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Iphone 4 vs HTC Incredible

I can and I did. =). Adobe > iOs

Tapatalk. Samsung Moment. Yep.

That is like saying that oil paint is inferior to acrylic. The last thing art would be is linear, so why should all artists use the same mediums?

I've seen plenty of incredible works for each to speak for themselves. Considering these devices just function as a cheaper and portable sketch pad, I suppose you would be against those too?

Apples to oranges.

The debate (or comment) was towards a "design student" who would actually take something on iOs with only one type of input, limited hardware resources, and limited software capabilities as a serious design platform. It's like saying serious gamers consider mobile OS's as a serious gaming platform.

Tapatalk. Samsung Moment. Yep.
 
This was a nice thread to stumble into. Seriously.

The screens: it will be based on preference. Its LCD vs. Plasma all over again. Me, I would pick the iPhone 4 screen, for the same reasons I chose LCD over Plasma. Especially after the pics mrspeedmaster put up a few pages ago. That Avatar pic says it all.

Just want to give you some insight if you're thinking about the movie aspect. I suggest either investing in a small suitcase nuke to keep available at all times to charge your phone, buy a 10 mile extension cable and keep the phone plugged in at all times, or perhaps purchase 50 batteries and have them all charged and ready to go.

Oh, but thats only if you want to watch a 5 minute youtube clip.

So multiply that by a 2 hour movie and you should have the power , if you so desire .

Exaggerate much? I watched a full length movie (Iron-man 1) on my friends droid during a long car ride and the phone still had about 70% battery life afterward. The movie was ripped from a DVD using handbrake and was in excellent quality. Where do you think I even got the idea to do this in the first place?

Yeah, I know the processors on the newer phones like the incredible and droid x use more power, but I'm willing to bet I can get at least two movies out of one charge with the droid x--not that I need it since my commute to work is only about half an hour long and I likely won't watch more than one movie at a time. Maybe that's not the case with the incredible since I hear the battery life sucks.

The processors in the iPhone 4 and the X are designed to use less power. These new Samsung phones too. The Inc...kinda. Its just using older technology. The ones in the iPhone 4, the new Samsungs and the X are using newer technology.

Thats why I dont understand this:

Because of the far better video camera, and facetime, I traded in my DInc on day 30 and now own two iphone 4's.

Here are my impressions:

-snip-

Battery life: I bought the Seidio (sp?) 1750 from amazon and still the Dinc battery life was poor; had to car-charge or usb-charge during the day for medium use.
iPhone: battery equally as poor! MUST charge during day if you like Pandora, use email alot. This is a surprise. iPhone 4 has poor battery life just like the Dinc! I would venture to say worse.

-snip-

Was u doing anything different, extra on the iPhone 4?

I know bigger screens will play a part in battery life, just curious. Cuz I keep reading the X having good battery life, and it has a HUGE screen. They both are using LCD type screens. Both have 45nm cpu's. I also read Amoled draws less power than LCD. So its possible with the same size battery as the X, the Inc. and the X could have the same battery life. (Smaller screen, Amoled but 65nm cpu vs. larger LCD screen but 45nm cpu if they actually cancel each other out.)

Just trying to figure what happened with your iPhone 4. It should be on par with battery life reviews of the X, probably better.


And that finger painting on the iPad was amazing....lol

I try to be unbiased as possible. If I could build the perfect smartphone, right now, I might start with either the new Samsung's, iPhone 4 screens or the Super LCD that the Inc supposed to be getting and go from there. But not the current screen thats on the Inc.
 
Apples to oranges.

The debate (or comment) was towards a "design student" who would actually take something on iOs with only one type of input, limited hardware resources, and limited software capabilities as a serious design platform. It's like saying serious gamers consider mobile OS's as a serious gaming platform.

Tapatalk. Samsung Moment. Yep.
No, it COMPLIMENTS serious design platforms. Just like a serious gamer might use the authenticator app to protect all their WoW goldz, a serious designer or design student would use the WhatTheFont app to figure out what an obscure font was he saw on a poster on the side of the street one evening.

Obviously it won't stand alone as a design platform. I'm starting to think you're just trolling.


EDIT: Another example. There's an iphone app that lets you assign a bunch of photoshop hotkeys to on-screen buttons on the iphone. With your iphone sitting next to your computer, you basically get an extension of your keyboard. Extremely useful if you're running low on hotkey room.
 
Apples to oranges.

The debate (or comment) was towards a "design student" who would actually take something on iOs with only one type of input, limit
No, it COMPLIMENTS serious design platforms. Just like a serious gamer might use the authenticator app to protect all their WoW goldz, a serious designer or design student would use the WhatTheFont app to figure out what an obscure font was he saw on a poster on the side of the street one evening.

Obviously it won't stand alone as a design platform. I'm starting to think you're just trolling.


EDIT: Another example. There's an iphone app that lets you assign a bunch of photoshop hotkeys to on-screen buttons on the iphone. With your iphone sitting next to your computer, you basically get an extension of your keyboard. Extremely useful if you're running low on hotkey room.

There's enough hotkeys IMO... but to each their own I guess...

and font lookup.. have you tried google? It works fine for font lookup, and most people who have enough experience can recognize most fonts(or similar) quite easily. But whatever floats your boatz

Tapatalk. Samsung Moment. Yep.
 
All I can say is the guy who thought of putting an antenna into a metal case that the user will constantly be touching is a complete moron. Anyone with even a basic knowledge of the way antennas work knows that touching an antenna will detune it and cause a poor connection.

