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Robo Defense

The 2 billion negative reward is gone. I'm at 5 billion now and still going. The upgrades max at 2 billion, so upgrades don't go negative anymore.

this sucks. I have been working to upgrade my starting cash (at level 50 now and trying to get to 54 where it is supposed to go negative).

This new custom tower thing is pretty cool. that 00011 machine gun towers are pretty cool.
 
Finally beat survivor a few hours ago with some very quick teleport refreshes and only 9/46 hp left. Been trying 00011 and am loving those beastly machine guns. Is there any equivalent for the rocket towers that someone has found yet?
 
i havent seen one that compares to the 00011, but someone posted 63830 earlier and that pimps out the rockets for a little extra cash.
 
So I just levelefd up my machine guns to level 40 and instead of saying increase 400% it says 40%.... what is this all about?
 
So I just levelefd up my machine guns to level 40 and instead of saying increase 400% it says 40%.... what is this all about?

I see the same thing. But power wise it does seem to bump up by 10% per level and not just 1%.

How does 00011 work when you fully upgrade to heavy machine guns? Those seem to be really powerful if you upgrade to the armor piercing thing.

The medium machine guns only cost $3 which is strange. Is that not much of an upgrade?
 
Any tips/suggestions for someone who still needs to beat survival the first time?
I can make it to 60-70 with alot of effort, but after that, just too much coming at me to teleport. What are the recommended upgrade levels and best map for a decent shot at success?
They seem to have fixed the previous survival glitches, and nerfed the machine guns. They used to be + dmg, but now theyre +dmg % so having 30 levels isn't as strong as they would've been.

I beat it @ level 280 or so, but it was a lot harder since the last few updates. Run the guys as long as you can and set up like 8 teleport towers @ the end for planes, then when you get a big fleet, pause,and adjust the screen where you can rapidly tap the teleport tower and the refresh. so it will be active quick. tap the screen as fast as possible.
 
So I just levelefd up my machine guns to level 40 and instead of saying increase 400% it says 40%.... what is this all about?

Well it used to be +40 bullet damage, but now it is 40% damage. Not sure why they changed it, not like machine guns are that powerful even with a ton of invested points.

When I'm not using tower mix code 00011 they seem really weak after the first few waves. I too have the armor piercing upgrade. Hard to say how much the effectiveness really increases when we're only given +% and no base attribute values to work with.
 
Well it used to be +40 bullet damage, but now it is 40% damage. Not sure why they changed it, not like machine guns are that powerful even with a ton of invested points.

When I'm not using tower mix code 00011 they seem really weak after the first few waves. I too have the armor piercing upgrade. Hard to say how much the effectiveness really increases when we're only given +% and no base attribute values to work with.

Before I had noticed that the normal turrets were useless, I had already hit the negative cap on another upgrade and just dumped points on everything.

My turret upgrade, stronger bullets, is at 403 right now, showing increase by 403% as the effect. I made a map of VR a0003 and made the enemy walk on. Each ground unit had to take 97 steps to get off the map, while passing 78 turrets on their way. With all unlocked upgrades, and level 3 turrets across the board, on difficulty 1750 I did not survive 60 waves. Fyi, I have starting 465 health.

I have tried variations, including place surface to air missiles to take care of fliers, and inferno towers at the end position of each column (hits them for 7 spaces and slows), but the turrets just cannot handle the armored units. Not even with armor piercing rounds. (Yes I survived with the modifications, but that was just due to my high health)
 
I did a little experiment with the modified towers using 00011 for the super turrets.

To me it didn't seem like there was a big difference between the basic turret ($15), the medium turret ($15+$3) and the heavy turret ($15+$3+$15).

I put one turret with level 37 on the board at the beginning of a level 700 game and noted how long it took to kill that first ground unit.

Then I did the same with the medium turret and he was killed at just about the exact same level.

Then with the heavy turret he was killed maybe 1/2 a square before.

If you do the same thing with rocket towers, there is a significant different between the normal, medium and heavy. Anyone else see this?
 
Well finndo, that is very interesting indeed. Guess I should go back to leveling my missiles instead of focusing on the machine guns.

I noticed that as well ryan.
 
So I haven't posted for awhile but my game reset when I was at level 4000. I started playing again recently and just at 200 for the time being.

Finndo - you might know the answer to this, but why does the Faster Reload for Anti Air work on Surface to Air Missiles? I would assume the increase would affect only Anti Air while the Mortar/Artillery would increase the Surface to Air Missiles. Is this a flaw or am I reading it wrong?
 
Here are a few observations I have after updating to version 2.1.0 yesterday;

With health upgraded to a total of 1,354 lives, you still cannot save a game. You get a message along the lines of "invalid health value."

I've now amassed over 20 billion reward points, and it hasn't gone negative yet.

Before I upgraded, I had about negative 1.2 billion reward points. After upgrading, it reset to zero.

After upgrading, every one of the upgrades went to the maximum 2 billion points (they're all over level 1,000.)

It looks like the negative award bug has been fixed.

Legend, any clue why you got a reset at 4,000? I'm at 8,800 with no reset.
 
I love this game. I think I have the perfect setup. I have 0 upgrades on guns, only upgrades on rockets and SAMs which is why there are very few guns in my setup. Picture of my setup stages is attached.

