eclipsed039
Well-Known Member
good luck neph!
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That actually confirms what I was afraid of and what the post I linked to seems to point to. We're going to need to rewrite parts of stagefright and OMX to get it to work properly in CM10 . I'm going to play around with the P930 CM10 and see if I can steal the right files to make it work. I had good luck with picking a few .so files. I just need to find the right ones to get them all to work together hopefully. Github being down is really slowing down this progress.
Let me know what you find out. If your build doesn't do H/W acceleration, but the official CM10 does, let me know that as well. We seem really close to getting this wrapped up.The p930 and vs920 have the same graphics hardware right? So, given the same configuration, either they should both work or neither work. I have both models at the moment so I'll do some testing when I get a chance.
Thanks for using the tracker I set up. I just thought it might help.A few thoughts before I crash tonight:
I think I got all the issues into the tracker that d2a setup.
HO!NO! over at XDA has an overclock JB kernel for the Nitro. I requested that he post his sources so when he does that I will take a look. If the changes look good I'll integrate them.
Tried playing the Bourne Ultimatum trailer on my AOKP41 build on my Nitro. Sucked. I'll try official CM10 tomorrow, then my CM10. That should provide useful data.
I got the bourne video playing really smooth by swapping files with the stable p930 cm10 release. I would like a dev to look thru what I did tho and see what should and shouldn't be done as I am a complete noob and might have caused other issues.
The files I used are here - http://dl.dropbox.com/u/51978330/test.zip
The items in etc and bin were dropped to there corresponding spots in root and in system, and the items in lib were dropped in system/lib.
Edit: rebooted after swapping files.
Again, I am a complete noob, follow my random luck at your own risk... or let a dev that knows better check it out and figure out what is necessary.
You and I were on the same path. I went thru github now that it's back up and here is what I came up with.I got the bourne video playing really smooth by swapping files with the stable p930 cm10 release. I would like a dev to look thru what I did tho and see what should and shouldn't be done as I am a complete noob and might have caused other issues.
The files I used are here - http://dl.dropbox.com/u/51978330/test.zip
The items in etc and bin were dropped to there corresponding spots in root and in system, and the items in lib were dropped in system/lib.
Edit: rebooted after swapping files.
Again, I am a complete noob, follow my random luck at your own risk... or let a dev that knows better check it out and figure out what is necessary.
You and I were on the same path. I went thru github now that it's back up and here is what I came up with.
http://androidfiles.massivefilehost.com/spec_HW_dec.zip
I was able to get 720p video to hardware decode, but 1080p would give an out of memory error. Camera was not fixed with my files.
Ok, this is still a great start. Sounds like we just need to fix 1080p and we're good to go with dec/enc.
Playback with hardware decode still doesn't work at 1080p.
MX Player -> long press on the video you want to watch -> play using -> H/W decoderJust curious, how are you determining that 1080p hw playback is working? I want to make sure I am using the same verification as you, because I have 1080p playback working great... as in it looks and sounds great.
And now we are down to just 4 files needed. All 4 come from the CM10 P930 nightly/stable and do not match up with the current beta2 build from TDM. We are definitely looking at a build error, but an increasingly small one. In this, I can record 1080p, but sound will cut out. I did not get the frame buffer issue reese had, but I could use more feedback on this. Playback with hardware decode still doesn't work at 1080p.
http://androidfiles.massivefilehost.com/spec_HW_dec_min.zip
No dice. Same issue and I'm getting noticeable lag for some reason.I'm thinking we should change the dalvik heap growth limit to like 100m and see if that helps I did it on my nexus 7 and it let's an app use more memory, or half of the heapgrowthsize which is 256m so 128m would be the max
CM10. Are you getting different results on aokp41?Neph: are you on cm10 or aokp41?