they don't trust them. On the other hand, if the app is not free, it gets very low downloads, maybe even none, since it is hard to try the app to find out if you like it or not.
As a developer, one of my biggest gripes about offering paid apps on the Android market is that it is fairly easy to distribute pirated versions of the app. If the app has ads, the developer can actually benefit from this sort of distribution since they get more eyeballs for their ads. But if it's a paid app, then the developer loses out completely.
One viable option could be to have an in-app purchase option to switch off the ads. In this case, a pirated version of the app would still feature the ads. But for users who don't want it, they can use the in-app purchase to get rid of the apps.
What do you guys prefer?
I've had some people tell me that they never use apps with ads since they don't trust them. On the other hand, if the app is not free, it gets very low downloads, maybe even none, since it is hard to try the app to find out if you like it or not.
As a developer, one of my biggest gripes about offering paid apps on the Android market is that it is fairly easy to distribute pirated versions of the app. If the app has ads, the developer can actually benefit from this sort of distribution since they get more eyeballs for their ads. But if it's a paid app, then the developer loses out completely.
One viable option could be to have an in-app purchase option to switch off the ads. In this case, a pirated version of the app would still feature the ads. But for users who don't want it, they can use the in-app purchase to get rid of the apps.
What do you guys prefer?