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LG tablet refuses to update

Hello, I was given LG G Pad F 8.0 as a gift to me. LG stopped giving it updates on Aug. 31, 2018, with version V49520m, and it is discontinued, that is OK. I would like to get to the final version, and I see no reason why I can't do that. I am currently on version April 26, 2016 V49520g. When I go to Settings > About Tablet > Software Update, it says it is on the latest version, but that is incorrect, it is on version V49520g, when V49520m is the latest version. I have been on over 100 mobile devices, and I have never seen a device block itself from updating like this. I have already factory reset it twice, there are no custom settings, personal files, extra apps, or SIM card in the device. How can I proceed? Thank you everyone.

AT&T doesn't allow their Android devices to OTA update over wifi unless an active AT&T SIM is inserted. Don't ask me why - I have no idea.

If any friends or family members have AT&T, you can pop in one of their SIMs to pull the update

Samsung A51 MetroPCS painfully slow after forced update yesterday.

I doubt messing with the cable will fix anything. It's more likely the female connector has seen stress or wear causing it to to make a loose connection. If a different or new cable acts the same, perhaps a fix it store can replace the c port connector for you.

I would try the compressed air. Sometimes lint collects in the port and keeps the connection from being sound.

font server

There's two options you have here. Contact the manufacturer, and pay them to reflash the firmware rom, or use software like Odin, find the exact firmware for your model and the country, and hard flash it yourself with a pc. There's no other solutions.

parseUri instead of getIntent(); does not work ...

Hi,
I would like to use parseUri instead of getIntent(); but parseUri the does not work. What I have to do ?

try {
//Intent intent = getIntent();
Intent intent = (android.content.Intent) parseUri( "android-app://com.example.myapp.MainActivity", 0); //
message = intent.getStringExtra(MainActivity.EXTRA_MESSAGE);
}
//catch (URISyntaxException ignore)
catch (Exception ignore)
{
message = "";
}// try catch


here is complette code:
for AndroidStudio 2022/Java

Mental Outlaw: Apple Has Begun Scanning Users Files even with iCloud turned off

I honestly was there. I got perma-banned from so many forums back then.

This scene from the John Carpenter flick "They Live" is pretty close to home about modern society:

03.08-theylive-2789206321.jpg


Like with the Matrix using the pill, in They Live, the way to see the truth behind the billboards and various signs was by wearing special glasses. The movie also predicted drones, smart watches (one lady saying to her smart watch "I got one that can SEE!") and the rich preying on the poor.

16861865_0-4103080937.png

Purchase uc from zong

I had rupees in my sim card
so a zong load is money that you have on your sim card? never heard of a sim card having money on it. it must be a europe or asain thing as i have noit seen anything like that here in the U.S.

not sure how you would do this. some how you need to convert the money there and put it in your bank account and then use that to buy uc within pubg mobile.

Need step by step instructions how to automatically add files to the APK in Android Studio

I am trying to do this very trivial task, but I cannot find any complete instructions on how to do it.

So far, I gathered that

  1. APK is just an archive that files can be added to using aapt add MyApp.apk file1 file2 ...
  2. Or the files must be added to the assets folder
  3. The APK must be less than 100mb to be allowed on the APP store
  4. The files must be signed
The problem is that I am finding these one-line answers in Stack Overflow questions, and not in any official instructions from Android Studio developers, and they leave a lot of necessary steps out. Which I have to guess, like where to put the files, where are they getting stored on the device. If adding files to the assets folder, I need to know Which assets folder? app/build/intermediate? Do I need to add something to Gradle scripts? Are there any other steps?

This is a very basic thing that probably every android app needs to do, and I am baffled that there is not an option or support in the IDE to import and sign the files being used by the application.

So far I had to resort to manually uploading these files (YOLO ONNX models, label text files, test images, etc) to my phone and the emulator for testing.

I am looking for some clear and concise step by step instructions to how someone can add something like a text or image file to their APK, sign it, and make it deploy to the phone or emulator automatically when building, running, or debugging the app.

Can someone please help point me to such a resource?

Thank you,

Exception dispatching input event :(

Hi,
I am trying startActivity function on a set of simple images which are placed to a GridView, but I am getting a suspicious error - see below.
Can someone help me where is problem ?

