• After 15+ years, we've made a big change: Android Forums is now Early Bird Club. Learn more here.

Root lg-motion in a vm?

traajik

Android Enthusiast
could i just use the files from the pinned unbrick guide, along with the proper android.iso to get a virtual motion running?

i've used ics in vbox before so i'm basically just wondering about actually getting the motion specific packages built on to it after words, i'm guessing i would just run the flash as normal...but then how to flash a vm...:confused:

maybe somehow connect it through adb? lol
 
could i just use the files from the pinned unbrick guide, along with the proper android.iso to get a virtual motion running?

i've used ics in vbox before so i'm basically just wondering about actually getting the motion specific packages built on to it after words, i'm guessing i would just run the flash as normal...but then how to flash a vm...:confused:

maybe somehow connect it through adb? lol

I think there might be a way to do that using Eclipse. Download the Android SDK bundle here and try it out:

Android SDK | Android Developers

Lots of cool stuff within. You can build yourself a fully functional virtual Android virtual device (AVD) with any OS, or use a physical device with ADB to test dev aps, debug and such. I've only been playing around with it for a few days, so I can't really help you with anything beyond where to get the bundle from :)
 
I think there might be a way to do that using Eclipse. Download the Android SDK bundle here and try it out:

Android SDK | Android Developers

Lots of cool stuff within. You can build yourself a fully functional virtual Android virtual device (AVD) with any OS, or use a physical device with ADB to test dev aps, debug and such. I've only been playing around with it for a few days, so I can't really help you with anything beyond where to get the bundle from :)


ohhh yeah, ty i completely forgot about the sdk. i use to use it everyday i could run like 16 AVD on one core i7 laptop lol. sadly when they released one of these updates that also included the awaited JB model, it didnt mix well with the intel advanced emulation features and rendered it useless for anything more than 2 or 3 avd max, so i had to start using virtualbox.
 
You're welcome lol. I'm running it on an old 32 bit XP system just to poke around. I can build one ARM6 device to play with, can't handle too much more :D


couldn't you make a x86 intel atom one with sdk? i'm pretty sure it'll run on 32bit, but you obviously wont have the features intel offers (i cant remember the package name, but it does have one, actually it's in the extra's menu of the SDK manager), which really IMO is the only reason for using the atom, haven't really played around with the MIPS system.

but if you can run android x86 run it in virtualbox instead of sdk, because for smaller older cpu's, virtualbox offers alotttt more performance saving features, like cpu execution caps, defenitly good if your just runing 1 core cpu

i use all x86 intel atom when i use to multibox with SDK. i only do it for this certian MMO for android. because 20 ships is wayyyy better than 1 farming. i couldve made a business out of it really, some in game items are sooo expensive for real cash. but when you got your own fleet you just become sooo rich, too bad google had to push me down i should've never updated the sdk. it was a bad one, right when they made the BASE package that specific version, so i didnt even have a choice to go back unless i wanted to FIND=(the hardest part)and completely re-compile that specific version that was best and all the old imagies, which weren't in my repository anymore, and vbox was an easier solution

the only reason i was able to do it though is cause this cpu is so beast, plus 8gig of ram, which isn't alot anymore. but my system only uses like 325mb after i have everything i need already loaded lol. by the time i get all 16-20 going some 7000mb ram will be used up, and all 8 cpu maxed out running at like 80-90 celcius lol

p.s that file in extra's is called intel advanced emulation features (HAXM) which apparently says is not supported by linux, but this is untrue as all hell, i think it's just unsupported if your getting it from the sdk manager, if you already run linux though i think it kicks on automatically, or you install it from what ever repository/package manager you use. hmm...i guess they dropped support for it on linux im 95% sure it use to be supported? idk they just talk about using the KVM now instead of haxm, i'm all confused now. (i guess linux went all kvm, which is now just part of qemu, i ran 9 today to see how it went, and it was flawless, i'm back in business ;o)
 
Back
Top Bottom