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Help EVO capping all graphics @ 30FPS?

Keep an eye on that thread over at xda-developers that the OP posted in the first comment...I think they are making some good progress in figuring it out. The last several posts are getting interesting. If the latest theory is right, it's just a software/driver bug it looks like...and it may be easily fixable. Those guys are about to test it.
 
Well, seeing as it's been like 4 days and HTC has yet to respond to any of my now 3 e-mails, I'm just gonna call em tomorrow when they're open in the morning and find out what I can from them. It's more or less just for *poops* and giggles, but I kind of want to hear what B.S. they can make up for it.
 
It is NOT in any way shape or form a hardware issue, it's entirely due to the drivers. Someone on the google Android forums gave the answer as to WHY all of our phones are performing as such. It's because HTC was cheap and decided not to purchase the correct drivers from Qualcomm when they got the chipsets, and now because of them wanting to cut corners, our phones are using graphics drivers that aren't made for our processor, making everything run like shit (but according to HTC, 'Hey, it runs! Be happy! We don't care if it's not running RIGHT, but it runs!'.)


So "A" may be correct then- drivers

cabbie,

Only way it would be hardware is if the LCD has issues above 30fps and that is why it is capped. Would make no sense, since HD2 does not have the problem and same screen.

That all said, if a wrong driver issue, why the cap? The 30fps is very specific and not a random event.

Also, other roms from with other drivers for other snapdragon devices were already tested with same result. I still think "B" may be more likely.
 
Why is this issue being piled under all the 'discounts' and pricing threads? We need a mod to converge ALL the threads related to anything about pricing into one. Having To root through 14 pages of stuff to get to a thread that was bumped yesterday is ludicrous.
 
Bless those over at XDA. Not sure what i would do without their efforts. Hopefully they're able to find a fix
 
I was told by a friend who spends all day reading tech sites that the Evo IS running at MAX FPS; however (by design) it is dropping additional frames to get the frame rate down to 30 FPS. This would not affect battery usage at all, it sounds to me like HTC didn't want to pay the royalty fees for the display driver on the number of units expected to sell with the Evo, so instead they went with the "shareware" display driver...

If my friend is correct, it sounds logical to me.
 
I was told by a friend who spends all day reading tech sites that the Evo IS running at MAX FPS; however (by design) it is dropping additional frames to get the frame rate down to 30 FPS. This would not affect battery usage at all, it sounds to me like HTC didn't want to pay the royalty fees for the display driver on the number of units expected to sell with the Evo, so instead they went with the "shareware" display driver...

If my friend is correct, it sounds logical to me.

It is speculated that HTC didn't want to pay the full license from qualcomm. Why oh why would HTC do this!?
 
could rooting and a custom ROM fix this? i havent rooted yet but definitely would if it would do that
 
Android Central just did a test between the Nexus One, Droid, Aria, and Evo. As you can see, the 30fps cap is plainly visible. When the Aria kicks the Evo's ass in terms of graphic's performance, something is HORRIBLY wrong no matter how you spin it.

 
What do you mean it's dropping the extra 30 fps 'by design'? Was it because HTC was just deciding to be cheap tightwads and not buy the proper drivers?
 
What do you mean it's dropping the extra 30 fps 'by design'? Was it because HTC was just deciding to be cheap tightwads and not buy the proper drivers?

HTC said that the EVO was designed to be capped at 30fps. No one knows for sure why this is the case.

The theories are:

60fps causes major battery drain
The large LCD is limited to 30hz
HTC was cheap and didn't pay the full royalties for Snapdragon to Qualcomm
 
glad im a premiere account and can dump it in a year for a non-HTC 4G phone. that is complete bullshit. something about this smells really fishy.

in the meantime, i put my hopes that xda comes up with something to un-nerf it.
 
I'm trying to figure out why this matters so much. Sure we would all love our phones to be PS3's but is any of the software designed to run at 60fps? I have the EVO, still have my Hero, and my friend has the Incredible. When we run Homerun Derby 3d(or whatever its called). On all the phones the incredible and evo run the same. The Hero struggles a little.

When playing back video on the EVO there is no problems at all. Maybe because film is 24fps or something like that?

My phone is so much faster than my hero thats is laughable. Everything works instantly. Why is the cap on FPS so important that people are truly hating this phone over it? I must be missing something.

I'm not arguing. I'm really trying to understand. Is your phone having serious performance issues? Would you even care or notice if you didnt read on the internet that the phone runs at 30fps?
 
