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Samsung A50 sim get undetected when making calls

Hi,I bought Samsung A50 recently.one month ago it fell on swimming pool.But I removed the water from the phone and its working.But the issue is when making phone calls sim get undetected.Even when making whats app calls sim get undetected and it shows insert sim prompt. If hands-fee is plugged in, this issue is not there. Using data and sending messages all works fine.Only when making calls without hands-free sim get undetected.I dont understand where is the issue.I tried factory reset and hard reset still the issue is there.
any kind of troubleshooting on phones, you look to answer two main questions. is it a hardware or software issue. if you do a factory reset and nothing happens then that answers the software question which can only mean that it is a hardware issue. looks like it will need to be fixed on the inside of the phione.

VideoView

As an update to this, I figured out the problem.
It had nothing to do with what the default video player was, it was more about permissions.
So at a certain OS level, http sites are no longer accessible, only https. To bypass this restriction, you need to place the following in your manifests file:
Code:
android:usesCleartextTraffic="true"

Hope this helps someone. The only reason why I found this out was because my phone decided to do an update, and thereafter my phone couldn't play what it used to be able to play. Coincidence!

First monthly update, Android 10

ah i see ... right - i just close em cause i find the switcher a bit of a pain if there are too many things open ... plus i dont want stuff like email and other secured apps being able to be viewed from switcher screen ... but that is just me being overly secure about things :D

.... i do like that swipe on the bar to switch apps feature ... ie you dont even have to open the switcher view :)

Could not connect to Network Printer

Most printers are very proprietary now so if the manufacturer doesn't allow support (driver/firmware) for a product to developers, that makes things a lot more difficult to use that particular printer usable as a universally accessible one. Years ago you could often get by using a generic laserprinter/ghostscript driver to at least have basic printing functionality. Now that printers have all kinds of branded services tied to them, that workaround rarely applies.
I'd still look into setting up that printer using Google's Cloud Print service, unless you're in a situation like a health service organization where things like sending client sensitive data up into miscellaneous online servers isn't an option.
https://www.howtogeek.com/165778/ev...t-printing-from-your-android-phone-or-tablet/

Help Can't sign in/set up new phone. Please help!

Unless you did actually add in your home WiFi network previously, since it's a first time usage situation the phone won't be connecting to any WiFi connection, and once you pulled the SIM card out that also removes any access to a cellular connection. With no online access that phone cannot authenticate itself to any Google account.
Since you were able to get it past that initial set up process, confirm your home WiFi network is established (try rebooting your router if there's a problem) and/or put the SIM back in and check that it's detected (look in the Settings menu). Reboot the phone and try again, the phone does need some kind of online connectivity and you'll need to add in an active Google account to continue using it.

Notification of wrong voicemail number

So I've not seen this before. I keep getting notification that I have voicemail.
ON A CELL NUMBER THAT IS NOT MINE.
Never seen that phone number in my life.
Obviously, I can't get rid of it. I can't get into it. It's not my number. I don't have a password.
And I cannot get it to stop notifying me of it.
How do I get this ridiculous notification to go away permanently?
Thank you guys for your input! I've had the phone a couple of years and had last week done a reset when it started acting up, and then this voicemail number thing cropped up and popped up every day. I thought I'd been all over this phone and the settings (I literally use it so little and have uninstalled and disabled most all the apps since I don't use them, and it's my hotspot so I can use my phone that way anywhere I go), but I found deep in settings something I'd never seen. I clicked on a voicemail setting and it sent me to a window I'd never seen before that listed my voice mail phone number. And there was the wrong one! I have no idea how in the world it changed to a totally strange, unknown phone number when I did the reset. Before that, it had always used the correct number. But I just deleted it and entered the right one and voila' - everything is fixed. But....wow, I can't imagine something so strange can happen to a phone.
Thanks again! (And no, the phone was new and nothing changed in 2 years till the reset last week.)

Apps Google Play rejects my app 3 times with the same reason

Hi,

This is my first app. I know that it's easy to violate against the policies at the beginning which I did. The support has also sent me an image marking the area in the app which violated. Then yesterday I republished my app with version 1.0.2 with all violations removed which have been told me.
Today I am receiving an email containing the same violations as in version 1.0. He has also attached the same image showing the same violations, that the version he had screenshot from version 1.0.

So now for my question. How come that they reject me always because version 1.0 is violating against their policies? How do I remove the oldest version? Why don't they review the newest version only? Am I overlooking something? Is it because I am uploading an .aab file and not an .apk?

