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Help How to RE-fix volume level on FiiO M7

I don't know much of anything about Android systems, so I'm hoping someone can help me here. I use a FiiO M7 as my main music player, and primarily I use my AirPods with it. When I first paired them, I noticed the volume level was very low, even at the maximum setting. After some googling, I enabled developer options, and set the Disable Absolute Volume setting to ON. That fixed the problem, and it's been fine until about a week ago, when it suddenly reverted back to the quieter volume levels. It might worth mentioning that I regularly switch the AirPods between my iPhone and the FiiO, but again, until now this has gone without issue.

I've now unpaired, forgotten, re-paired, restarted the device, switched that setting off and on several times (and all of these in every possible order), and done a complete factory reset, and the low volume persists. I'm wondering what else I could try to get this fixed.

I've read that the Android OS this device runs on is a very pared down version: it says

Kernel version 3.18.14-user-g3a4465b-dirty
FiiO@asc #112
Build number 1.0.2

Is there something I'm missing here?Is there a VERY specific order I need to be following these steps in that I'm somehow failing?

How to do i am Android 9

All mobile operating systems have to be built for the specific model - there's no generic build you can just install on any phone. It's highly unlikely that Wiko will produce an Android 9 update for this phone (a two-year old budget model will rarely get any support - that costs the manufacturer money, and margins on such a phone were low to start with, so it doesn't make sense for them). Which means that the only possibility is if someone has made a custom ROM based on Android 9 for this device.

If they have then they'll probably be able to tell you how to root the phone and install it. But it's a big "if": ROM developers tend to be enthusiasts, so tend to target higher-end and more popular phones. So I'd definitely find out whether such a ROM exists before worrying about how to install it. To be honest I don't think it likely.

Android Studio Disabled

In the menu I can't get to I would like to i would like to setup my own custom startup Activity without calling it Main_Activity by default. Setting this options here the Manifest also adds the right information with out me having to edit it.

I doubt if you could rename the Main_Activity as desired but you could try.. maybe the senior developers here might know something on this..
I don't understand why do you want to rename the Main_Activity.

[GAME] [ACTION] [4.4] Slaughter 3: The Rebels

Slaughter 3 is ready to roll!

The trilogy comes to an end and reaches its peak of evolution.
This time you can assemble a team and control any character. The characters will unlock as you'll advance in the game.

fdfdHnJOGlw.jpg


The story so far:
A city hidden from the rest of the world.

For years it had been used as a massive prison complex, where all the most dangerous criminals were sentenced for life to be kept locked away in forever. Thousands of thieves, thugs, and killers festering in their anger and rage, wanted to break free.

Now, the prison’s walls have fallen…

The entire complex has been overrun by the enraged criminals. All personnel and security were slaughtered, and local inhabitants forced to flee to the nearby woods.

You alone are left, soldier! Your partner has gone missing and communication with them was lost. To survive this lawless uprising you’ll need to be tough and prepared.
Arm yourself with the best weapons, recruit allies, and find a way to escape this chaos.

Gameplay:

gxoWb_3hBKs.jpg


As in previous games in the series, the game has a story mode and arena mode. In this part, free mode is also added. The player is provided with a small city for exploring, searching for new weapons and battles with enemies.
But essentially Slaugher remains the same meaty and fun shooter.

Graphics and optimization:

1I3EhPfW6mA.jpg


This time the visuals was pulled to a new level. Every material is bump-mapped and has variable roughness. Also added some implimentation of SSR (reflections) to complete the picture.
As for optimisation: the game can be played on almost all devices with 1GB of ram and higher. Even potato ones can run this game (on lower settings, of course).

uWYkqRYJ3eY.jpg

Bbu-IhLM-7I.jpg


If you not familiar with the "Slaughter" games yet, this is the time to give it a try.

Trailer:

Google Play: https://play.google.com/store/apps/details?id=com.venomizedArt.SlaughterRebels

App Downloaded from Play Store Crash

I have published a simple game to learn the publishing process, Popprz, on both Apple and Google developed using Cocos2d-x.

The downloaded & installed game runs happily on some devices, Huawei P10 & Samsung Galaxy 10 for example, but crashes on a Samsung S6 & Honor 8 Pro.

When I try to debug the issue from Android Studio I find I can happily debug the same app on, for example, the Samsung S6 & Honor 8 Pro - no problems :[

Can anyone suggest how I should try and identify the problem(s)?

Thanks

SQL JSON get array instead of object

Hi.

i am using this code to get some info from a sql database.

I can't figure out how to return a array if there are more than one record with the same email.


Somehow i have to put the $stmt->fetch(); in a while function and then array_push it together i think.

in java then create a array and load it in to it.

Can someone help??


Regards Danni.


PHP:
Code:
if (!empty($_POST)) {

    $response = array("error" => FALSE);

    $query = "SELECT * FROM users WHERE email = :email";

    $query_params = array(
        ':email' => $_POST['email']
    );

    try {
        $stmt = $db->prepare($query);
        $result = $stmt->execute($query_params);
    }

    catch (PDOException $ex) {
        $response["error"] = true;
        $response["message"] = "Database Error 1";
        die(json_encode($response));
    }

    $validated_info = false;
    $email = $_POST['email'];

    $row = $stmt->fetch();

        $response["error"] = false;
        $response["user"]["uid"] = $row["unique_id"];
        $response["user"]["name"] = $row["name"];
        $response["user"]["email"] = $row["email"];

        die(json_encode($response));

}

JAVA:
Code:
StringRequest strReq = new StringRequest(Request.Method.POST,
                Functions.LOGIN_URL, new Response.Listener<String>() {

            @Override
            public void onResponse(String response) {
                Log.d(TAG, "Login Response: " + response);
                hideDialog();

                try {
                    JSONObject jObj = new JSONObject(response);
                    boolean error = jObj.getBoolean("error");

                    // Check for error node in json
                    if (!error) {
                        // user successfully logged in
                        JSONObject json_user = jObj.getJSONObject("user");

                    } 
                } catch (JSONException e) {
                    // JSON error
                    e.printStackTrace();
                    Toast.makeText(getApplicationContext(), "Json error: " + e.getMessage(), Toast.LENGTH_LONG).show();
                }

            }
        }, new Response.ErrorListener() {

        }) {

            @Override
            protected Map<String, String> getParams() {
                // Posting parameters to php
                Map<String, String> params = new HashMap<String, String>();
                params.put("email", email);

                return params;
            }

        };

System doesn't unmute notifications

When I mute using the hot key in the tray, all options go to mute. However, when I deselect same button and return soind, media & calls return to same level as before however the notifications option stays mutted. It didn't always do this but it's been going on for at least a few months. I'm up to date on system updates. Android 9 Kernal 4.4.153 July 31.

Any known fixes?

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