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Afrpfg

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@T'res
Yeah, I know, because part of the ship is above water... however radar can't detect submerged vessels. You need sonar for that. Im probably being overtechnical here. Yeahha, if you want an out, you can have it so the radar detected the ESM mast and periscope of the sub as it was scoping us out... :D
 
[Hide]I could just make the radar/sonar display the same thing...I did say they were under your ship...but you just made the battle harder...:D[/spoiler]

A small iArmy submarine surfaces near your yacht 3 more grunts come out of the hatch...they are holding guns.
 
@9to5
When/if you log on please go ahead and take your turn for this round then your turn for the next round as you will cause the round to end when you go. You need a post ID to end in 7 or higher to hit if you are attacking with your sniper rifle

Oh and update your character sheet, your AC is 15 + 3 (vest) ;)

@all
I am thinking about making the skill "Dodging" give you +1 AC. You can gain ranks in dodging for each rank you are able to dodge with an additional person in melee. For example: if you have Dodging with 1 rank you get the bonus to AC as long as there are 1 or less guys in melee with you, if there are 2 guys in melee with you then you lose the +1 bonus to AC, you can increase the rank of dodging the same as increasing the rank of magic skills. (increase your primary stat and use skill points equal to the next rank to increase)

Thoughts guys?
 
[Hide]Cain's skills made me think of it...it would be a passive skill so you wouldn't have to use it[/spoiler]
 
I am thinking about making the skill "Dodging" give you +1 AC. You can gain ranks in dodging for each rank you are able to dodge with an additional person in melee. For example: if you have Dodging with 1 rank you get the bonus to AC as long as there are 1 or less guys in melee with you, if there are 2 guys in melee with you then you lose the +1 bonus to AC, you can increase the rank of dodging the same as increasing the rank of magic skills. (increase your primary stat and use skill points equal to the next rank to increase)

Thoughts guys?
I would still let the person dodge on the first attack even if there are two people attacking them, imo. Makes more sense that way to me as you can concentrate on dodging one fairly well in that scenario, but not both.
 
I would be weary of that for simplicity...if your skill is 1 less than the amount of melee attackers you could focus on dodging and keep the bonus to AC in return you wouldn't be able to attack...i.e. useful if you don't want to die and someone will heal you next round...

Why haven't you guys purchased any healing potions...seems like those could be useful at times....
 
However you want to do it is fine by me, but they way you are talking doesn't sound like I would want to do that myself. :shrug:
 
I didn't think it would be a skill for everyone...was actually basing it off the dodge feat in 3.5 edition D&D where you lose the bonus if you are flanked...variable AC within a round of combat is more difficult to keep track of
 
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