Fex, couldn't you make the ads appear on the menus or something. It ruins the game experience and introduces unnecessary lag.
I'm still trying to decide what to do with ads. I'm not very happy with the level of revenue they generate, or the amount of lag and battery consumption they cause.
I've been thinking about finding other ways to monetize the free version of the game, possibly by removing ads entirely and finding a different way to encourage the user to upgrade to the full version of the game.
Anyway, just a status update: we have made a lot of new additions and improvements to the game for the Flash port, which will be going up for sponsorship bidding as soon as our new soundtrack is finished. Once the port is up for bidding, I'm going to spend a week or two propogating all of these new changes back to the mobile versions of the game, and continuing to squeeze more performance out of the game on all platforms. Just a few of the highlights:
-Updated graphics, new landscapes, interface tweaks and cleanup (shop menu on gameover screen, crystal ticker between levels, no "zone 11" loader etc.)
-Cleaned up a couple of small memory leaks. Probably wouldn't have any effect on most newer phones, but may be the reason why some phones always seem to crash on certain zones
-New animated instructions splash and a storyboard comic intro
-Platform specific leaderboards
-Adventurous and playful new soundtrack
-Updated options menu with more user control:
---Toggle music and SFX separately, so you can play your own music
---Toggle all rendering options individually, allowing you to strip the game down to barebones or see everything in its full glory
---Adjustable up/down bar
-Fixed a data storage bug that was affecting a small number of devices
-Game no longer closes when you tab out on the gameover/score screen.
-Improved level loading times