Thanks in advance.
Yours truly

Usage in the activity logs

Those may be communications to the cell towers, whether or not calls are made
Just to add, your Verizon monthly bill will show phone calls that were answered but any phone call that was not answered won't show up, thankfully they don't charge anything just for attempts. The phone's log will show any call whether the recipient answers or not (and any call coming in even if he doesn't answer) but as far as Verizon, it only registers phone calls that involve actual usage on the cellular network.

Android 10 Use custom recording for push notification sound.

Please help me out with this issue, been trying to figure it out for days now.

Before Android 10(Q) I could record a sound or voice, copy the *.wav file to external storage and then create a notification channel that uses that URI of that *.wav file in external storage, and it worked.

Now with Android 10(Q) the push notificaiton comes in, the phone vibrates, but the push notification custom recording sound does not sound when the app is in the background. When the app is in the foreground I am using a different URI though from AppData folder.

I have tried using external storage/directory.Notifications to store the custom sound but it does not work. Any suggestions please? This is the code in C# that I am using now and its now working. Does not matter if the suggestion is in JAVA, just need to know what the logic is, where I should store that custom sound file.

From what I read in documentation, I got the hint that I should use MediaStore, but honestly dont know how to use MediaStore.

>>>>>> Copty the custom file to exernal storage
public async void CopyRecordingToExternalStorage(string filePath)
{
string externalDirPath = CrossCurrentActivity.Current.AppContext.GetExternalFilesDir(Android.OS.Environment.DirectoryNotifications).AbsolutePath;
string recordingFileExternalPath = Path.Combine(externalDirPath, AppConstants.CUSTOM_ALERT_FILENAME);
Java.IO.File storage = CrossCurrentActivity.Current.AppContext.GetExternalFilesDir(Android.OS.Environment.DirectoryNotifications);
string state = Android.OS.Environment.GetExternalStorageState(storage);
var storageStatus = await CrossPermissions.Current.CheckPermissionStatusAsync(Plugin.Permissions.Abstractions.Permission.Storage);
if (storageStatus != Plugin.Permissions.Abstractions.PermissionStatus.Granted)
{
var results = await CrossPermissions.Current.RequestPermissionsAsync(new[] { Plugin.Permissions.Abstractions.Permission.Storage });
storageStatus = results[Plugin.Permissions.Abstractions.Permission.Storage];
}
if (storageStatus == Plugin.Permissions.Abstractions.PermissionStatus.Granted)
{
try
{
if (File.Exists(recordingFileExternalPath))
{
File.Delete(recordingFileExternalPath);
}
File.Copy(filePath, recordingFileExternalPath);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
else
{
UserDialogs.Instance.Alert("Permission to write to External Storage denied, cannot save settings.", "Permission Denied", "Ok");
}
}

>>>>>>> Create the notification channel:
private void createCustomNotificationChannel()
{
try
{
// the custom channel
var urgentChannelName = GetString(Resource.String.noti_chan_custom);
var customChannelDescription = GetString(Resource.String.noti_chan_custom_description);
long[] customVibrationPattern = { 100, 30, 100, 30, 100, 200, 200, 30, 200, 30, 200, 200, 100, 30, 100, 30, 100, 100, 30, 100, 30, 100, 200, 200, 30, 200, 30, 200, 200, 100, 30, 100, 30, 100 };

// Creating an Audio Attribute
var alarmAttributes = new AudioAttributes.Builder()
.SetContentType(AudioContentType.Sonification)
.SetUsage(AudioUsageKind.Notification).Build();

string externalDirPath = CrossCurrentActivity.Current.AppContext.GetExternalFilesDir(Android.OS.Environment.DirectoryNotifications).AbsolutePath;
string alarmSourcePath = System.IO.Path.Combine(externalDirPath, AppConstants.CUSTOM_ALERT_FILENAME);
Java.IO.File storage = CrossCurrentActivity.Current.AppContext.GetExternalFilesDir(Android.OS.Environment.DirectoryNotifications);
string state = Android.OS.Environment.GetExternalStorageState(storage);
var urgentAlarmUri = Android.Net.Uri.Parse(alarmSourcePath);
bool soundFileExists = File.Exists(alarmSourcePath);
var chan3 = new NotificationChannel(TERTIARY_CHANNEL_ID, urgentChannelName, NotificationImportance.High)
{
Description = customChannelDescription
};
// set the urgent channel properties
chan3.EnableLights(true);
chan3.LightColor = Android.Graphics.Color.Red;
chan3.SetSound(urgentAlarmUri, alarmAttributes);
chan3.EnableVibration(true);
chan3.SetVibrationPattern(customVibrationPattern);
chan3.SetBypassDnd(true);
chan3.LockscreenVisibility = NotificationVisibility.Public;

var manager = (NotificationManager)GetSystemService(NotificationService);

