Samsung J3, camera glitch
- By ocnbrze
- Smartphones
- 2 Replies
are you using the built in samsung camera? or a 3rd party camera app?
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package xxxxxx
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.Path
import kotlin.math.sqrt
class Worm(var nx: Double, var ny: Double) {
var x = 0.0
var lastX = 0.0
var y = 0.0
var lastY = 0.0
var vx = 0.0
var vy = 0.0
var height = 600.0
var width = 600.0
var speed = 3.0
var influence = 5.0
var random = 0.5
var numberAngles = 8
var path = Path()
var paint = Paint()
var canvas = Canvas()
init {
this.x = this.nx
this.lastX = this.nx
this.y = this.ny
this.lastY = this.ny
this.vx = Math.random() - 0.5
this.vy = Math.random() - 0.5
}
fun draw() {
paint.isAntiAlias = true
paint.color = Color.parseColor("#00ff00")
paint.style = Paint.Style.STROKE
paint.strokeWidth = 10f
path.moveTo(this.x.toFloat(), this.y.toFloat())
path.lineTo(this.lastX.toFloat(), this.lastY.toFloat());
canvas?.drawPath(path, paint)
}
fun go() {
this.lastX = this.x
this.lastY = this.y
var resultX = 0
var resultY = 0
var x = this.x.toInt()
var y = this.y.toInt()
this.vx += resultX * influence
this.vy += resultY * influence
this.vx += (Math.random() - 0.5) * random
this.vy += (Math.random() - 0.5) * random
var som = sqrt((this.vx * this.vx) + (this.vy * this.vy))
this.vx /= som
this.vy /= som
if ((x < 0)) {
this.vx *= -1
this.x = 0.0
}
if ((x > width)) {
this.vx *= -1
this.x = width
}
if ((y < 0)) {
this.vy *= -1
this.y = 0.0
}
if ((y > height)) {
this.vy *= -1
this.y = height
}
this.x += this.vx * speed * 1.5
this.y += this.vy * speed * 1.5
}
}
package xxxxxx
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.Path
import kotlin.math.sqrt
class Worm(var nx: Double, var ny: Double) {
var x = 0.0
var lastX = 0.0
var y = 0.0
var lastY = 0.0
var vx = 0.0
var vy = 0.0
var height = 600.0
var width = 600.0
var speed = 3.0
var influence = 5.0
var random = 0.5
var numberAngles = 8
var path = Path()
var paint = Paint()
var canvas = Canvas()
init {
this.x = this.nx
this.lastX = this.nx
this.y = this.ny
this.lastY = this.ny
this.vx = Math.random() - 0.5
this.vy = Math.random() - 0.5
}
fun draw() {
paint.isAntiAlias = true
paint.color = Color.parseColor("#00ff00")
paint.style = Paint.Style.STROKE
paint.strokeWidth = 10f
path.moveTo(this.x.toFloat(), this.y.toFloat())
path.lineTo(this.lastX.toFloat(), this.lastY.toFloat());
canvas?.drawPath(path, paint)
}
fun go() {
this.lastX = this.x
this.lastY = this.y
var resultX = 0
var resultY = 0
var x = this.x.toInt()
var y = this.y.toInt()
this.vx += resultX * influence
this.vy += resultY * influence
this.vx += (Math.random() - 0.5) * random
this.vy += (Math.random() - 0.5) * random
var som = sqrt((this.vx * this.vx) + (this.vy * this.vy))
this.vx /= som
this.vy /= som
if ((x < 0)) {
this.vx *= -1
this.x = 0.0
}
if ((x > width)) {
this.vx *= -1
this.x = width
}
if ((y < 0)) {
this.vy *= -1
this.y = 0.0
}
if ((y > height)) {
this.vy *= -1
this.y = height
}
this.x += this.vx * speed * 1.5
this.y += this.vy * speed * 1.5
}
}
package xxxxxx
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.Path
import kotlin.math.sqrt
class Worm(var nx: Double, var ny: Double) {
var x = 0.0
var lastX = 0.0
var y = 0.0
var lastY = 0.0
var vx = 0.0
var vy = 0.0
var height = 600.0
var width = 600.0
var speed = 3.0
var influence = 5.0
var random = 0.5
var numberAngles = 8
var path = Path()
var paint = Paint()
var canvas = Canvas()
init {
this.x = this.nx
this.lastX = this.nx
this.y = this.ny
this.lastY = this.ny
this.vx = Math.random() - 0.5
this.vy = Math.random() - 0.5
}
fun draw() {
paint.isAntiAlias = true
paint.color = Color.parseColor("#00ff00")
paint.style = Paint.Style.STROKE
paint.strokeWidth = 10f
path.moveTo(this.x.toFloat(), this.y.toFloat())
path.lineTo(this.lastX.toFloat(), this.lastY.toFloat());
canvas?.drawPath(path, paint)
}
fun go() {
this.lastX = this.x
this.lastY = this.y
var resultX = 0
var resultY = 0
var x = this.x.toInt()
var y = this.y.toInt()
this.vx += resultX * influence
this.vy += resultY * influence
this.vx += (Math.random() - 0.5) * random
this.vy += (Math.random() - 0.5) * random
var som = sqrt((this.vx * this.vx) + (this.vy * this.vy))
this.vx /= som
this.vy /= som
if ((x < 0)) {
this.vx *= -1
this.x = 0.0
}
if ((x > width)) {
this.vx *= -1
this.x = width
}
if ((y < 0)) {
this.vy *= -1
this.y = 0.0
}
if ((y > height)) {
this.vy *= -1
this.y = height
}
this.x += this.vx * speed * 1.5
this.y += this.vy * speed * 1.5
}
}
In my office I have 2 routers with different networks, Initially I will connect to Router A, and after some time I move toward router B area. Device doesn't connect to Router B even if I am closer to Router B. Its still showing Router A connection and signal strength with router A is not good. I have to connect it manually to router B.
Any solutions?
thanksBu gönderi, uygulamanızı bize satma şekliniz değildir.
Uygulamanızı bu şekilde tanıtıyorsunuz
https://androidforums.com/threads/ball-bounce-hero-free-game.1344154/
Veya bu
https://androidforums.com/threads/f...arn-digital-money-on-your-phone-free.1316965/
Good idea. I'll put it on my phone's SD Card now and hope he has an SD Card slot on his phone.Yeah put the apk file onto a SD card off your phone, then insert the SD card into his phone, install from there....
.....
Even if this mystery/annoyance is now behind us, I still need to ask: if a phone is ringing/notifying unexpectedly, is there a reliable way to determine WHY it is ringing/notifying, i.e. what app or condition is causing it? The first many times I looked at the screen when it rang, there was NOTHING to indicate why. This was exasperating. I'd like to think Android gives you some reasonable way to determine why a given noise is being emitted by one of their phones.