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What about using a class 10 card?That's one reason I've always avoided moving apps to the SD card. You get enough apps pulling from the SD card and it slows the phone due to the slower transfer rate vs internal memory.
Yes, use the fastest you can get, especially with the sales and price drops.What about using a class 10 card?





64 GB phones appeared with Jellybean in 2013.EM, if I could pick your brain a moment.. So if ART takes up so much space, and without root we can no longer install apps to SD, do you think newer L phones will start having more internal memory to compensate? In used to 4 gig phones, have seen some of the pricier phones with 8 or 16, but even that isn't much if you have a decent amount of apps
Wow I'm getting the short end of the stick here then. Haven't seen phones in the stores here with that much storage. Of course, I live in a white trash in bred red neck mountain town...64 GB phones appeared with Jellybean in 2013.
You can pick up one of the best from 2013 today, new in the box for $200 flat, no contract, and 32 GB (no sd card). A steal - http://phandroid.com/2015/01/20/blue-htc-one-m7-only-200-off-contract/
My 2014 phone has 32 GB + 64 GB sd card, got it for next to nothing with my contract renewal.
As for ART taking so much space, that varies a lot by user.
A lot of the larger games have come as native, compiled code for years.
The whole third party SD access restriction is supposed to be removed in Lollipop too, so native app2sd should be able to be more effective again as it should actually move the app data too.EM, if I could pick your brain a moment.. So if ART takes up so much space, and without root we can no longer install apps to SD, do you think newer L phones will start having more internal memory to compensate? In used to 4 gig phones, have seen some of the pricier phones with 8 or 16, but even that isn't much if you have a decent amount of apps
an using 3c tuner too3c is powerful but oh so overwhelming lolI'm using art on my zte awe running candy kat no loss of space ran quandrent with dvalk then art faster on artan using 3c tuner too
not realy3c is powerful but oh so overwhelming lol
Well... Then I'm still more noobish than I thought, because I didn't understand a lot of the settings you can play withnot realy
make sure u have a back up first then mess around with it the only way u learn how to do it what I did I'm no expert but I still trying to learn moreWell... Then I'm still more noobish than I thought, because I didn't understand a lot of the settings you can play with

I agree I have better performance toMy 2 cents... I just did the zv5 update and checked storage before and after ART change. I had 0 difference in internal storage usage.
One step I did take is to clear the cached data in the storage menu right before converting. Maybe the size increase is just android forgetting to clean up unusable dalvik cache?
I did not notice any difference I geuse depends on how many appsART saves compiled versions of apps. More storage use is required for the most part.
And how they began - their size and whether Java or native to begin with.I did not notice any difference I geuse depends on how many apps