Here is source code (AndroidStudio 2022.1.1 Patch 1, Java):


Jerry

***********************************************
E/InputEventReceiver: Exception dispatching input event.
E/MessageQueue-JNI: Exception in MessageQueue callback: handleReceiveCallback
E/MessageQueue-JNI: android.content.ActivityNotFoundException: Unable to find explicit activity class {com.example.apk/com.example.apk.SingleViewActivity}; have you declared this activity in your AndroidManifest.xml?
***********************************************

Calculator

I know it's simple but I am probably over complicating this :D
I want to make a calculator with 3 fields required to get the result.
Example:
Field 1: (2)
Field 2: (4)
Field 3: (2)
Result: 4

Explanation:
Calculator takes what ever is entered in Field 1 AND multiplies it with Field 2, Example: (2*4=8)
Than the calculator takes the RESULT of Field 1 and Field 2 AND divides it with what ever is inserted in Field 3, Example: (8/2=4)
In short: 2*4=8/2=4.
Your help would be much appreciated.
So far I have this and I only have the first 2 fields working:

public class MainActivity extends AppCompatActivity {
private EditText etn1;
private EditText etn2;
private TextView appview;

@override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
etn1 = (EditText) findViewById(R.id.etn1);
etn2 = (EditText) findViewById(R.id.etn2);
appview = (TextView) findViewById(R.id.appview);

}

public void btnshoot(View view) {
int n1 = Integer.parseInt(etn1.getText().toString());
int n2 = Integer.parseInt(etn2.getText().toString());
int sum = n1 * n2;
appview.setText(String.valueOf(sum));

Casting is a pipedream

So here we go again.

I hate tv's, and really am sick of messing with any of them.

I recently obtained a tv from a bar that was upgrading their set-up.

Most bars in town here use Vizio equipment, so I assumed that was going to be the brand.

SOB, it turned out to be an LG.
Or turded out, I should say.

One topic that I haven't bitched about a whole lot so far is HDMI connections.

I am here to change that right now.

HDMI connections collect more dirt and debris than any other connection on the back of any set I have ever seen.
They also are very susceptible to electrical noise and are a lousy quality connection all around.

The cables are expensive, and the end result connection is weak and fickle.
This was my view before today, and it was reinforced even moreso today.

A year ago or more I purchased this stupid wi-fi connector for casting, and it plugs into an HDMI jack.
I also purchased another adapter that transforms HDMI to old fashioned (but bullet-proof) component connections.

I thought that I had the bases covered for when I could cast.

With the efforts expended (and largely wasted) with my mother's LG junk, I couldn't wait to throw more good effort (and money) after bad.

To shorten this tale of fruitlessness, the wi-fi connected once, the link to the IP address never worked, and when I unplugged the bastard from the tv the worthless HDMI connector broke off and is now stuck in the tv.

Bravo, engineers-
You have demonstrated that you will climb over a mountain of virgins just to screw one layperson.

Anyone know if I can just connect the USB on my phone directly to the component or the composite inputs on the tv?

Is there a tv with a USEFUL os that will allow me to stream directly from online storage?

I spent money on an SD card and spent hours downloading content that I can only view on my damn phone.

I give up on wireless, it sucks.
HDMI is out of the question- I refuse to go through that crap again.

Maybe I will just cave my head in with a hammer the next time I am inclined to fool with a television.

Seriously ready to toss a working, large, flat-screen out into the road.

Screen record TV from phone using smart view

The answer to this question as it is asked is to use a screen recorder app on the phone.
(The question seems to me to be asked 'backwards', but it is what it is.)

Start the screen reording app, then cast as normal.

Note: Generally these screen recorder apps use the internal speaker as a sound source, and the internal mic as the pick-up.
This will cause some audio fidelity loss, and the volume setting will control the volume of the recording.

Motorola g 5G(2022)

I'm seriously considering this phone, not the stylus version, and I hear that Moto will be coming out with a 2023 version. Just wondering if it's possible to add an led notification light to it, maybe with an app? Thanks for any help. IMHO...the micro SD card slot is the major factor for me.
there are plenty of apps on the play store for led notifications. never owned a moto so i do not know if there is something already built in.

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