// create chan3 which is the urgent notifications channel
manager.CreateNotificationChannel(chan3);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}


>>>>>>> And finally send the notification:
if (useCustomSound)
createCustomNotificationChannel();
try
{
string channel = (useCustomSound == true ? TERTIARY_CHANNEL_ID : PRIMARY_CHANNEL_ID);
Notification.BigPictureStyle bigPictureStyle = new Notification.BigPictureStyle();
if (useCustomPhoto)
{
var customPhotoFilePath = Preferences.Get(AppConstants.CUSTOM_PICTURE_FILE_PATH, null);
BitmapFactory.Options options = new BitmapFactory.Options();
options.InSampleSize = 2;
notifPhoto = BitmapFactory.DecodeFile(customPhotoFilePath, options);
}
else
{

notifPhoto = BitmapFactory.DecodeResource(Resources, Resource.Drawable.alert_header);
}
bigPictureStyle.BigPicture(notifPhoto);

var notificationBuilder = new Notification.Builder(ApplicationContext, channel)
.SetContentTitle(title)
.SetContentText(notificationBody)
.SetFullScreenIntent(pendingIntent, true)
.SetLargeIcon(notifPhoto)
.SetStyle(bigPictureStyle)
.SetSmallIcon(Resource.Drawable.notification_icon_background)
.SetWhen(Java.Lang.JavaSystem.CurrentTimeMillis())
.SetShowWhen(true)
.SetAutoCancel(false);
var manager = (NotificationManager)GetSystemService(NotificationService);
manager.Notify(notificationId, notificationBuilder.Build());
}
catch (Exception ex)
{
Console.WriteLine("Error: " + ex);
}

Text auto reply App for driving.

As for the auto response ... in Tasker it is trivial ...

Profile: tlaAutoResponse
Event: Received Text [ Type:Any Sender:* Content:* ]
Enter: Anon
A1: Send SMS [ Number:%SMSRF Message:I am driving now and will get back to you when I stop. Store In Messaging App:Off ]


... and if enabled will send the response back to the sender of the original message. (If you try it don't send the original message to yourself.)

... Thom

Thom - this is really helpful.

I didn't see where to enter Anon (I don't even know what that means), so I skipped that. But I did the rest and it works.

Thanks.

Beelink GT-King Pro review

P10.jpg


When it comes to day-to-day TV box tasks, the GT-King Pro is more than capable. Even when the HDMI output was set at 4K, I still experienced almost no hiccups, lags or delays.


As a pure media streamer, the GT-King Pro does as well, if not better, than most competitions. I played many video clips of different formats in Kodi, the GT-King Pro never struggled with anything I threw at it. The GT-King Pro supports Dolby Vision, Advanced HDR10, HDR10+, HLG, and PRIME HDR, with the right videos and a nice TV, it is capable of delivering satisfying video playback experiences.

P4.jpg


Streaming 4K videos in the YouTube TV app was also extremely smooth.

18.jpg


Unfortunately, although the GT-King Pro supports Widevine L1, you won’t be able to stream HD videos in Netflix and Amazon Prime Video, the highest resolution you can choose is 540P. Looks like Beelink still hasn’t got the licenses from those two streaming services yet. This might be a deal-breaker for many devoted Netflix fans.

P20.jpg


The GT-King Pro is by no means just a streaming box. It has more than enough power for most of the graphic-intense games you can find in Google Play Store. I tested Asphalt Extreme, Defender III, Snowboard Party and World of Tennis, all of them ran smoothly at maximum settings. But a joystick is necessary if you want to fully enjoy gaming with this TV Box.

P7.jpg


Browsing the web was also a nice experience. With multiple image-heavy webpages loaded in Chrome, and the box remained smooth and responsive.

P6.jpg


The device is obviously designed as an entertainment hub, just like the Nvidia Shield TV, but it’s not impossible to use it for some lightweight productivity tasks. With a keyboard and the right apps, it is easy to write Emails, and even edit some photos and documents on the GT-King Pro. But I would not recommend anyone to use this as your main PC, unless your computing needs are very basic.


