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Help Which Games Work and Dont Work

lets Golf 2 works, tried apk received on Galaxy S, works fine.

Tried a few of them and it's the only one that worked, rest all gave me black screens :(
 
Both Angry Birds & RIO edition fail to install successfully from android market, no idea why.
 
I'm annoyed that despite downloading the Angry Birds file (which fails to install), I don't get to keep the file so I can try again to install it later.
I'm going to have to chew up another <20MB of my data allowance every try.
 
I'm still getting the S2 when it comes out here next month, but I'm actually kind of hoping we get the Tegra version here. Even though it's inferior, games are my main reason for upgrading, and the Tegra will be better placed for that!
 
Tower Raiders FREE and Tower Raiders 2 FREE work but they kill my battery in under three hours. Anyone prepared to download them and see what their battery life is when running them?
 
i honestly don't believe there's going to be a problem with games for Tegra zone working for the S2 in the future. there will be a crap ton of S2 variants for US and Samsung is gonna sell a boat load of these phones again. i predict there will be at least as many S2 phones sold as Tegra 2 equipped ones. so let's just say it's 50/50... that's a lot of revenue nVidia could be making...

but you have to also remember that new Snapdragon phones are going to be coming out as well. so now you have 3 different GPU chips. that prob won't break down to 1/3 / 1/3 / 1/3, but will be close. so if nVidia didn't do anything about non Tegra 2 phones, they could [theoretically] lose out on 2/3 revenue. does anyone here really believe they would go that route? i certainly don't...


ULP GeForce - Tegra 2
ARM Mali 400 - Exynos
PowerVR SGX 540 - TI OMAP4
Adreno 220 aka SGX 540 - Snapdragon next gen SoC's

so yah, 4 different chips and only one to support Tegra zone? ha, yeahhh...
 
I certainly do - you're missing the point. It's not Tegra Zone they care about, it's the Tegra 2 SoC (System-on-a-Chip). Tegra Zone is just there to create publicity and prestige for the chip, which only works if its content is Tegra chip exclusive. I wouldn't be surprised if the Tegra Zone costs them money at present, as they probably have to pay off developers to persuade them to make an enhanced Tegra version.

At the speed the mobile performance market is growing, it makes sense of them to be trying to grab as large a slice of the pie as they can. This industry has such potential, it could be worth trillions to them if they can grab a monopoly.
 
I certainly do - you're missing the point. It's not Tegra Zone they care about, it's the Tegra 2 SoC (System-on-a-Chip). Tegra Zone is just there to create publicity and prestige for the chip, which only works if its content is Tegra chip exclusive. I wouldn't be surprised if the Tegra Zone costs them money at present, as they probably have to pay off developers to persuade them to make an enhanced Tegra version.

At the speed the mobile performance market is growing, it makes sense of them to be trying to grab as large a slice of the pie as they can. This industry has such potential, it could be worth trillions to them if they can grab a monopoly.

okay, what you're saying makes sense.

i guess i should sorta rephrase what i previously said...

developers aren't just gonna make Tegra version's of their games and leave everyone else out...
from a money making standpoint, it makes no sense to make games for just one platform. or just two.

the biggest example of this is how so many games that were once exclusive to a certain console last gen are now multiplat.
ie, Grand Theft Auto IV, Devil May Cry 4, Final Fantasy, and on and on and on

also, an even better argument...
who has more money to persuade devs to make a game for their specific chip, Samsung or nVidia?

that's an easy answer. the better question is, will Samsung? who knows...
if enough SGS2/variants were sold, though, i don't think they would have to because, as i said before, those devs are gonna wanna get in on that dough.
 
nVidia will be prepared to put in a lot more money because mobile processors are a much bigger part of their business. The desktop graphics card market is stagnant and they need to keep up to date to stay competitive. Samsung's only real reason to get involved is to keep the SoC market open enough so they aren't forced to switch to the Tegra sometime in the future.

Developers won't want to reduce their market, true, but nVidia is probably prepared to pay them to keep them exclusive, much like the "Way it's meant to be played" initiative on desktops.
 
Tried NFS Shift didn't work I just got a white screen but could slightly see the outline of the game
 
Angry Birds, Angry Birds Seasons and Angry Birds Rio all installed and loaded up fine on my SGS2.

