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I share your frustration with Apple products. I got my wife an iPod a few years ago. Then one day, she wanted to charge it, but her PC was off. I told her to just plug it into mine (which does not have iTunes). Well, it seemed that it screwed up the iPod and I ended up having to do a hard reset. It had a few problems where her PC doesn't seem to recognise her iPod for some reason. It seems to be working now, but it is still flaky sometimes. I'm just surprised you need to have a PC with iTunes in it just to charge the iPod. It just doesn't make sense to me.
Why?![]()

Personally I think that only applies to games. IOS does seem have a better supply of games...
Apps I do believe that Android blows away IOS. When I think of apps I don't just compare base apps (say Apples facebook app with Androids). I look at all the apps in general. Android marketplace lets us have apps that Apple would never allow. Add alternative markets and sideloading and we can pretty much have anything we can dream up.
Plus we can have better functioning apps. A perfect example of this is a GPS app. Apple only allows the app to have the GPS co-ordinates. An android GPS app could tell me how many satellites it sees, where they are in the sky, what signal strength they have, etc etc... I am sure there are plenty of other examples of where Apple gives basic info, whereas Android lets you have detailed info.
Android gives developers much better tools and freedoms to create much better apps. And that makes Android Apps better.
It's a really bad time to make a leap because there is a lot waiting to be shown next month for android, and Apple hasnt yet shown iPhone5 which is the 800lbs that can rock Androids world in the USA if it drops on Verizon and AT&T at the same time

you dont need a pc with itunes, any pc with a usb port even without itunes can charge an ipod, iphone. You can also use a wall charger to usb to charge with out a pc. I also have a usb port on my battery back up in my house that can be used as well as a usb port on my truck stereo. chargeing was never an issue and neither was itunes, worked flawlessly everytime. i still use itunes with my samsung galaxy s useing itunes agent.
Great points. In another thread, an apple user was asking if the Android Market had emulators, if Google would remove them as they popped up, and if you needed to jailbreak/root to run them. Man, these poor prisoners of Apple's garden. Restriction after restriction.
Personally I think that only applies to games. IOS does seem have a better supply of games...
It would gall me how Apple (and their fanboys/girls mind you; not users) would trumpet the whole Flash sucks, blah blah mantra, yet their POS bloatware iTunes performs more poorly, while doing less (oh, and did I mention Quicktime?).
The pickings are slim, especially educational games geared for young kids. So currently Apple has the advantage of having the content market that is tailored for children. I hope the Android Market starts to grow in that department . It frustrates me to think that our next generation of kids are going to grow up having the Apple logo in their brain subconsciously.

Androids are tied to Google the way iPads are tied to iTunes.
Wait until you try to use email or some service that should "just work."
Oh yeah, go HTC. Never Samsung.
To be honest, I even question this when using iOS. I actually feel that Springboard has gotten terribly stale, and overburdened by the double-edged sword that is the single button. While it keeps things simple, far too many functions are tied to the button, which leaves me scratching my head, asking "why", when you get more function and utility from unobtrusive dedicated buttons, found on Android.I used to be an iPhone user myself, and made the switch to Android. The one thing I'll give iPhone over Android is the UI, but that's about it.
I have heard that some opinions about Apple's stance on Flash has more to do with the large number of free Flash games out there than stability of Flash. Before the iPhone, you could play so many free games with Flash. If Apple made Flash available, users may choose to play these free games instead of paying for an app which Apple gets 30%.

I'm just saying I wouldn't be surprised if a child subconsciously associates the Apple logo later in life as familiar as say, a photo of Elmo or some other character they've grown up with. Especially if it's associated with pleasant memories---like playing games and having fun. Potential future consumers, right there! And no, i"m not wearing a tin-foil hat!