It's also been compressed down to 1/7 the number of actual pixels by whatever process Flicker uses.
I considered posting the full original - and on a big monitor, 1304 x 1734 looks grainy and ridiculous.
So - I get what I did wrong and I apologize.
I'm talking about the virtues of no compression and showing a compressed photo.
And I knew that - so here's what I didn't say to avoid the long post -
Please look at the color fields.
The black on his shirt has no swirls of dark red and purple from compression artifacts. The T-Rex and the flames (I know lol) - same deal.
Face - good color tones and even gradients as the light changed across his face.
Jpeg compression would not only have grain, as you see there, and the ridiculous edge distortions in places (see his lower thumb with the _white_ edge or the extreme edge distortion along the right side of his shirt and color) - it would have some color artifacting (see the lower forearm being comprised of white, red and green dots).
But - you're not seeing the other gross artifacts typical to jpeg compression that I've had on every stock Android camera I've tried (several HTCs and Sammies and a few other brands) - and the ones you're seeing are coming from the compression I did to web resolution.
Take that down to a 4" x 5.3" print and for each dot you see - add six more.
And it's a very acceptable desktop print.
DSLR quality? No.
More than acceptable in print
as a snapshot, or on my phone (4.7" 720p) when sharing a picture of one of my pride and joys? Yep.
BTW and you hit an important point - ample daylight -
thank you!
On my other cell phones and those of friends in that same room, same time of day, yadda yadda yadda, including an iPhone - ample daylight?
No.
On my f/2.0 HTC - yes.
The pixels on my camera and the X are the same size - 1.4 um per side, or 1.96 um^2.
The f-stop is the ratio of the lens diameter to the focal length. Given the same size pixels, the slightly larger X sensor accounts for 10 MP vs 8 MP on mine - and so the overall geometry will be roughly the same for the two, a 1.91 mm lens.
The X doesn't have an f/2.0 aperture - it has an f/2.4 lens-to-sensor arrangement. Using fancy f-stop math -
f/2 vs f/2.4 is (2^2/2.4^2) * 100 =
69% as much light will get in to the Moto X as gets into my HTC.
Therefore - I'm really counting on the RGBC array being able to make up for the difference.
~~~~~Last word on grain and my shot ~~~~
By the way - if you don't believe me on the grain thing - take your best color shot with your phone and crop it to 1304 x 1734.
Upload to Flickr.
Select the 481x640 display size.
Compare your artifacts to mine.
See if I'm wrong, you never know and it might be fun.
Cheers, thanks for reading.