I'm trying to figure out why this matters so much. Sure we would all love our phones to be PS3's but is any of the software designed to run at 60fps? I have the EVO, still have my Hero, and my friend has the Incredible. When we run Homerun Derby 3d(or whatever its called). On all the phones the incredible and evo run the same. The Hero struggles a little.

When playing back video on the EVO there is no problems at all. Maybe because film is 24fps or something like that?

My phone is so much faster than my hero thats is laughable. Everything works instantly. Why is the cap on FPS so important that people are truly hating this phone over it? I must be missing something.

I'm not arguing. I'm really trying to understand. Is your phone having serious performance issues? Would you even care or notice if you didnt read on the internet that the phone runs at 30fps?

I don't think anyone wants our phones to be PS3's and YES, the phone is designed to run at 60fps. Google stated that 60fps is native of Android, anything else is because of other software vendors messing it up.

The problem is that other Android phones aren't affected by this. The Hero and Incredible are unaffected by this. The hero being slower is attributed to its inferior processor, not because of the 60fps.

By comparison, the Incredible IS faster. Sit back and think for a bit, just because something is fast doesn't mean its smooth. If you look at the videos of benchmarks of the EVO, its able to do tasks faster, but the video play back is choppy even compared to the Motorola Droid.

I certainly noticed the lag and choppiness even before this info was leaked, but I accepted it because I thought it was a limitation of Android. After XDA released info that it wasn't just a limitation, but an ARTIFICIAL limitation set by HTC, I got pretty angry.

Its one thing to have the lag come from the OS because its not quite mature yet, but its another to physically put the limit there, further crippling the phone while other phones don't have this problem.

Adding more salt into the wound, HTC has pulled this stunt before on the HTC Tilt. They are now repeating the same thing on their flagship phone and people are still accepting it. Accept this and expect another flagship phone from HTC to be crippled.
 
I don't think anyone wants our phones to be PS3's and YES, the phone is designed to run at 60fps. Google stated that 60fps is native of Android, anything else is because of other software vendors messing it up.

The problem is that other Android phones aren't affected by this. The Hero and Incredible are unaffected by this. The hero being slower is attributed to its inferior processor, not because of the 60fps.

By comparison, the Incredible IS faster. Sit back and think for a bit, just because something is fast doesn't mean its smooth. If you look at the videos of benchmarks of the EVO, its able to do tasks faster, but the video play back is choppy even compared to the Motorola Droid.

I certainly noticed the lag and choppiness even before this info was leaked, but I accepted it because I thought it was a limitation of Android. After XDA released info that it wasn't just a limitation, but an ARTIFICIAL limitation set by HTC, I got pretty angry.

Its one thing to have the lag come from the OS because its not quite mature yet, but its another to physically put the limit there, further crippling the phone while other phones don't have this problem.

Adding more salt into the wound, HTC has pulled this stunt before on the HTC Tilt. They are now repeating the same thing on their flagship phone and people are still accepting it. Accept this and expect another flagship phone from HTC to be crippled.

Thanks for the reply. I appreciate hearing every side of every issue.
Maybe i am just so pleased with the speed of the phone because i am coming from a Hero for the last 7 months. That was lag. The EVO just seems so fast. I dont notice any choppiness at all. Maybe it is something that some notice while others dont. Kind of like with LCD tv's. Some people say you need 240hrz to not notice motion blur, some say 120hrz's. I have watched many 60hrz,120hrz,and 240hrz, lcd tv's and i dont notice motion blur or choppiness in any of them. Because honestly when i use the Incredible i dont notice it running smoother. maybe the 4.3 inch screen and the brightness of LCD is making it so my eyes dont notice the differences.

Now with that said i agree that HTC should come out with a firmware update to put our phones at the 60fps that android is designed to run. If battery life is an issue then i think they can make the FPS a setting in the menus like screen brightness is. Give us a choice.

But honestly i dont feel the strong anger over this particular issue. Especially because i dont see the issue. This phone has been reviewed by so many professional tech reviewers since the launch and i dont remember anyone complaining about this choppiness issues. I am thinking no one noticed. Engadget gave this phone very very good reviews and they love to criticize anything non apple. Unfortunately with the fragmentation of android and the inferior phones that are keeping developers away i think it may be a while before this issue is really an issue. My phone runs fast and smooth. Everything is so quick. When i hit home, my phone goes home instantly. Apps launch fast. Browsing the web is amazing. It does a better job browsing the web than the ipad.

