Difficulty
Everyone that is saying it is too easy needs to try the harder difficulties. There are also multiple game modes as well, which make the game more interesting, such as the delivery mode.
Price
For those complaining about this, I too am dumbfounded as to why they are doing so. Yes, everyone is entitled to an opinion as someone stated, but just because it's an opinion doesn't mean it's correct. If you go back several years before the smart phones started becoming popular, mobile games on handheld devices (such as Palm and PPC) cost anywhere from $10-30, the average game being $15. If you look at DS and PSP games, they are generally $30+ new.
The quality of games I am seeing on smart phones that range from $2-5 is rediculous, I feel bad for developers, especially those who once basked with income from the $15+ games that must now cost $3 to actually survive in the market.
People these days are cheap, non-contributing zeros. The time it takes to develope a game, especially one as polished and good looking as Recklss Racing is worth more than the measly $3 price tag. Probably one more reason people refuse to port games over to the Android market.
People also want big name companies and titles such as those from EA, Ubisoft, Activision, and others on the mobile market, but why would they waste the time, effort and money to supply a community full of whiny people not willing to pay $3 for a quality game when they could dedicate those resources making a $60 game for a much larger audience?
Quality games aren't going to get cheaper, but more expensive, especially as higher end devices come out with more capabilities. Look at the console market. 15 years ago games cost $30-40 new, while most new games entering now are $60.
Downloading
With any app that you download, especially those over 5mb, you really need to turn wifi on; it will download in seconds, not hours. No matter how fast you think your 3g/4g network is, it will never top a 10mbps+ internet connection from dedicated locations.