Words With Friends has stuck on me a couple of times, so have had to uninstall and re-download from the market.
 
lolz late reply but as always got an answer from xda dev
*Solved: CHF3D Plugins done* no Mali-GPU support for some games (texture compr.) - Page 2 - xda-developers
Quote:
ETC (which X-Plane doesnt support) is the ONLY specified OpenGL ES texture compression. All compliant devices must have it.

DXT is Nvidia specific (ie Tegra) and if others use it its licensed.

PVRTC is PowerVR specific (ie SGX) and just like DXT, if others use it its licensed.

So what you are looking at isnt "Samsung not supporting it" - its Android hardware fragmentation at its best. So while it may be a critical hardware flaw of the Mali-400, its not like they've done anything wrong.

Wanna bet that all these "OMFG TEGRA 2 ULTRA-AWESOME-POWER" games simply use DXT compression to lock out the games from other platform, while having pretty much same image quality?

Of course its only we consumers that suffer in the end. And people wonder how the singular platform known as iPhone became so popular despite its flaws, lol.
end quote

Wow really the big boys are trying to lock down the games to their own gpus only.
When OpenGl is all about setting standards for maxiumum compatibility for all platforms here comes quallcom, powervr and nvidia (king of tech shysters hi bumpgate!!) and yep ignore ETC and the game devs followed.
ARM didnt say anything really maybe they didnt expect to be so successful.
 
From my post: General Samsung Galaxy S2 not suitable for gaming?

The following games I got from the Android Market which is FREE...

Zynga Poker - Can log in and play, but will hang in mid game
Angry Birds - Can play, but hanged after 1 hour plus...
Inotia3 - can play, but hanged if mobs swam me and I start to hit franticly.
Pocket Legends - can play (online game) but when a lot of characters eg Party and start killing mobs (swam) it hanged

Games which are ok with me is
Zenonia3 - can still hang but less chance
Simple games like Mahjong, cards game are ok.
Havent tried any 3d games

When I say hang it means either of the following
1) RAM and CPU % usage is red in colour, game frozen
2) Game closed by itself. When checked, the application is not activated at background ( I dunno how to explain it better)

Appreciate if you can try the game and let me know. Either the games are not compatible or my phone is in deep shi+

Thanks
 
The money is not necessarily in the visually impressive games. Give a decent game that I can play while "releasing a chocolate hostage" and I'm good to go.
 
Just added Tegra's Pinball HD to my collection, it has a feature to add old-3D to the game, where you use the blue-red 3D glasses (supports 3 different colour combos), only I don't have any.
 
This thread should be locked, it's pointless if the original poster isnt going to post again.

Also the list of games that don't work is very very small right now.

Dungeon Defenders
Need For Speed Shift
The Sims 3 HD
Monoploy Here And Now
Fifa 2010/11 (whatever)

Yeah, mostly EA Games, not very supprising really, pointless including games in the list that are not intended to work on the Galaxy S II.
 
Few new Gameloft releases in case anybody missed them - Eternal Legacy, Fast and Furious 5, Dungeon Hunter 2, and Starfont Collision all available now.
 
This thread should be locked, it's pointless if the original poster isnt going to post again.

Also the list of games that don't work is very very small right now.

Dungeon Defenders
Need For Speed Shift
The Sims 3 HD
Monoploy Here And Now
Fifa 2010/11 (whatever)

Yeah, mostly EA Games, not very supprising really, pointless including games in the list that are not intended to work on the Galaxy S II.

I think that is what is called an optimistic view. Looking through Gameloft games there are still a stack that wont work natively with the phone, and even with Chainfire in some cases (and not everyone wants to necessarily use Chainfire) e.g. Sacred Odyssey.

But as the chap above points out these things are coming slowly. If any mods are reading this though, just a voice to disagree with Shocky. There is still very much a role for this thread and new posts and I have referred to it several times so jus
 
I think that is what is called an optimistic view. Looking through Gameloft games there are still a stack that wont work natively with the phone, and even with Chainfire in some cases (and not everyone wants to necessarily use Chainfire) e.g. Sacred Odyssey.

But as the chap above points out these things are coming slowly. If any mods are reading this though, just a voice to disagree with Shocky. There is still very much a role for this thread and new posts and I have referred to it several times so jus

All the Gameloft games released for the Galaxy S II work perfectly, it's not a case if them not working, it's a case of some having not been released yet.

That's completely different.
 
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