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Robo Defense

How does one go about getting Teleports? I'm at level 6 and haven't seen any yet...

Thanks



"They mostly come out at night...mostly"
 
How does one go about getting Teleports? I'm at level 6 and haven't seen any yet...
On top of the last reply of unlocking that option where you spend your reward points...

...You need to build a Slow Tower, and then for $20 more, you can upgrade it to an unarmed teleport. It costs $3 each time you arm it. Play around with it - quite beneficial to keep your bonus points up!
 
Are you telling me you have completed 100 waves 610 times? lol
I have completed 2 levels so far and that took quite a long time. I can't imagine 610! Do you work?? lol

Can anyone tell me what the paid version gives you over the free version?

Edit: Also, how do you get bonus points?

Haven't been playing as much, but I'm up to level 810 on the basic map. To answer the above question, no, I didn't play 610 times. You unlock 10 levels each time you defeat the maximum, so let's say I played 61 times. Even on fast forward most of the time, the higher levels take at least an hour a game.

As to the Titan, my experience is that it only appears on wave 79 or 80 if you've still got perfect health.

When I finished level 810 I only had 9 or so lives left. I'm currently starting with 57.

The upgrades are getting way too expensive. One hundred thirty million just to upgrade rocket strength. You've got to play 8 games just to get one upgrade. Looks like I've reached the point where you can't always go ten levels higher every time.

It is a great way to kill an hour and a half while my kids are practicing soccer.
 
Absolutely love this game, best app for the droid so far by a long shot. Only on level 6 so far, still working out my strategies; but to answer the question that's been floating around the thread, I found this on the Lupis Labs website:

"What does the full version add?

These are the enhancements for the first release:

- 2 new maps
- Unlimited reward upgrades
- Unlimited difficulty levels

- The ability to get achievements like "Score 1,000,000 points in one game". These achievements are not technically locked in the free version, but the difficulty level cap makes them inaccessible."

Lupis Labs: faq

Happy fragin' all :D
 
What are the exact differences between Light, Medium and Heavy rockets? I mean yeah, one is stronger than the other, but I'd like to know if it's better to build five rocket turrets for $100 or upgrade one to a Heavy rocket for the same price.
 
i found the Titan on level 38 of the training mode C. I do believe I had perfect health still. All of a sudden this tall looking dude walks out and i figure he must be the Titan. Pretty easy to defeat.
 
is it better to upgrade towers or add more towers? You guys ever use flame throwers and artillery?

More is best, but you get to a point where you have to start upgrading to defeat the enemies. I played around with flame throwers and artillery, but found rockets best because they work against all of the enemies. In the higher levels you also have to use anti-aircraft missles.

Just finished basic 840 today. Managed to get 599 million extra bonus points for leftover money. I think it was around $3300 I ended the game with. This was my ending map;

eeeeeeeeeeeeeeee
esxxxsxxxsxxxsxxse
exeeeeeeeeeeeeee
exexxxxxxxxxxxxxxg
exeeeeeeeea
esxxsxxsxxstttttt
xxxxxxaxxxxxxxxx
aaaaaaaaaaaaaaaa

e = Empty (this is the path that the ground units take, aircraft fly over the line with teleport towers)
s = Slow Tower
x = Rocket Tower
g = Gun Tower (I keep one there so I can sell and re-buy to make the enemies spend more time in the rocket zone.
a = Anti-Aircraft Tower
t = Teleport Tower

Everything was fully upgraded on wave 99 except for a couple of the AA towers. Wave 100 ended up being nothing but the 10 point guys, so as soon as I saw that no aircraft were coming, I started selling it all. The game ended with only 2 gun towers to steer the guys towards the end, 1 rocket tower, 1 slow tower, and 1 teleport tower.
 
What's a teleport tower actually useful for (I haven't got that far yet)?
 
Everything was fully upgraded on wave 99 except for a couple of the AA towers. Wave 100 ended up being nothing but the 10 point guys, so as soon as I saw that no aircraft were coming, I started selling it all. The game ended with only 2 gun towers to steer the guys towards the end, 1 rocket tower, 1 slow tower, and 1 teleport tower.

what is your aa, gun, rocket level? ty
 
what is your aa, gun, rocket level? ty

The gun isn't upgraded because I sell and re-buy on a regular basis. Everything else is fully upgraded except for a couple of the AA towers.

I think you're probably better off just putting in an extra row of regular AA towers vs upgrading the single row. The same cost gets you more firepower.
 
YMMV. I have AA RELOAD +3, rox/ex +1, gun, artillery -1 and everything else 0 (e.g. level 33 or so). So ihave viable alternatives to my usual aa/rox/slow w/ guns as gate/bait. I tend to put some rox up front, then make a long path to 5Ts. I sometimess put in art, fire though I almost neven use gun aa upgrades... just aa.
 
what is your aa, gun, rocket level? ty

I'm sorry, I didn't understand your question the first time around.

Stronger Bullets - 37 (I've been upgrading this of late just to get through the initial waves where I'm using gun towers. I sell them all off eventually and replace with rockets)

Stronger Explosives - 42

Faster Rocket Reload - 43

Faster Antiair Reload - 44

Faster Artillery Reload - 3 (a waste of points)

Longer Flame Burn - 10 (a waste of points)

Longer Slowdown - 37

Health Reward - 40

Starting Cash Reward - 42

Teleport & mine towers are unlocked, but I never use the mine towers.

To upgrade "Stronger Explosives" to level 43 will be 132,277,774 points.
 
Agreed best game no doubt. good strategy idea. try to snake your towers around in a way that the same monster/enemy must walk past a tower twice on either side. ill try and put up a pic but this strategy makes the game much easier, especially when they start throwin those big 10$ monsters at ya. 3 SAMS by the door and little anit-air cannons around along with slow towers. rockets deal a fair amount of damage to planes and ground troops, anti-air will finish that off and there should be so much shooting going on 3 titans could not get through. :)
 
I tend to run 'Lizzie' (tin lizzies) North up col A, down C, back up to E1. Then all the way to the corner, looping back as far as I can on row 3. I snake a little on the way to row 10.

Starting from the back, Lizzie has to run over 5T on the exit row 6. I send her to the wall on 8, the connecting from the corner as listed above.

I will generally start with rockets on D6 7 and 8 and C9 with slows on B9 and D9. The rest of the map starts out gggs. High priority replacements are the row 4 (mainly to smack rolling Lizzie) and then rox in middle rows. I generally fully upgrade 'best' field of fire rockets like D5 - D8 or select row 4 before putting rockets in col B.

A picture would help lol. Thousand words and all that.

You leave guns as gate/bait at places like F10 to draw Lizzie back into rox zones. Bait if you just remove a gun, gate if you use another gun to pinch off Lizzie's old road through.
 
That path was a new one from yesterday. Gives you a nice block for SAMs at F7 to H9 or I9 or something.

My 'old reliable' pattern does vertical snakes mostly.

The back end has a short horizontal run at the bottom and a slightly longer one up top (snakes, top horizontal run,down to bottom run, ending w 5T at the exit. Gate/bait C2, E10, G2, I10, etc. Lots of chances to pull at the back of long groups, then exploit the gap in traffic at other bait/gates.

Sorry for confusing any or everyone.
 
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