SupremeBeaver
Android Enthusiast
Fex, you say that rendering the scene in 3d is less strainious on the system.... so why not make Dillo Hills 3d?
Make the hills 3d, the clouds too, but keep the character 2d and the background. Now that would make an interesting looking game. 
Make the hills 3d, the clouds too, but keep the character 2d and the background. Now that would make an interesting looking game. 

. Great game though, even though I gotta play it on low settings but I don't care 
Instead you can develop apps/games in native code with C/C++ in the Android NDK, then you get the performace you want. I never even tried AIR, so I dont know how or what language programs is writtin in, probably Flash with some scripts and shit. Anyway, that unfortunately makes it impossible to "port" to native code, and probably requires total rewrite of the game. Thats alot of work. Hopefully though, they make the next game without AIR. And yeah, it's probalby more work, but damn it'll be SO much better!