Of course, the general public doesn't know that so they believe the "oh it was just our software telling you you had a better connection than you really did." Yeah, yeah, that's it...we didnt put out a product with a crappy antenna to connect to your crappy network, we just made a mistake by showing you five bars when you really had two.

There are numerous Youtube vids already which show the new iPhone going from a full 5 bars down to 1 and then disconnecting completely.

The good thing is they finally got rid of that battery that you can't replace...oh wait...
 
I have had no issues on a personal level with the device. I go by db. If you hold it like they claim, the death grip, the bars drop but the signal remains constant.

That being said, having AT&T is a flaw unto itself

Actually you have it backwards. Apple has admitted and our fixing the calculation of the bars which would/could still show 2 bars to high when the signal drops.

Tests show that bridging the 2 antennas causes ~20 dB drop. For people that have a strong signal the bars don't drop because of the software bug.

It does not take a death grip... just bridging the antennas.

BTW... it's hard to test the IP4s dB strenght because they removed the Fieldtest app from the phone.
 
also, I hear the iphone drops calls so bad on verizon that it's like you never made. I don't know why people compare these phones when they are on different networks. I would have an iphone if ATT had a better network. Verizons network is the only reason I am on them. Other than that, they suck as a company. Horrible customer service.
 
Actually you have it backwards. Apple has admitted and our fixing the calculation of the bars which would/could still show 2 bars to high when the signal drops.

Tests show that bridging the 2 antennas causes ~20 dB drop. For people that have a strong signal the bars don't drop because of the software bug.

It does not take a death grip... just bridging the antennas.

BTW... it's hard to test the IP4s dB strenght because they removed the Fieldtest app from the phone.

And you actually believe this marketing spin? (Crap) :rolleyes:

Man, I must have missed something all these years working on computers, I didn't know hardware defects can be cured with a software patch.
 
My poor, misguided brother (an apple guy) just picked up the Iphone4 (his third Iphone after a 3G and 3GS) and he is now officially referring to it as his "little 4oz f**K you"...
 
And you actually believe this marketing spin? (Crap) :rolleyes:

Man, I must have missed something all these years working on computers, I didn't know hardware defects can be cured with a software patch.

Perhaps you should read posts a little more carefully before replying to them.

Where in my post did I say Apple was fixing the signal issue?

Andy

(BTW... sometimes you can fix hardware issues by working around them in software. )
 
Perhaps you should read posts a little more carefully before replying to them.

Where in my post did I say Apple was fixing the signal issue?

Andy

(BTW... sometimes you can fix hardware issues by working around them in software. )

Here's a challenge, name one, *just* one hardware defect, that a software patch can fix.
 
Here's a challenge, name one, *just* one hardware defect, that a software patch can fix.
As a software engineer who used to work for a hardware company, we were asked occasionally to patch around a hardware issue. One example? Chipset hangs when doing large data transfers. Software workaround? Break up any large transfers into multiple smaller transfers. Negligible impact on the user as, in this example, large transfers were very rare.
 
As a software engineer who used to work for a hardware company, we were asked occasionally to patch around a hardware issue. One example? Chipset hangs when doing large data transfers. Software workaround? Break up any large transfers into multiple smaller transfers. Negligible impact on the user as, in this example, large transfers were very rare.

Still doesn't fix the issue though. Putting a band-aid over a cut doesn't make it all better...
 
Just to add something. I'm sure you guys have seen this but some might not have.

YouTube - iPhone 4 Drop Test by iFixYouri.com

Now I've dropped my DI a few times, and it's not even close to this. I do not use any kind of case or anything. I even threw the phone at the wall once when making my bed, and once I tried to catch my phone as it was falling but only managed to basically throw it against the concrete sidewalk. My phone had a grey/white scuff on the one corner but that just rubbed off. The phone isn't even scratched. Sadly this is not the case for the iPhone.
 
Here's a challenge, name one, *just* one hardware defect, that a software patch can fix.

Once again you are not reading ( or understanding the post you are replying to )

To recap... I never said that Apples software update will fix their hardware issues and I never said you can fix a hardware defect with a software patch.
 
Once again you are not reading ( or understanding the post you are replying to )

To recap... I never said that Apples software update will fix their hardware issues and I never said you can fix a hardware defect with a software patch.

Perhaps you should read post 236 very carefully before you go questioning someone's comprehension. :rolleyes::rolleyes:
 
Perhaps you should read post 236 very carefully before you go questioning someone's comprehension. :rolleyes::rolleyes:

I said you could sometimes work around hardware issues with software.

A poster after me gave some examples.

Not sure what your point is?

Anyone that's been a software developer has had to do it at some point.

No you go read #231 and tell me where I said Apple's software update was going to fix their hardware issue. ( in fact I said the opposite)
 
I said you could sometimes work around hardware issues with software.

A poster after me gave some examples.

Not sure what your point is?

Anyone that's been a software developer has had to do it at some point.

No you go read #231 and tell me where I said Apple's software update was going to fix their hardware issue. ( in fact I said the opposite)

And I asked if you actually believed their marketing spin. So?
 
In this topic: People who use broad generalizations to generalize the move Apple is making.

Come on guys. This proves nothing. "Well normally it wouldn't blah blah blah." Nowhere does this say it is a normal case. Perhaps it is fixable by software, perhaps it isn't. We have some armchair engineers who don't even own an iPhone telling the engineers and the manufacturer their plan won't work.

From my experience, you must take every case as a new case, with different remedies. So if you want to generalize, then by all means doing it. It may be 99% true, but there is always a 1% chance that an answer is false. By not giving it credit you can create one hell of a large issue.
 
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