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Starcraft on Android?

D3s7iny

Lurker
Title basically says it all.. It would be amazing to see games that are playable by a windows 95 computer move onto the android.. Someone should do this
 
sounds awesome! having a touchscreen should make it even easier to play than the pc version. problem is whether blizzard will do it, unless a developer can make a carbon copy for us :)
 
Only issue is that it's java based, without a major OS hack it wont be possible to run anything that isn't written in Java. An x86 emulator would be slow as dirt on current mobile hardware.
 
Only issue is that it's java based, without a major OS hack it wont be possible to run anything that isn't written in Java. An x86 emulator would be slow as dirt on current mobile hardware.
True but just the thought of SC on my G1 is awesome!
 
bump... With the release of Neocore, the benchmarking game/app, Starcraft has to be possible it doesnt even use true 3d graphics and neocore does

So please! Any developers make starcraft lol
 
http://www.just****inggoogleit.com/

I googled up your name and this is what came out:

douchebag2.jpg
 
Starcraft would be cool, but how about I throw another title into the mix



ELITE !!!!!!!!!!!!!!!!!!!!!!!!!!

elited9acf9qa5.png



The original could run a BBC micro, imagine it would be easily possible on the G1
 
I'am developing for two months on Starcraft on Android.
I'm have an a blog, but it is in russian, but sometimes i whrite here about this project.

What is developed now:
1) Loading a map, fast rendering of it, but i want to improve it to get more speed.
2) Loading all units, images, sprites. Simple controlling - walking, attacking(!).
3) Sound

Project seems to be open source, but i doesn't decided finaly about it.

Blog:
http://stepa.name
 
HotHeart

Are you writing this from scratch, or have you porting source code from another project? If you are porting source code that already has a license you might have to use the same license (GPL for example)
 
HotHeart

Are you writing this from scratch, or have you porting source code from another project? If you are porting source code that already has a license you might have to use the same license (GPL for example)

i'm writing this from scratch.
Don't worry. I agree licenses. For example another my project is DroidGear. It is OpenSource
 
But i don't know how it optimize(


I'm a developer but not an Android developer, but what I would do is use the Date() object to get a millisecond count before and after critical routines (for example every blit to the screen, calls to the sound engine, emulation code). This way you can see what the slowest functions are, then when you know this you can do the same thing inside these functions to find out the slowest code.

If you do that, you will know what code needs optimization

Hope this helps
 
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