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don't we already have a Dinc vs. Galaxy S thread?
The galaxy s without a doubt. It blows the incredible hardware out of the water. The only thing is that it doesn't have a flash but I hear it takes good low light photos and videos
the fascinate will actually have led flash.
Wonder if ATT mandated no flash just so iPhone would have one thing over the captivate?
The galaxy s without a doubt. It blows the incredible hardware out of the water. The only thing is that it doesn't have a flash but I hear it takes good low light photos and videos
lmao! blow incredible out of the water! Both of their specs are pretty similar, except the screen. It's not THAT far apart.
Quite the contrary and I respectfully disagree with you.
Samsung uses a PowerVR SGX540 GPU. 90 million triangles per sec vs 22 mill on the DINC. I'm not a gamer so but it does effect things like:
Flawless HD video playback
Flawless HD video recording

Quite the contrary and I respectfully disagree with you.
Samsung uses a PowerVR SGX540 GPU. 90 million triangles per sec vs 22 mill on the DINC. I'm not a gamer so but it does effect things like:
Flawless HD video playback
Flawless HD video recording
Also,
The Samsung supports DLNA out of the box
The Samsung's Audio chipset (DAC) is made by Wolfson so the sound quality blows the DINC out of the water. It has a EQ, 5.1 surround sound. It has a real dedicated audio chipset found in higher end mp3 players.
It will have HDMI out via s micro usb cable.
It plays many video files out of the box - divx, wmv, avi. Stock player is better than Rockplayer
Wifi is faster on the Samsung
It has bluetooth 3.0
and the list goes on..
The difference is like the original Droid vs the T-Mobile G1.


What does rendering power have to do with video encoding? Answer: nothing. Pushing more triangles does not imply h.264 encoding/decoding is better. It's a different function altogether. That being said, you do make some other good points in favor of the Fascinate.
If I was up for a new phone soon, I might lean towards the Fascinate, but it just doesn't offer enough to make an on-contract move. I am, however, intrigued for Samsung's 4G offering on Verizon next year.
Actually, the GPU has a lot to do with playback (while the CPU handles decoding). For instance, let's say you want to playback a 720P movie, 24-bit color, and 24 frames per second (typical movie specs). That requires a fill-rate of 66.4 megapixels. That also assumes that it's straight playback, and doesn't require any after effects (like the extra work needed to scale it to the 800x480 screen).
The Adreno 200 GPU found on the current Snapdragon SOC has a peak fill-rate of 133 megapixels. That's assuming that absolutely nothing else is going on. It's very difficult to get more than 33% out of a GPU's rated specs, much less push more than 50%. By comparison, the PowerVR SGX 530 (not the 535, or 540) has a peak fill-rate of 500 megapixels (250 on the underclocked original Droid). SGX 540 puts out 1 gigapixel.
Also, don't believe the marketing fluff from Samsung. Actual output of the SGX 540 is 28M triangles/second, not 90M. Their 90M number is likely based on the unrealistic scenario of the CPU and GPU doing absolutely nothing but drawing triangles, combined.
I have the DINC rooted 2.2. Played with a friend's Captivate this weekend. Will now be getting a Fascinate when it comes out. It's THAT nice.