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Help Onlive released for Android

I couldn't find it using the android market on my phone but using my laptop i found on the market and installed it that way and it worked... but I still don't have my free lego batman :/
 
I couldn't find it using the android market on my phone but using my laptop i found on the market and installed it that way and it worked... but I still don't have my free lego batman :/

check ur email.. i got mine.. its ok.. kinda hard to play on our phones.. but i had fun playing split second..
 
check ur email.. i got mine.. its ok.. kinda hard to play on our phones.. but i had fun playing split second..

haven't got the email yet... And yea its near impossible to play on this small of a screen but its good to see how good cloud gaming is! And I can play batman arkham city pretty flawlessly on my pos single core laptop and even on my phone! :D. Although my trial expired... lol
 
Got to play Lego Batman, pretty cool. yet is there a way to get Wiimote to work?
Using the screen as a controller is difficult.


No you cant. OnLive is bringing out a universal controller that will work on the app, microconsole, and Mac/PC. You can go to OnLive.com to find out more.
 
so i had miui installed and i could find this app but now that im on stock with the thunder.prop i cant find it i hear ppl can find the app with the normal mt stock build prop???
 
question. I had OnLive on my laptop and used it at a friends house on his 7 megabit internet and it worked fine.

it would not work on my 3.5 megabit internet at my house due to not enough bandwidth to stream the HD content. it specifically told me so and refused to launch.

does the android version stream widescreen 480p video content? that would make sense as most phones are 480x800 which is very close to a 16:9 aspect Standard Definition video stream.

or does it pull 720 and just convert it to the phones screen size, if thats the case, it wouldnt gain any quality but would noticably affect how much data the video stream is pulling.
 
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