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Will the phone be able to produce depth 3D as well as popping out of the screen 3D?
I really want it to be capable of out of the screen 3D, that is what would make the 3D games fun!
I just found this insanely long thread (the link is to page 4, thanks to Google) which has several people in heated discussion about whether pop-out 3D is possible in the Nintendo 3DS.
I think I've just found the best example of pop-out 3D. - 3DS Message Board for 3DS - GameFAQs
When I checked out the 3DS, the program on-screen did not pop-out. But that doesn't really prove that the 3DS is incapable of popping things out. I'm still researching... and holding out hope that the Evo can produce pop-out (negative parallax) 3D imagery.
Maybe someone will make an app that will just shift the overlap in images so that you can make things pop out more. I think this may look awkward, though, since it would be an artificial shift of the zero point as opposed to what the cameras are actually recording. The "diorama" 3D seems more natural to me anyway, but I suppose that's a personal preference.Also agree that the camera can't take pop out pics or vids since the object would have to be on the user side of the camera to pop out (impossible). That being said, all the stuff I've seen with the 3DS is like looking into a box, so either they don't take advantage of popping out, or it really isn't possible.
Actually, with the 3DS, you can do both, even with captured photos. Obviously, as you say, you can't take a picture of something that's behind the lens. But: the 3DS photo viewer has a slider that lets you shift the convergence point anywhere from the back of the scene to the front of the scene. When you put it to the back of the scene, it looks like it's popping out. When you put it to the front of the scene, it looks like you're looking through a window.
(Basically, they blur enough of the edges of the captured photos that it gives you enough free pixels to slide the images horizontally relative to their original capture. And the scale is a little off, too. But you can do it!)
Also, I've spoken with some game developers about the use of 3D, and the short answer is that it almost always works better to make the visuals appear to be behind the screen. I think it's a little easier to trick your eyes into thinking the optical depth is farther than it really is, rather than closer. (I personally have a harder time with things popping towards me as well, for what that little anecdote is worth....)
EDIT: yourfriendmat: saw your edits -- I think everything you've said agrees with my take as well.
Yeap - I'm still questioning the whole adjustable 3D on the 3DS.
No way that feature can exist without sacrifice.
I prefer to wait and see.
It's a matter of scaling (apparent angles and binocular focusing).
If a movie has content designed to come out of the TV, it ought play properly on this phone without any ghosting - or it's a design fail. I can't believe that they'd have any viable image processing to re-project to the only screen surface and on inwards.
Occam's Razor.
I'm not betting on a design fail here. HTC has been working this for some time, as has Sharp.
I'm going to second the Occam's razor argument. And might as well throw in a wider sweet spot as well.
Will the phone be able to produce depth 3D as well as popping out of the screen 3D?
I really want it to be capable of out of the screen 3D, that is what would make the 3D games fun!
If by popping out you mean something like a blurry 2D picture then yes, I think that is a reasonable expectation.
I started another thread that addresses this question but I'll answer this one here too...
If you look at your screen and stick your finger really close to your face, but you keep focused on the screen, you should see two ghost fingers. They should be pretty far apart. Now if you move your finger toward the screen, the ghost fingers get closer together.
Now, in 3D video, the same thing applies. The distance between ghosts will dictate how close that object seems to you. The Evo's screen is only so big, and assuming you're holding it at a comfortable position (not 3 inches from your face), the max distance between ghosts (and we're talking about perceived distance based on arc degrees) is very small. Therefore, nothing will ever appear to be hitting you in the face. It's a limitation of the small screen and the viewing distance.
In an IMAX, the arc degree difference between ghosts can be very large, which gives the perception that the object is very near your face.
So, the perception of near or far isn't really dependent on whether you have glasses or not. It's all about the arc degree distance between ghost images relative to your eyes. If you could hold the Evo screen close to your face, and assuming the phone is still able to separate the stereo images at that distance, then you can get stuff to seem like it will hit your face.
For example, if you held the phone at normal viewing distance, and an object appeared to float 6 inches above the screen, then if you held the phone 6 inches from your face, that object will appear to to be right in your face. But you'll also be experiencing serious eye strain. It would be like trying to focus on your finger when it's right in front of your nose.
So no one thinks the Evo 3D can do Pop out 3D?
So no one thinks the Evo 3D can do Pop out 3D?
Nothing will pop out of the screen like a 3D movie. it will look more like a hologram, like a "3D" baseball card. There is depth to it but it doesnt jump out.
I was wondering how the 3D looks? I hear there is significant eye strain.