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I am even more unfamiliar with Syrons than I am with Daleks ;)

Since you guys seem to be stuck on class I have an idea. Instead of taking the class approach why don't we come up with a point/buy system for character creation, you choose the race best suited for you what you want to do and base your attributes around what you want to do with your character. This would be easier IMO than having 10 classes to choose from and if you don't like your class or decide you want to try something different you can change as you gain experience.

Here is an idea about character creating. Attributes being: Strength, Agility, Body, Charisma, Intelligence, and Willpower.

Strength is physical strength it would affect how hard you punch, or if you can knock down a door with brute force.
Agility affects your ability to dodge attacks as well as ranged attacks
Body is health of your character and any natural armor
Charisma is your personal effect on others, it would affect trying to charm other
Intelligence is book smarts and basis for arcane magic
Willpower is the basis for divine magic as well as your ability to resist temptation

You start by choosing your race. Next you must determine if you want a character that has the ability to use magic or not this decision can not be changed at any point later. If you are Android you must be magical.

Human base stats are:
S:3
A:3
B:3
C:0
I:0
W:0

Android base stats are:
S:0
A:0
B:0
C:3
I:3
W:3

Now to explain the point system. You begin with 15 additional attribute points you can distribute however you wish. Every attribute must have at least 1 point. An average attribute is considered a 4. You may not have any attribute above 6 at the time of creation. If you are a non-magic user your intelligence and willpower may not be above 4. If you are a magic user your related stat must be at least a 5.

An example character could be:


An example of how a skill will be used, say you wish to kick down an average door, the GM would decide how hard it is and assign a difficulty to it. I would say kicking a door in would be something a little challenging to an average person so I would assign it a difficulty of 10. You would "roll" and add your strength to the roll. I will use Spammer to see if he was able to kick the door down or not with this post. I will edit to add if the door was kicked down by spammer or not.

Edit: my post ID is 3986887 so against the difficulty of 10 I rolled a 7 plus spammer's 5 strength so Spammer kicked the door down.

We still need to figure out magic and health if you like this idea. After that we could likely begin playing :D

I like that idea, a bit less rigid.


I don't understand the post# for rolls. I like the idea, just don't know how you figure it.
 
I like that idea, a bit less rigid.


I don't understand the post# for rolls. I like the idea, just don't know how you figure it.

the last digit in my post I'd was 7 so I rolled well an 8 I forgot to add 1 in my edit :p still didn't change the outcome
 
what about this for skills? there S.P.E.C.I.A.L. Skills
S.Strength
P.Perception
E.Endurance
C.Charisma
I.Intelligence
A.Agility
L.Luck And depending on how you level these up affects your character like more strength allows to use heavier weapons and to bash down doors easier Perception helps determine a situation better and to figure things out faster
Endurance allows to take a lot more damage and increases overall health HP gives em' a bit more resistance to things Charisma let's the player interact with other NPC's better and win there trust easier and get information easier Intelligence allows the player to hack computers better and create potions repair things and create things too agility let's the player move faster all there actions speed up
and luck just basically decreases there chance of rolling a failed dice roll and increases there chance of a successful one and affects other little things as well let me know what you think of this just throwing this in
 
ok, so the last number +1? That's easy enough.

This would be an 8?

That post is an 8 yes :D

what about this for skills? there S.P.E.C.I.A.L. Skills
S.Strength
P.Perception
E.Endurance
C.Charisma
I.Intelligence
A.Agility
L.Luck And depending on how you level these up affects your character like more strength allows to use heavier weapons and to bash down doors easier Perception helps determine a situation better and to figure things out faster
Endurance allows to take a lot more damage and increases overall health HP gives em' a bit more resistance to things Charisma let's the player interact with other NPC's better and win there trust easier and get information easier Intelligence allows the player to hack computers better and create potions repair things and create things too agility let's the player move faster all there actions speed up
and luck just basically decreases there chance of rolling a failed dice roll and increases there chance of a successful one and affects other little things as well let me know what you think of this just throwing this in

I would rather not just try to rip off Fallout 3 ;)
 
Best to do it our own sort of way anyway. Take the ideas and make of them what we will.

Is the FGRPG talk scaring people off?
 
So I was thinking of a rewards system and how to better your character. I am thinking providing rewards called "Post Points" or PP (yeah keeping with the AF theme) that you can use to raise your attribute stats. PP would be given after encounters, end of quests, finding an easy way to deal with a difficult situation, good roleplaying...PP can be spent to raise your stats.

