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Sorry Angl I am still working on that game this post is about it I will hide the info ;) I don't think you are interested :D

/AFRPFG...the beer worked!:p
Magic
Magic is handled as special skills you may gain magic skills related to either intelligence or willpower. You may not have a magic skills in both intelligence and willpower. Magic is a special skill unlike any other in which you can gain it multiple times and it has a limited number of uses per day.

First to give a description of the different types of magic skills

Arcane magic (Intelligence based)
Abjuration - magic that cancels out other magic
Alteration - magic that changes physical characteristics
Charms - magic that affects others mentally
Conjuring (subcategory) - magic that brings forth elements must choose a subcategory from the following:
Air
Earth
Electricity
Fire
Water
Evocation - magic that brings forth non-elemental forces
Illusion - magic that creates illusions
Necromacy - magic related to fear and (un)death
Universal - Basic spells

Divine magic (Willpower based)
Divination - magic related to info gathering
Elemental (subcategory) - spells related to elements but not as powerful in battle as the arcane conjuring skill, must choose a subcategory from the following:
Air
Earth
Electricity
Fire
Water
Healing - magic related to healing
Nature - magic relating to the natural world
Necromancy - magic related to fear and (un)death
Protection - magic that calls protective forces

You can gain a magical skill like any other when creating your character. If you are taking evocation then it would be documented as “Evocation 1” if you wish you can make it go to “Evocation 2” by spending 2 additional skill points the new level of the magical skill will determine how many skill points would need to be spent to raise the skill. Magic users are able to use a magic skill equal to their related attribute (intelligence or willpower) multiplied by the magic skill. If the character in the example above had an “Evocation 2” skill and a 6 intelligence they would be able to use the skill 12 times daily.

Humans are able to choose to be either arcane or divine spellcasters. In order for a human to use arcane spells they must take the “Magic (universal)” skill before taking any others. The rating of any other magic skill can not exceed the rating of the “Magic (universal)” skill.

Android are naturally arcane and can only be arcane magic users. The “Magic (universal)” skill is naturally available to Androids with a rating equal to their highest rated magic skill.
 
Just wanted to make sure you knew you are still welcome here and I promise once we get done with the rules it won't be discussed here:D
 
this game is gonna be fun will there be a jail? like if you steal in the game you get penalized and not only is money taken from you but your skill progression suffers too from being in such a confined space just a thought
 
Haha no. Though it did remind me of the time my ex tried explaining magic to me.

Lol always nice to bring up what I hope aren't bad memories




Everyone is welcome!

I think it is a good idea to use hide tags when working out stuff for new games. :)

Yeah me too

[Hide]I updated skills a little now the player chooses the character's primary stat at creation which determines skill otherwise Android spellcasters would be crazy unbalanced [/spoiler]

Edit: the hide idea is kinda killed by tapatalk ;)
 
Yeah me too

[Hide]I updated skills a little now the player chooses the character's primary stat at creation which determines skill otherwise Android spellcasters would be crazy unbalanced [/spoiler]

Edit: the hide idea is kinda killed by tapatalk ;)

Even then they can skip over the hide tag parts fairly easily.
 
i'm actually surprised AC13 didnt guess it! i could be way off base on the whole thing only because i tuned out about 3 words into him explaining it, but sounded like it
 
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