agentc13
Daleks Über Alles
whoever here has an xbox try out Crackle It's like that but I think it's free
Crackle is on the Roku as well.
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whoever here has an xbox try out Crackle It's like that but I think it's free
oh I never tried it out myself but have heard of it never heard of adds but guess that's what happens when something is too good to be true
If I am not mistaken ,the last digit is the (dice count+1) and the tens digit is the probablilty
No that post would be a 3.
the permalink is http://androidforums.com/lounge/501189-forum-gamers-lounge-12.html#post3989792
the post ID is 3989792 so 2+1=3
@karan I was thinking more along the same lines as D&D with damage where if you hit you cause damage there isn't a saving throw by the damaged party. I amount of damage should be weapon/magic dependent. I don't think we are going to come up with all the rules for damage of each and every item or magic yet and will be determined as we go. I was thinking of using the post ID to determine damage say 9to5 had been attacking someone with his last post and hit with a 3. He was using a dagger which we can say has a damage of between 1 and 5 I was thinking of using the last 2 digits in the post ID to determine that so with 3989792 we have 92 with a damage of 1 to 5 we could determine damage as 5*.92=4.6 rounded up and he would cause 5 points of damage.
Here is where the problem lies for me, when a weapon a certain amount of damage as a minimum
Say he was shooting someone with a rocket launcher that did between 10 and 21 points of damage (11 point range) we would have to add 1 to the range then do the math as 12*.92= 11.04 rounded up 12+9=21 the nine is the weapons smallest amount of damage minus 1. Does that make any sense?
Where is that number, is it in the permalink?To find out how much it will PP it will cost to raise a stat we can use the following with the current stat # as the variable "x" 3(x+1)