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when scrolling up/down on the list of apps, i was wonder if there is something to slow that down, lol. silky. people that is comparing it to an iphone, remember that a iphone is BASIC, nothing in background, etc. the person who mention that the droid X felt choppy, hahaha, im glad i did not get that phone. 
I see what you mean. A good example is a lot of the new tvs out there have a really high refresh rate and I saw Toy Story on one of them and it looks unreal. I dunno that this is a fps thing, but the way we see allows us to pick up on that.I have to admit I was skeptical. We only see things at about 20 frames a second (which is why we don't see individual frames when we watch movies that are typically shot at 24 fps), and when I watched videos of people running more than 30 fps online I didn't notice ANY difference.
BUT. When I got this update I immediately noticed all aspects that had to do with any movement of anything on my phone were faster, smoother, and better looking.
I have never been so happy to be wrong.
I don't get it, but I like it.
I have to admit I was skeptical. We only see things at about 20 frames a second (which is why we don't see individual frames when we watch movies that are typically shot at 24 fps), and when I watched videos of people running more than 30 fps online I didn't notice ANY difference.
I have to admit I was skeptical. We only see things at about 20 frames a second (which is why we don't see individual frames when we watch movies that are typically shot at 24 fps), and when I watched videos of people running more than 30 fps online I didn't notice ANY difference.
BUT. When I got this update I immediately noticed all aspects that had to do with any movement of anything on my phone were faster, smoother, and better looking.
I have never been so happy to be wrong.
I don't get it, but I like it.
I have to admit I was skeptical. We only see things at about 20 frames a second (which is why we don't see individual frames when we watch movies that are typically shot at 24 fps)
I just kind of hoped it would make the games work a little better.

I believe the update also included improvements for 3G & 4G.lol wow...the FPS update actually improved my 4G. I was getting barely 2.2mb. I now just tested after update and i got 6.1mb. 3G is horrible at only 1mb.
As you all now know, 60 fps vs 30 fps is easily noticeable
On a 4 inch screen, 12-24 inches away. Come on, there is no way you can. The resolution of your eye sight could not make out the different pixels, let alone tell honest movement. If you have a 60 inch screen 5 feet away, you can tell the difference up to 40 fps. After 40 it all looks the same. The closer you get to the screen, the better it is. But we are still talking about clear vs blur. Anything over 20 fps shows blur and anything under is choppy.
On what are you basing this? I can definitely tell a difference, and it is the movement.
Your analogy takes into account a mouse pointer moving on a fixed screen, not a complete desktop moving across a screen.
Also, as FPS goes up blur is reduced because you are drawing more frames.
Long Post...
Google Nyquist Rate. I believe this is responsible for the perceived framerate increase even if HTC was right all along: that the rendered animation is still 30 FPS. Here's the details if you're interested.
HTC claimed that the fix simply increased the screen refresh rate to 50+ FPS, but the actual rendered animation was limited to 30FPS. This rendering rate was what they considered the hardware limitation, and the refresh rate of the screen was what was fooling the benchmarks. So is there a difference in perception between "rendered 30FPS on 30FPS screen refresh" and "rendered 30FPS on 60FPS screen refresh?" Definitely. That's where the Nyquist rule applies.
Nyquist's rule states that to fully capture (reproduce) a signal, you need to record/display at 2x the frequency of the signal. Otherwise you get aliasing (dropped frames). CD sampling rates are 44,100hz, which means it can fully capture signals of 22,050hz, based on the Nyquist rate. Since 20,000hz is the upper limit of our ear's ability to hear, a 44,100hz sampling rate is sufficient to capture the music as well as we can possibly hear it.
So while things are still being rendered at 30FPS, the sampling frequency increase allows us to see closer to true 30FPS, which translates into smoother animation.
I agree with RiverOfIce though: the most influential factor in our perception of a performance improvement is in the touchscreen sensitivity (tracking). When the screen animations stick to your hand well, the phone feels very responsive. It's exactly the same thing as "handling" on a car. The ability of the car to respond to your steering wheel input gives you a good handling experience.
Just toss me aside and agree with the next poster, which more or less agreed with me. Nice.Most of what you're talking about has zero implication on what HTC did in this update to our phones.
Closer, but this isn't really about the Nyquist theorem.