weatherwolf
Newbie
Any update fex?
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is this dead?
What?!?!?
Srsly. Wow.
Yo FEX,
can you post some example code to how to generete che hills ? (you could even respond to my private message). Hope you can help. Best regards.
I don't want to spoil all the details, because quite frankly, the terrain rendering code has been one of the biggest challenges we've faced with this game. However, here it is in a nutshell:
1) We have a selection of 512x512 textures for the landscapes
2) At the start of each level, one of the textures is selected and is baked down into pre-cut "strips".
3) During the level loading phase, each these "strips" are pre-rendered into small "chunks" of terrain, with the appropriate slope applied.
4) The chunks are object pooled as Bitmap objects as the user progresses through the level. The display list handles all transformations.
You just added that one item to have us anticipate longer
FEX,
still waiting for some info on how to generate the hills
Hi Fex,
I'm new to this thread, but it looks really interesting and the game looks great. I was just wondering whether the game is on the android market yet, and whether it will run on android 2.1??
Fex, does the app not go into sleep mode when you leave it? My nephew was playing with it for a few minutes before he got bored, pressed home and played some other games. When I got my phone back, the battery indicator showed that 'Dillo Hills used over 30% of the battery. It's the 2nd most battery intensive process after display. CPU usage was 45 minutes. This shows me that the app did not go to sleep when it was not being played with Motorola Atrix. I'm not sure if other people are seeing this too?