• After 15+ years, we've made a big change: Android Forums is now Early Bird Club. Learn more here.

'Dillo Hills [Development]

After I downloaded and installed Android 2.3, the game runs like a dream on HTC Desire HD.

I have absolutley no lag on ultra graphics, unlike before I had lag on normal.
I even got to no. 19 on the all-time leaderboard :D

I have to somewhat agree :D I also have a Desire HD and the game runs much better than it did on Froyo. But i still get a little lag, especially when the ad comes at the end of each level (it's so annoying!).

Fex, couldn't you make the ads appear on the menus or something. It ruins the game experience and introduces unnecessary lag.
 
Fex, couldn't you make the ads appear on the menus or something. It ruins the game experience and introduces unnecessary lag.

I'm still trying to decide what to do with ads. I'm not very happy with the level of revenue they generate, or the amount of lag and battery consumption they cause.

I've been thinking about finding other ways to monetize the free version of the game, possibly by removing ads entirely and finding a different way to encourage the user to upgrade to the full version of the game.

Anyway, just a status update: we have made a lot of new additions and improvements to the game for the Flash port, which will be going up for sponsorship bidding as soon as our new soundtrack is finished. Once the port is up for bidding, I'm going to spend a week or two propogating all of these new changes back to the mobile versions of the game, and continuing to squeeze more performance out of the game on all platforms. Just a few of the highlights:

-Updated graphics, new landscapes, interface tweaks and cleanup (shop menu on gameover screen, crystal ticker between levels, no "zone 11" loader etc.)
-Cleaned up a couple of small memory leaks. Probably wouldn't have any effect on most newer phones, but may be the reason why some phones always seem to crash on certain zones
-New animated instructions splash and a storyboard comic intro
-Platform specific leaderboards
-Adventurous and playful new soundtrack
-Updated options menu with more user control:
---Toggle music and SFX separately, so you can play your own music
---Toggle all rendering options individually, allowing you to strip the game down to barebones or see everything in its full glory
---Adjustable up/down bar
-Fixed a data storage bug that was affecting a small number of devices
-Game no longer closes when you tab out on the gameover/score screen.
-Improved level loading times
 
Hi Fex,

I just got an update for my phone, (HTC Aria) so I am now running version 2.2 of Android. However, I have searched up Dillo hills in the Android Market countless times, and have not found the game. Do you know why this might be happening?

I would really appreciate it. Thanks.
 
I have worked out that i need adobe air to run this game and my phone does not support this, so the game, and any other games that need adobe air to run, will not show up when i search them in the market.

But thanks anyway, EarlyMon & Fex.
 
Just downloaded this game, it is fantastic, runs like a dream on my Samsung GS2 recommending it all my friends. Keep up the good work.
 
Ever since the motorola xoom got 3.1 im having a lot of issues the game moves really slow and when you tap to glide or dive it doesnt respond most of the time
 
Agreed. Please confine posts in this thread to issues concerning 'Dillo Hills.

And maybe you're going to tell me that I didn't?
I've wrote that game is smoother no annoying loading times,
Every one can compare to tiny wings but when it it comes to competition on the same market than its not allowed. If I want to compare id rather do it on the same platform.
I'm not saying that dillo hills is bad but loading times and frame rate are 2 main reasons ruining the fun. And if fex is not going to change from air to native android sdk/API (what ever you call it) this game won't get any further...
For me turtle is better when it comes to gameplay even with all the bugs...
 
Fex, can you please see if you could use something else to run this game instead of adobe air, I would be happy to purchase however, my phone does not support adobe air (HTC Aria).
 
And maybe you're going to tell me that I didn't?

There's no "maybe" about it. ;)

Every one can compare to tiny wings but when it it comes to competition on the same market than its not allowed.

This thread is for discussing development of the game, that's all. Of course comparisons are allowed, but they're more appropriate in a seperate non-support thread in order to keep this one focused.
 
a lot of other versions of Tiny Wings are coming out for android now. Tiny Bee and Moon Chaser are a lot more smooth than Dillo Hills right now. Maybe after some updates i will join with Dillo Hills again, but for right now, i go with Tiny Bee
 
HUGE THANKS to Lee Brimelow (Flash platform evangelist at Adobe) and "rumblesushi" over at FGL! With their help, we just made a pretty huge performance breakthrough!

I don't want to make too many promises yet, because we're still putting the pieces back together, but our initial tests are showing performance improvements as high as 180%. (The game is currently running at 55FPS on my HTC Inspire - roughly 30FPS faster than before!)

I'm hoping to have all of the new rendering code wrapped up in the next week or so. In the mean time, Dillo Hills can now be played online, for free, at BigDino.com!
 
HUGE THANKS to Lee Brimelow (Flash platform evangelist at Adobe) and "rumblesushi" over at FGL! With their help, we just made a pretty huge performance breakthrough!

I don't want to make too many promises yet, because we're still putting the pieces back together, but our initial tests are showing performance improvements as high as 180%. (The game is currently running at 55FPS on my HTC Inspire - roughly 30FPS faster than before!)

I'm hoping to have all of the new rendering code wrapped up in the next week or so. In the mean time, Dillo Hills can now be played online, for free, at BigDino.com!

Wow fex im totally loving the game on that site. I love all the graphical enhancements, plenty of nice touches :D Also love playing the game lag free for once :rolleyes:

But will the next version on android be exactly like the one on that flash site? I really hope so. Also have you had the chance to see my pm?

Cheers!
 
Wow fex im totally loving the game on that site. I love all the graphical enhancements, plenty of nice touches :D Also love playing the game lag free for once :rolleyes:

But will the next version on android be exactly like the one on that flash site? I really hope so. Also have you had the chance to see my pm?

Cheers!

The updates to the Android and Playbook versions will get them looking almost exactly like the Flash version (minus the BigDino branding, of course), including the new soundtrack, new landscape graphics, tweaked levels, new tutorial and intro comic, and most of the little UI changes. The only thing I'm not sure will carry over are the particle effects, but after the breakthrough we made tonight, I wouldn't be surprised if we can include those, too.
 
Just ran the prototype on a Moto Droid (roughly 16 months old), held a steady 45-50FPS. This is exciting. :D
 
Pretty darn sweet - more so considering your FP on this was less than 3 months ago.

fex -> Way. To. Go! :)

Hahah, it really is crazy to think that it's only been 3 months since I even started thinking about this game.
 
Back
Top Bottom