create group then were is it
- By soulartist
- VIP Lounge
- 14 Replies
No. It seems that this would be simple feature.You are still not able to locate it after someone in the group messages back ?
U307AS Assurance wireless
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
No. It seems that this would be simple feature.You are still not able to locate it after someone in the group messages back ?
Yes, but for some reason I can't download them.do you have screen shots or videos of your app? it would help sell your app better if you did.
package xxxxxx
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.Path
import kotlin.math.sqrt
class Worm(var nx: Double, var ny: Double) {
var x = 0.0
var lastX = 0.0
var y = 0.0
var lastY = 0.0
var vx = 0.0
var vy = 0.0
var height = 600.0
var width = 600.0
var speed = 3.0
var influence = 5.0
var random = 0.5
var numberAngles = 8
var path = Path()
var paint = Paint()
var canvas = Canvas()
init {
this.x = this.nx
this.lastX = this.nx
this.y = this.ny
this.lastY = this.ny
this.vx = Math.random() - 0.5
this.vy = Math.random() - 0.5
}
fun draw() {
paint.isAntiAlias = true
paint.color = Color.parseColor("#00ff00")
paint.style = Paint.Style.STROKE
paint.strokeWidth = 10f
path.moveTo(this.x.toFloat(), this.y.toFloat())
path.lineTo(this.lastX.toFloat(), this.lastY.toFloat());
canvas?.drawPath(path, paint)
}
fun go() {
this.lastX = this.x
this.lastY = this.y
var resultX = 0
var resultY = 0
var x = this.x.toInt()
var y = this.y.toInt()
this.vx += resultX * influence
this.vy += resultY * influence
this.vx += (Math.random() - 0.5) * random
this.vy += (Math.random() - 0.5) * random
var som = sqrt((this.vx * this.vx) + (this.vy * this.vy))
this.vx /= som
this.vy /= som
if ((x < 0)) {
this.vx *= -1
this.x = 0.0
}
if ((x > width)) {
this.vx *= -1
this.x = width
}
if ((y < 0)) {
this.vy *= -1
this.y = 0.0
}
if ((y > height)) {
this.vy *= -1
this.y = height
}
this.x += this.vx * speed * 1.5
this.y += this.vy * speed * 1.5
}
}
package xxxxxx
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.Path
import kotlin.math.sqrt
class Worm(var nx: Double, var ny: Double) {
var x = 0.0
var lastX = 0.0
var y = 0.0
var lastY = 0.0
var vx = 0.0
var vy = 0.0
var height = 600.0
var width = 600.0
var speed = 3.0
var influence = 5.0
var random = 0.5
var numberAngles = 8
var path = Path()
var paint = Paint()
var canvas = Canvas()
init {
this.x = this.nx
this.lastX = this.nx
this.y = this.ny
this.lastY = this.ny
this.vx = Math.random() - 0.5
this.vy = Math.random() - 0.5
}
fun draw() {
paint.isAntiAlias = true
paint.color = Color.parseColor("#00ff00")
paint.style = Paint.Style.STROKE
paint.strokeWidth = 10f
path.moveTo(this.x.toFloat(), this.y.toFloat())
path.lineTo(this.lastX.toFloat(), this.lastY.toFloat());
canvas?.drawPath(path, paint)
}
fun go() {
this.lastX = this.x
this.lastY = this.y
var resultX = 0
var resultY = 0
var x = this.x.toInt()
var y = this.y.toInt()
this.vx += resultX * influence
this.vy += resultY * influence
this.vx += (Math.random() - 0.5) * random
this.vy += (Math.random() - 0.5) * random
var som = sqrt((this.vx * this.vx) + (this.vy * this.vy))
this.vx /= som
this.vy /= som
if ((x < 0)) {
this.vx *= -1
this.x = 0.0
}
if ((x > width)) {
this.vx *= -1
this.x = width
}
if ((y < 0)) {
this.vy *= -1
this.y = 0.0
}
if ((y > height)) {
this.vy *= -1
this.y = height
}
this.x += this.vx * speed * 1.5
this.y += this.vy * speed * 1.5
}
}
package xxxxxx
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.Path
import kotlin.math.sqrt
class Worm(var nx: Double, var ny: Double) {
var x = 0.0
var lastX = 0.0
var y = 0.0
var lastY = 0.0
var vx = 0.0
var vy = 0.0
var height = 600.0
var width = 600.0
var speed = 3.0
var influence = 5.0
var random = 0.5
var numberAngles = 8
var path = Path()
var paint = Paint()
var canvas = Canvas()
init {
this.x = this.nx
this.lastX = this.nx
this.y = this.ny
this.lastY = this.ny
this.vx = Math.random() - 0.5
this.vy = Math.random() - 0.5
}
fun draw() {
paint.isAntiAlias = true
paint.color = Color.parseColor("#00ff00")
paint.style = Paint.Style.STROKE
paint.strokeWidth = 10f
path.moveTo(this.x.toFloat(), this.y.toFloat())
path.lineTo(this.lastX.toFloat(), this.lastY.toFloat());
canvas?.drawPath(path, paint)
}
fun go() {
this.lastX = this.x
this.lastY = this.y
var resultX = 0
var resultY = 0
var x = this.x.toInt()
var y = this.y.toInt()
this.vx += resultX * influence
this.vy += resultY * influence
this.vx += (Math.random() - 0.5) * random
this.vy += (Math.random() - 0.5) * random
var som = sqrt((this.vx * this.vx) + (this.vy * this.vy))
this.vx /= som
this.vy /= som
if ((x < 0)) {
this.vx *= -1
this.x = 0.0
}
if ((x > width)) {
this.vx *= -1
this.x = width
}
if ((y < 0)) {
this.vy *= -1
this.y = 0.0
}
if ((y > height)) {
this.vy *= -1
this.y = height
}
this.x += this.vx * speed * 1.5
this.y += this.vy * speed * 1.5
}
}