Basic strategy: Lots of zig zags, ton of SAMs in middle of screen, and several teleport towers at end of flight path. Slow towers positioned to get both air and ground effectively.

Legend: Blue: Gun, Yellow: Rocket, Orange: Heavy Rocket, Red: SAM, Grey: Advanced Slow, Green: Teleport.

Stage 1: Minimize losses: Need very quick double use of missile towers. While heading down instead of up would improve this, it makes for a more chaotic end game.

Stage 2: Begin upgrades, add first mini-zig: These upgrades will attack both air and ground, which is key early on in the game. Teleport tower will catch any air and/or rogue ground units.

Stage 3: SAMs!: Begin the long slow process of purchasing SAMS while simulatneously adding mini-zigs. I have found that adding towers from left to right keeps up with both air and ground nicley.

Stage 4: Teleports: Increase to full 5 teleports for security. Finish mini-zigs and majority of SAMs on 1st row. At this point you might have to teleport a few aircraft, but almost nothing will get through the zigs intact.

Stage 5: Zag: add medium-zag to fill in unused space and complete 1st row of SAMs. The zag is to catch any rogue jeeps that get through the zigs, while the additional SAMs provide a security blanket and wall off the future zag at top of screen. Teleports should be at a minimum.

Stage 6: Invincible: Add 2nd full row of SAMs and giant zag along top. Nothing will get through this setup, so I usually put my phone down until I've beaten the level. For extra security I sometimes upgrade all rockets on bottom half, but it's not really necessary.


Hope it works for you. Let me know.
-james
 

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I tried out 04746 briefly today. I like the completely nuts range on the guns, good range on the slow towers, and good prices. However, my machine guns are only at 38 so the firepower wasn't adequate enough for the 300s. I think 00011 is still a better deal for machine guns.
 
Hello,

Just recently stumbled on this forum. Some great advice. Also just wanted to share a courtyard strategy I've worked out that I think is rather effective. The excel file attached shows what it usually looks like by the end.

View attachment courtyard.zip

g=gun
s=slow
sa=surface to air
a=artillery

It takes ground units from each of the vertical lines 76 steps and the horizontal line 102 steps to run through. I've tried to squeeze more out of it, but I don't think it's mathematically possible.

Start by building the ring around the outside with just guns and slow to start the maze. Then build the inner maze with rockets and slow. As necessary, upgrade the inner rockets to either artillery or SAM and once those are done, start replacing the outer gun turrets with either according to whats needed.

With this strat, I find that there's barely a difference (~5 levels) between the highest one I can complete on basic and courtyard, despite the much more challenging layout. All my upgrades are level 28 (except explosives at 27) and I got all the unlocked features for the towers that I use. With that, I just barely beat 119 on courtyard.

Hope it helps. Any improvements are welcome.

Anyone have a good one for ruins? I'm having trouble with that map.
 
Hello every body

i need your help

this morning I was playing robot defense in the subway in level 83

I have finish it and when I wanna begin the next lvl, I have lost all my date/save

all my weapons are at lvl 0

do you have any idea to restore my save?

i am not able to restart from the 1st level, it's too long

thanking you

fred
(sorry for my english, I'm french)
 
Hello,

Just recently stumbled on this forum. Some great advice. Also just wanted to share a courtyard strategy I've worked out that I think is rather effective. The excel file attached shows what it usually looks like by the end.

View attachment 18160

g=gun
s=slow
sa=surface to air
a=artillery

It takes ground units from each of the vertical lines 76 steps and the horizontal line 102 steps to run through. I've tried to squeeze more out of it, but I don't think it's mathematically possible.

Start by building the ring around the outside with just guns and slow to start the maze. Then build the inner maze with rockets and slow. As necessary, upgrade the inner rockets to either artillery or SAM and once those are done, start replacing the outer gun turrets with either according to whats needed.

With this strat, I find that there's barely a difference (~5 levels) between the highest one I can complete on basic and courtyard, despite the much more challenging layout. All my upgrades are level 28 (except explosives at 27) and I got all the unlocked features for the towers that I use. With that, I just barely beat 119 on courtyard.

Hope it helps. Any improvements are welcome.

Anyone have a good one for ruins? I'm having trouble with that map.

Lower the level from 119 to level 25+ so you can play it on fast forward 24 more times for achievement. Same strategy with Ruins, Factory, Courtyard.
 
Hello every body

i need your help

this morning I was playing robot defense in the subway in level 83

I have finish it and when I wanna begin the next lvl, I have lost all my date/save

all my weapons are at lvl 0

do you have any idea to restore my save?

i am not able to restart from the 1st level, it's too long

You think lost saves at 83 is too long of time invested? LOL Try losing data at 4000, like Legend777 did. Thats long farking time to invest just to start from zero again:mad:!!! It sux but there is nothing you can do to get your data back.

I was wondering, will i be able to restore game data if i had copied game data to my PC few days/weeks before crash?
 
Thank you for your reply

I know that my lvl 83 is nothing but it take so long to reach lvl100

thank for your help? i'll try to find a save on the net

may in a few year i will be on lv 10000 lol.....
 
I tried out 04746 briefly today. I like the completely nuts range on the guns, good range on the slow towers, and good prices. However, my machine guns are only at 38 so the firepower wasn't adequate enough for the 300s. I think 00011 is still a better deal for machine guns.

I still think that 30202 is far better than 00011
 
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