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Wow so helpful....Hello,
Thank you for your feedback letter.
Our developers are trying to optimize our games to each platform separately, but sometimes there might be some issues with the new versions of the games running on an old firmware version and vice versa.
Thus,it takes some time to update the games in order for them to run smoothly with the new hardware.
Best regards,
No surprise, they want to ignore one of the largest Android families (SGS) let them, it'll just result in very poor reviews and lots & lots of lost sales (and the clever ones like us finding the compatible version via "other methods"). They'll wake up eventually.As expected I got a BS reply from Gameloft.
Wow so helpful....Time? Like when, 2020...how has Asphalt 5 being out which was running fine before the "updates"...lame...
True. If the US SGS II gets Tegra2 as is rumored, I'll be happy with it.This is why I will hold until things settle down...I have the feeling we will all be doing Tegra at the end of the day....even if it is done bulling us into it![]()
Actually I'm under contract til Aug 2012, so who knows what's in store then, certainly the SGS III.
I just hope my Epic lasts until then game compatibility-wise. Had another recent setback, No Gravity doesn't seem to fully support PowerVR, lots of random crashing..![]()
Guessing it's my phone or my OC'd kernel, but every other game is running fine..It worked fine on my Galaxy S unless they've recently patched the game and broken compatibility.
Bit odd though considering it's an iPhone port and the iPhone uses PowerVR.![]()
Is not that it was not running "fine" as it was just not smooth like the version mentioned here.It worked fine on my Galaxy S unless they've recently patched the game and broken compatibility.
Bit odd though considering it's an iPhone port and the iPhone uses PowerVR.![]()
I think he was referring to No Gravity.Is not that it was not running "fine" as it was just not smooth like the version mentioned here.
Go ahead and give it a shot then let us know![]()
The version you guys are running that performs poorly, is it from the Android Market or Gameloft directly?
Now I could be wrong but I'm guessing the single build being sold in the Android Market for multiple devices is built for compatibility more than speed.
I would recommend getting their games from them directly so you get something more optimized for your specific device.
I don't have a working Galaxy S anymore. But I can say that the game ran poorly with the Galaxy S on 2.2 but when I upgraded to 2.3 the performance was substantially better.
The performance got even better when I got version 3.1.9 which was the second update I got pushed since the game came out. Then with ChainFire3D installed the performance got even better. As of right now I consider the performance to be great and definitely what I would call smooth.
Has anyone put a video together comparing the two yet?
The AnswerThe fix is easy...check the Asphalt 5 version I mentioned then compared to all other versions and figure out what broke it for Galaxy S.
Hello,
Thanks for your reply to me.
Yes you are right about that. But it's also some other procedures needed to do with the game.
I guess the fix will be made in a short time.
Best regards,
If I had the apk file for the motorola 3.1.2 ver of asphalt 6 would it work on my galaxy s? Or would i have to root my phone?
Have they updated their official SGS version yet to correct it, or is the Moto version still faster on SGS?@Vanquished please check the OP, this is an odd case where we found out that version of the Game not only looks better but runs better in the Galaxy S than the actual Galaxy S version.
Gameloft has been contacted about it too.![]()