• After 15+ years, we've made a big change: Android Forums is now Early Bird Club. Learn more here.

***Official Galaxy Nexus Pre-Release speculation thread**

Status
Not open for further replies.
YES!!!!!!!!!!!!!!

you can livestream the announcement on oct 18th (U.S. date) at youtube.com/android

images
 
I just have to say, I love these races between the iphone and androids to see who comes up with the better phone and I allways root for android, which is why the official specs release of the nexus prime (if they are the ones on the initial post in this thread) are really dissapointing...

first of all you can bet your ass the camera will be inferior to the iphone 4s, that's a given. Add the fact that it's only 5mp and that's just overkill.

Then you have an inferior GPU.. whats up with this? it may have a 1.5 CPU but wasn't the GPU in the nexus released in 2007? correct me if im wrong.

Another thing, you can get the iphone 4s in a 64gb model, the androids usualy counter this with sdcard expansion... but not this one.

The one thing that makes me geekout is the screen, that alone probably makes it the best phone in the planet but still.. very dissapointing, I wouldnt be surprised if the iphone 4s beats this phone in a benchmark test.

I am crossing my fingers so that they add a better gpu.

So not a single feature has been confirmed and you've already made up your mind?

Camera inferior a given? Let's see a high resolution pic before coming to that conclusion.

The GPU in this phone (if it is indeed an OMAP 4460) is clocked almost twice as fast. I don't believe it will be superior, just not as bad as you make it out to be.

1.5GHz A9 vs 800MHz A9. Yeah, not everything is GPU related. Give me the 1.5GHz any day.

No SD card? Again, just rumor. I'm not going to react to that unless it's actually true.

And beating the phone in a benchmark test? The 3GS beat the iPhone4 in benchmark tests because of the higher resolution. Did you hear anyone complain about that? I agree that this won't benchmark in graphics as high, but it will be far from disappointing.
 
I always watch their announcements.

I watched the ChromeOS announcement and scanned the QR code as it appeared during the keynote and I am currently typing this from my Cr-48. Just sayin scan anything you see.
 
So not a single feature has been confirmed and you've already made up your mind?

Camera inferior a given? Let's see a high resolution pic before coming to that conclusion.

The GPU in this phone (if it is indeed an OMAP 4460) is clocked almost twice as fast. I don't believe it will be superior, just not as bad as you make it out to be.

1.5GHz A9 vs 800MHz A9. Yeah, not everything is GPU related. Give me the 1.5GHz any day.

No SD card? Again, just rumor. I'm not going to react to that unless it's actually true.

And beating the phone in a benchmark test? The 3GS beat the iPhone4 in benchmark tests because of the higher resolution. Did you hear anyone complain about that? I agree that this won't benchmark in graphics as high, but it will be far from disappointing.

so jup here i go again:

exynos 4212 :D
 
Regarding the fragmentation issue, I thought I would chime in...

I am an Android developer. I actually work for a large corporation, and develop mobile applications for them (I work on Android, iOS, and WP7 apps). I also have my own start-up company where I develop Android apps.

In my opinion, there is SOME fragmentation in Android, but it is no where near as bad as people make it seem. I have run into a few issues, but all of them were incredibly minor, and took minimal work to fix.

Yeah, you need to worry about different screen sizes, but the way Android has you layout views, it is pretty straightforward. You can size things based on density pixels, or scale-independent pixels. You use RelativeLayouts to determine where you want things placed in the view.

You might have some issues where you can't fit everything you want on small screens. You have two options: 1.) create a different layout that only gets loaded on devices with small screens (the operating system takes care of this for you), or 2.) limit which screen sizes your application supports (you have small, medium, large as your options).

Regarding hardware: I don't develop games, so I am not going to speak like I know what I am talking about, but I would imagine this might be a concern. If you use too much CPU/GPU power, I would imagine that devices that do not have that power struggle running your app. For your every day application where the CPU/GPU is not being stressed, this seems pretty insignificant to me.

The only other time there is an issue is when your app uses the Google Maps APIs. Some devices do not have the Google Maps APIs built into Android, so on these devices that do not support the API, you cannot install the app. If you try installing the app, it will fail.
 
Status
Not open for further replies.
Back
Top Bottom