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Anyone using ART?

You tap the build number in software information.

Ah ha!! I knew it had to be something I wasn't doing!

However, I'll probably leave the setting alone as I'm quite pleased with the phone's operation and I find app loading times quite acceptable. (And I'm sometimes a little chicken to make changes that might screw up the phone!!)

Thanks,
Gerry
 
Trying to make the unmakable decision, I'm trying ART again. Even though that's where I had it at the start of this thread, it now takes forever to reboot, no matter how many times I try. Sometimes it does the Tracfone splash, then loads my apps, painstakingly one by one. Other times, it acts normally but takes about five minutes and is frozen until then. And still other times, it acts okay but goes back to the splash, then the screen goes black except for the menu bar, then it takes ten minutes for the screen to appear. I can't figure out why it worked fine a week ago, but since these new ten-mute boots re unacceptable, back to Dalvik.
 
(Talking to myself now) I found a way to make the unmakeable decision. Since I have a ton of internal storage left when on Dalvik, I just moved all my transplanted apps from SD back to internal. Now my droid works fine with the SD card removed, it boots faster and women think it's kinda sexy.
 
I was so accustomed to needing the SD just to fit my apps back in the days of eensy internal memory, I was mistrained.

And now, out of curiosity, I've just gone back to ART, still with no SD apps. As you mentioned, SD apparently was the problem I mentioned earlier, boots right up now. But it doesn't really seem faster than Dalvik to me, so the decision remains unmakeable.

And of course, I've just pushed my internal memory near the edge. That's okay, I only use about twenty of my 270 apps. :confused:
 
What about using a class 10 card?
Yes, use the fastest you can get, especially with the sales and price drops.
Problem as I see is two-fold.

1. The speeds won't be the same for everyone so there's going to be a lot of "your mileage may vary" on that. Here's a snap of my Class 10 card from just over 2 years ago. Note that a bunch of us bought the exact same one on an Amazon sale and compared results Mine was the slowest, stock, by a good 10 MBps, and even with root tuning couldn't match the others. (Well above spec, so I had no complaints - but the point is it's variable.)

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2. As a rule of thumb, internal storage will always be faster. You can compare using SD Tools.

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Two to one difference on my phone. Fwiw, that's the card from two years ago in the comparison - not the same kind, the same card.

Check out "SD Tools"

https://play.google.com/store/apps/details?id=ales.veluscek.sdtools

Not sure if it's compatible with all phones, but worth a shot if you want to know.

One review said it ate his card. I don't know about that, everyone I've recommended it to has been happy. Per usual, a nice backup is always your friend. :)
 
EM, if I could pick your brain a moment.. So if ART takes up so much space, and without root we can no longer install apps to SD, do you think newer L phones will start having more internal memory to compensate? In used to 4 gig phones, have seen some of the pricier phones with 8 or 16, but even that isn't much if you have a decent amount of apps
 
EM, if I could pick your brain a moment.. So if ART takes up so much space, and without root we can no longer install apps to SD, do you think newer L phones will start having more internal memory to compensate? In used to 4 gig phones, have seen some of the pricier phones with 8 or 16, but even that isn't much if you have a decent amount of apps
64 GB phones appeared with Jellybean in 2013.

You can pick up one of the best from 2013 today, new in the box for $200 flat, no contract, and 32 GB (no sd card). A steal - http://phandroid.com/2015/01/20/blue-htc-one-m7-only-200-off-contract/

My 2014 phone has 32 GB + 64 GB sd card, got it for next to nothing with my contract renewal.

As for ART taking so much space, that varies a lot by user.

A lot of the larger games have come as native, compiled code for years.
 
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64 GB phones appeared with Jellybean in 2013.

You can pick up one of the best from 2013 today, new in the box for $200 flat, no contract, and 32 GB (no sd card). A steal - http://phandroid.com/2015/01/20/blue-htc-one-m7-only-200-off-contract/

My 2014 phone has 32 GB + 64 GB sd card, got it for next to nothing with my contract renewal.

As for ART taking so much space, that varies a lot by user.

A lot of the larger games have come as native, compiled code for years.
Wow I'm getting the short end of the stick here then. Haven't seen phones in the stores here with that much storage. Of course, I live in a white trash in bred red neck mountain town...
 
EM, if I could pick your brain a moment.. So if ART takes up so much space, and without root we can no longer install apps to SD, do you think newer L phones will start having more internal memory to compensate? In used to 4 gig phones, have seen some of the pricier phones with 8 or 16, but even that isn't much if you have a decent amount of apps
The whole third party SD access restriction is supposed to be removed in Lollipop too, so native app2sd should be able to be more effective again as it should actually move the app data too.
 
Not only have I stuck on ART, I've even decided to get 'modern' by switching from Launcher Pro to Apex. It imported the LP screens very well and acts pretty much the same... are they related?
 
I'm using art on my zte awe running candy kat no loss of space ran quandrent with dvalk then art faster on art:) an using 3c tuner too
 
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Well... Then I'm still more noobish than I thought, because I didn't understand a lot of the settings you can play with
make sure u have a back up first then mess around with it the only way u learn how to do it what I did I'm no expert but I still trying to learn more:)
 
My 2 cents... I just did the zv5 update and checked storage before and after ART change. I had 0 difference in internal storage usage.

One step I did take is to clear the cached data in the storage menu right before converting. Maybe the size increase is just android forgetting to clean up unusable dalvik cache?
 
My 2 cents... I just did the zv5 update and checked storage before and after ART change. I had 0 difference in internal storage usage.

One step I did take is to clear the cached data in the storage menu right before converting. Maybe the size increase is just android forgetting to clean up unusable dalvik cache?
I agree I have better performance to
 
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