To find out how much it will PP it will cost to raise a stat we can use the following with the current stat # as the variable "x"
Code:
3(x+1)
If this makes leveling up too slow or too quick we can change the formula. Basically if Spammer wants to raise his Strength from 5 to 6 he will need to spend 18 PP.
 
Health: As I said before humans have more health than Androids in general. I think we should have a easy way to determine HP, my thoughts are it will be based on the body stat plus charisma stat, which will be "x" and can be figured out by using the following formula
Code:
Android Max HP=4x
Human Max HP=5x

If you use PP to raise either stat your max HP will rise as well however available HP does not rise, unless you are at max HP otherwise you would need to sleep or use a healing item to raise the max HP.

Edit: Spammer would have 50 max HP
 
Armor class (AC) is found by adding together your Body and Agility. Spammer has an agility 5 and a body of 6 so he would have an AC of 11, so when someone is trying to hit him they would need to roll an 11. However if someone was trying to hit him with something like napalm which doesn't have to penetrate his natural armor they would just need to roll a 6. If he is unable to move around (he is sitting down) he would not receive his agility bonus so if someone wanted to shoot him they would just need to roll 5.

There could of course be times when someone would just need to not roll a 1 (Spammer is sleeping) or when the target number would be higher (some calls a shot they want to use an axe to chop off his left arm they may need a 22 but if successful they would chop off his arm and cause higher than normal damage)
 
as you wish .currently trying to crash my phone ... weird ...

Huh?? Are you Westley?

I will post what I am thinking about damage when I get home from work...If you guys have any ideas feel free to add I am thinking of using the post id but that is about as far as I got...
 
the person recieving damage .
epic fail = no armor advantage ,full HP drain ,loses a turn
fail = no armor advantage ,full HP drain ,but doesnt lose a turn
success = armor advantage ,
epic success = armor advantage + stuns the opponent .
 
RE: dice rolls, are you talking the post number
<----- here? or the one this way? -------------->

The only reason I wonder is that the total post count isn't static on that post, so there'd be no real way to check someone's roll.... and the thread post number would be not random. ... :D

Still like the idea though. And instead of SPECIAL, you could always try out this one I've invented:

LAICEPS luck, agility, intelligence, charisma, endurance, perception and strength

:D ;)
 
last two digits of permalink number .It is quite random considering 10K users are online >_> and posting as I am posting
 
OH! Okay, yeah. I was thinking it was 1+ the last digit... so this would be 3+1 4.

I see. Much better. So it's the last two digits of permalink added together?
 
OH! Okay, yeah. I was thinking it was 1+ the last digit... so this would be 3+1 4.

I see. Much better. So it's the last two digits of permalink added together?

No that post would be a 3.

the permalink is http://androidforums.com/lounge/501189-forum-gamers-lounge-12.html#post3989792

the post ID is 3989792 so 2+1=3 ;)

@karan I was thinking more along the same lines as D&D with damage where if you hit you cause damage there isn't a saving throw by the damaged party. I amount of damage should be weapon/magic dependent. I don't think we are going to come up with all the rules for damage of each and every item or magic yet and will be determined as we go. I was thinking of using the post ID to determine damage say 9to5 had been attacking someone with his last post and hit with a 3. He was using a dagger which we can say has a damage of between 1 and 5 I was thinking of using the last 2 digits in the post ID to determine that so with 3989792 we have 92 with a damage of 1 to 5 we could determine damage as 5*.92=4.6 rounded up and he would cause 5 points of damage.

Here is where the problem lies for me, when a weapon a certain amount of damage as a minimum

Say he was shooting someone with a rocket launcher that did between 10 and 21 points of damage (11 point range) we would have to add 1 to the range then do the math as 12*.92= 11.04 rounded up 12+9=21 the nine is the weapons smallest amount of damage minus 1. Does that make any sense?
 
sort off .But rocket launcher also has a chance to be off target and hence the player sustaining no damage at all (as with ranged weapons ). Damage will have to weapon a and armor dependent I guess .
Lets put a list of weapons and armors at least to get things cleared up a little more .
 
The rocket launcher would actually have both strength and agility requirements to use it. Those would be factored in the attack vs armor is already factored in with the to hit roll which would include armor. I need to revise my AC post above I knew I forgot something.

Basically wearing a leather jacket may give you a +2 AC.
 
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