Audio


DSC00850.jpg


One of the major improvements on the GT-King Pro is the audio performance. The dual ESS ES9018 HiFi DAC offers DNR up to 135dB, –120dB THD+N, and enables the box to support headphones and speakers with high impedance (up to 600Ω). I plugged in my Panasonic HD605N headphones and listened to a lot of music during the 7-day break (China National Day), the sound coming from the GT-King Pro was significantly better than the sound from my Huawei Mate 20 Pro.

The S922X-H processor has DTS Listen and Dolby Audio licenses, and the box is compatible with 7.1 audio systems. Although the SONOS Playbase speaker in my living room doesn't support DTS decoding, my non-audiophile ears still heard the differences. The GT-King Pro offered a much broader soundstage and better separation compared to average TV boxes. If you have an audio system certified by Dolby, you will be able to enjoy even more discrete surround sound from DTS-encoded movies.


Connectivity


19.jpg


The GT-King Pro offers even more connectivity options than the GT-King. It supports 2.4GHz/5GHz dual-band Wi-Fi. Although without an exposed antenna, the device still has solid reception, it could pick up more Wi-Fi hotspots than most of my other TV boxes and mini PCs. The Ethernet jack also comes in handy when you want more stable connection via a cable.

There’s also Bluetooth 4.1 on board to take care of local data transfer and connecting with audio and input devices. I connected the GT-King Pro with the Creative SoundBlaster Roar Pro speaker and they worked fine together. Although Android 9 naturally supports high-quality codes such as aptX, aptX HD and LDAC, this TV box can only stream audio in SBC and AAC, which is clearly a little disappointing, given that audio is such a major a selling point of the device. One thing worth noting is that, if the box is connected to my Harman Kardon Aura speaker before it is shut down, it will boot up automatically afterwards. It is quite annoying since I must make sure the Aura is turned off earlier than the King Pro. I’ve also experienced similar issues with the Vifa Helsinki speaker, but Beelink promised to solve this problem in the next firmware upgrade.

The HDMI 2.1 port on the GT-King Pro can output videos up to 4K@75Hz, and should support most TV sets, monitors and projectors. In comparison, the Nvidia Shield TV and many other TV boxes are still using HDMI 2.0 or HDMI 1.4 ports.

The box comes with 64GB built-in storage, which is plenty of room for apps, games and media files. If that’s not enough, the SDXC card slot has no problem reading my 128GB Samsung card, and the reading and writing speeds were decent, too. In addition, the 4 USB ports support external USB storages of up to 4TB. Data transmission was reasonably fast with the three USB 3.0 ports, as I was able to play high bite rate 4K videos from my mobile drive smoothly. In comparison, the Nvidia Shield TV only comes with 16GB built-in storage, no memory card slot, and only two USB ports.


Verdict


Priced at $139.99, the Beelink GT-King Pro is not cheap. But its beautiful metal case, impeccable performance and support for high-quality audio can still make most buyers feel like they are getting more than they have paid for.

Gaming enthusiasts may find the Nvidia Shield TV more appealing, as it has a much more powerful GPU under the hood, and even support streaming PC games from the box. For average users who want more than just a video streamer, the GT-King Pro is a solid and more affordable alternative to the Shield TV, and even betters the latter in certain departments. But if metallic build and audio are not things that you care about, the original GT-King, which costs $30 less, will be a more sensible choice for you.

Transfering game datanfrom iphone

It really depends on where/how the data were stored. If they are backed up to iTunes you can find them with a file explorer on your computer. The real question is whether the app itself has any ability to import data, i.e. whether if you can dig these data out and copy them to the phone the app has any facility to read them, is the first question. You can probably work that out from the app's settings. If it has then the question is whether iTunes stored them in a format that the app can read in that way. I have to say that I think the first is unusual, the second very unlikely indeed.

As @ocnbrze says, Apple aren't really interested in helping you move to another platform. So your best bet would be if the game developer included a backup option themselves, which by now would have to be a cloud based one.

Help GPS - only battery saving mode is available?

This is what I'd expect if the device didn't have a GPS chip or antenna, but specs claim it should have. And I can't imagine anyone bothers to make a fake Alcatel.

All I can think of is to find out whether you can get the stock firmware for the device and reflashing it (tools for this depend on the manufacturer, and I'm not familiar with Alcatel devices). Or, if you bought it recently enough, take it back on the grounds that it is either defective or does not match the spec it was sold as having.

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