I saw so much venom from poster over this issue that some were throwing their phones in the river because of this. Some where swearing off HTC because of this. I think it just seems like an over reaction for something that at this point isnt very (if at all) noticeable.
 
No problem, I just want other EVO users to be informed about the 30fps cap. Then you can take it for what it is. If it bothers you then I would take it back, if not then keep it.

Everyone sees lag differently, some can see it, some don't. I do some animation at my work and so I have an eye for this kind of thing. Throughout the reviews from like Engadget, I could see its lagginess, but the reviewer says nothing about it. I don't discount Engadget's expertise, but you get a real feel of the phone and its problems when 60,000 people are using it for a week.

I'm not gonna delve deep into kinetic scrolling and physics, simply because Android does NOT have it. To me, I can accept that Android doesn't have the organic kinetic scrolling, but to add lag on top of it makes for a negative experience. I think the problem with this is that Google has a lot more tech heads vs design heads, so they're all make things "work" rather than gloss.

If I could get "gloss" and it "working" as well, then you have a JEWEL on your hands.
 
I don't understand why anyone is bothered by 30fps cap. Movies playback at 24fps, and TV shows (when played progressively) are 30fps. Many console games now target a 30fps framerate.

Sure, you may not be getting the benchmark numbers you want because of this, but if you stop caring about benchmarks and more about what it actually looks like, why does anyone care?
 
I don't understand why anyone is bothered by 30fps cap. Movies playback at 24fps, and TV shows (when played progressively) are 30fps. Many console games now target a 30fps framerate.

Sure, you may not be getting the benchmark numbers you want because of this, but if you stop caring about benchmarks and more about what it actually looks like, why does anyone care?

You don't understand? Its called not getting what you paid for. You are perfectly fine paying $200 for a device and over $2k for a 2 year contract only to find out your phone was crippled?

You may be fine with that, but I'm not.

If you understood how movies work you wouldn't even directly compare the two. Films are designed and intentionally filmed at 30fps. This is to give the film a cinematic feel. A high FPS film looks odd. Go ahead and see a high FPS film, you'll know what I mean.

As for games, consoles are optimized for 30fps because of their hardware limitations. Dev teams work very hard to get it to look good at 30fps. You tell any PC gamer 30fps and they'll laugh at you. PC's aren't limited by hardware and they run at 60fps and beyond.

The point is other Android devices run at 60fps, even the old outdated Hero, why doesn't the EVO? That is inexcusable.
 
You don't understand? Its called not getting what you paid for. You are perfectly fine paying $200 for a device and over $2k for a 2 year contract only to find out your phone was crippled?

You may be fine with that, but I'm not.

But it isn't crippled. You don't benefit from the extra 30fps at all. It's nearly indistiguishable on such a small device, especially when many games struggle to hold 30fps on a snapdragon's GPU in the first place!

If you understood how movies work you wouldn't even directly compare the two. Films are designed and intentionally filmed at 30fps. This is to give the film a cinematic feel. A high FPS film looks odd. Go ahead and see a high FPS film, you'll know what I mean.

As for games, consoles are optimized for 30fps because of their hardware limitations. Dev teams work very hard to get it to look good at 30fps. You tell any PC gamer 30fps and they'll laugh at you. PC's aren't limited by hardware and they run at 60fps and beyond.

I'm sorry but that is all incorrect.

A. Films are recorded at 24fps, not 30fps.
B. Yes it is for a cinematic feel, but it proves a point: you don't need 60fps to enjoy smooth video.
C. PCs also have hardware limitations, in fact they have moreso, because they have to run on all sorts of different levels of hardware. Sometimes you might be lucky to get 30fps. 30fps is perfectly acceptable for gaming. The "flicker" line is ~20fps, where it stops being fluid and begins looking like a slideshow.

The point is other Android devices run at 60fps, even the old outdated Hero, why doesn't the EVO? That is inexcusable.

Sure they run at 60fps in /areas/, but not really anywhere it matters. What does it matter if there's a cap if the app won't hit over 30fps in the first place? The UI doesn't necessarily benefit from 60fps, videos don't play at 60fps, most games won't hit 60fps, so what is the problem here?

Besides, it's already understood that the limitation was put in for battery life concerns. It's not that you were ripped off. Get over it, really. If you were never told or shown, you wouldn't even know.
 
Oh, and as an addendum: Windows Mobile 7 phones will all be limited at 30fps, despite their heavy support for gaming with the X-Box Live system. They must be /crazy/, right? No. The phone companies know more about this tech than you do.
 
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