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Man no meme posting for me...
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Only if it is on topic. Remember rewards come with good role playing if you post off topic it won't help. I'm eating so I'm not updating the rules currently.

@mp the class system was scrapped so you just need to choose race. Androids will have a bonus to magic that humans don't have I just haven't figured out what yet. If you guys want to make character based on what we got so far that is fine once I get done with the Google doc I will post it
 
well according to your location it says your usually here but if not just wait so i guess I'll wait on you then can I have a bite? lol
 
Okay, so I want to make a distinction between attributes and skills. Attributes are Strength, Agility, Body, Charisma, Intelligence, and Willpower. Skills will be the different combat skills I posted earlier along with basically anything else you can think of, we will just need to decide what the related attribute to the skill is. For example say you want to have a skill in computer hacking, I would assign that to your intelligence. Another example could be pole dancing which I would assign to charisma assuming you want the skill to make money.

For starting characters you start with skills equal to twice your intelligence. I would recommend both combat and non combat skills. If you try to perform an action that you do not have the required skill for you suffer a penalty where the difficulty is increased by 2. So using one of the examples above Spammer is trying to hack into his phone to root but has no skill to do so. While the normal difficulty would be an 9 for spammer it is an 11. He tries anyways and rolls a 8. Had he had the hacking skill he would have passed the test however because he did not he fails and ends up with a soft brick. Also any difficulty check that is below 8 is not subject to the increase as an average person should be able to do that task.

If you increase your intelligence with PP you can gain new skills. All skills are subject to GM approval but most will be approved given you can come up with a reason your character would have that skill.
 
Strength should have something like toughness where you take less damage and the accuracy and use of heavier weapons including other things like kicking doors down and winning arm wrestling contests:
Agility should have something like limbo for winning limbo contests for money lol or having faster actions i/e aiming, running, reloading, better accuracy:
Body should probably be used for resisting things like magic, poison,diseases,and maybe elements:
same what you said about charisma but with better NPC interaction maybe like seducing someone getting more trust out of someone or getting information from a person they normally wouldn't share which could lead to greater treasure ;)
intelligence for rooting phones,adding custom ROMS,hacking,potion crafting and making things like weapons or robots and even to disarm traps and un brick phones too as well as hacking enemy robots and turrets:
willpower could be used to resist magic instead of body and would allow more use of magics as well as the use of more powerful ones tell me what you think
 
May we also add a lockpick skill or stealth skill as well? or add these to one of the other such as lockpicking is for intelligence and stealth for body maybe?
 
Strength should have something like toughness where you take less damage and the accuracy and use of heavier weapons including other things like kicking doors down and winning arm wrestling contests:

Strength is just that your physical strength. Just because you are strong doesn't mean you are healthy or able to take damage. You may be able to kick any door down or win any arm wrestling contest but you can still be prone to colds and bleed like crazy because of a paper cut. Just as someone can be weak but never get sick and can get up from any punch thrown their way. Melee attacks are based on strength an arm wrestling contest against anyone other than a professional arm wrestler would not require a "arm wrestling" skill but would rather be a strength vs strength check where both involved parties rolled and added their strength to see who is the victor. A noncombat skill I could see as useful based on strength could be climbing which would allow you to scale a wall easier.

Agility should have something like limbo for winning limbo contests for money lol or having faster actions i/e aiming, running, reloading, better accuracy:

That is a good description of Agility. Again limbo may not be a much used skill. The characters will be going on quests and have a chance to make money so a high agility may be enough to win a limbo contest. You could take something like acrobatics as a agility skill, so if you were falling in a pit when you hit the ground you would have more of a chance to roll and be less injured.

Body should probably be used for resisting things like magic, poison,diseases,and maybe elements:

Body would be used for all those resistances other than some magic. There are types of magic that are charms and illusions for that the physical health and resistance of your body doesn't matter. Body is also used to calculate your health as your ability to resist physical elements. I don't really see those as skills either but rather just checks. Unless you were making an assassin character that has introduced toxins and poisons to their own body I don't know why you would have any special resistances to some things. A body skill could be endurance meaning you can run or hold your breath longer than you could otherwise.

same what you said about charisma but with better NPC interaction maybe like seducing someone getting more trust out of someone or getting information from a person they normally wouldn't share which could lead to greater treasure ;)

Charisma will affect your interaction with all NPCs. Diplomacy is a Charisma based skill you can use to read others and may be able to figure out it's a bad idea to say something before you blurt it out.

intelligence for rooting phones,adding custom ROMS,hacking,potion crafting and making things like weapons or robots and even to disarm traps and un brick phones too as well as hacking enemy robots and turrets:

Hacking would be intelligence based no doubt. Potions would be under willpower as they are for healing generally. Crafting would be intelligence based as well but may also be rooted to another attribute. Disarming electronic traps would fall under intelligence, while disarming physical traps will fall under agility.

willpower could be used to resist magic instead of body and would allow more use of magics as well as the use of more powerful ones tell me what you think

I have willpower as the basis for divine magic (healing/support) not arcane magic since that is related to Androids and technology and roots back to intelligence. Willpower also will help you resist illusions and magical charms.


In order to use magic the character will need to have the "magic" skill related to either intelligence or willpower. Android magic is more powerful than human magic. Resistance of magic is odd it could really be based on any stat.

Someone tries to use a hold spell on you to keep you from moving would be a strength check to break the hold

Some casts a fireball spell at you, you have to make an agility check to avoid getting hit

Someone hits you with a poison spell you make a body check to resist the poision

Someone casts a confuse spell on you, you make an intelligence check to avoid confusion

Someone tries to use a charm on you that allow them to control you, you make a willpower check to avoid being controlled

I am tired and can't think of a good charisma one right now....here is the link to the rules I have typed up currently. All have been discussed in this thread https://docs.google.com/document/d/17_yqeyzTQy4U9Hcz6vRbnAFzSThH54jtDohSPxyi_E4/edit
 
May we also add a lockpick skill or stealth skill as well? or add these to one of the other such as lockpicking is for intelligence and stealth for body maybe?

A physical lock is agility as well is stealth. Stealth or sneaking is related to how quietly can you control your own body. Picking a physical lock isn't something you have to be smart to do but rather be able to feel the tumblers and move the pick to make them fall in the right places...not that I have all that much experience doing so ;)
 
You guys realize this is the most complex forum game on AF right?:D

I am also gonna add that all off topic posts will be reported and requested to be deleted.

Yeah. I agree.

I would also give a couple days from the first announcement to let people make characters and get started.
 
Not too much here. I am thinking about having a beer to see if that can spark my creative spirits so I can finish the rules to the rpg...
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