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Game Launcher & Game Tools

I have a Galaxy S7. I've never played games on my mobile. But I decided to download a few word games. When I opened the game, my Android wanted to update Game Launcher and Game Tools . . . so I did. After looking everything over, I'm able to see the purpose of the launcher and tools, but I believe it drains the battery faster and they really aren't imperative to play the games. Is it necessary to use and have Game Launcher and Game Tools enabled? Am I able to disable those and still play the word games?

Hello. I think the best decision is to ask that question on samsung thread or their support. You will get more information there than here. Hope this will help you.

Help Moto e5 Cruise not getting text messages

No SMS is not dependent on WiFi connectivity, with some carriers there is an issue with MMS requiring cellular (mobile data) connectivity but that not SMS. The issue you're having has to do with Apple's iMessage protocol being proprietary and closed off to any other platform. Apple refuses to allow other platforms to include support for the iMessage protocol so it's only usable by other iMessage users. The iMessage app does include support for SMS/MMS so in your case the iMessage users you send a text message to can readily receive them, but it's still a matter of them intentionally sending/replying to you specifically using SMS/MMS, since by default their iMessage apps use the iMessage protocol as the default.
Thanks so much. A friend with an IPhone showed me how it had to work on his end and how easy if was for him to send a message as a text so it would get to me. Now, I guess the "challenge" is to let my IPhone friends know they need to do this if they expect me to get their messages. Very irritating!

ANDROID DEVICE SERIAL COMMUNICATION USB OTG

Hello all,

I'am serially trasmitting arduino ADC Data to android device via USB OTG. my issue is that When Iam debugging the app I found that the data is getting received very slowly on the device.

below is the code for receiving the data. The serial library reads the data in a broadcast receiver and the data is passed to a USBSerial interface callback method. I assume it is slow because I put a Breakpoint inside if loop to check the buffer after receiving 3 seconds of data, but it never comes at the Breakpoint . Debugging method is through WiFi.

UsbSerialInterface.UsbReadCallback mCallback = new UsbSerialInterface.UsbReadCallback() { //Defining a Callback which triggers whenever data is read.


@override
public void onReceivedData(byte[] arg0) {

buffer = arg0;
int len ;
if (buffer.length > 5) {
String strIncom = new String(buffer, 0, 5);

if (strIncom.indexOf('s') == 0 && strIncom.indexOf('.') == 2) {
strIncom = strIncom.replace("s", "");
finaldata1 = Double.parseDouble(strIncom);
chdata = (int) Math.round((finaldata1 * 1023) / 5);
buffer_bt[ind_bt] = (int)chdata;
if (ind_bt>=Fs*3)
{
ind_bt=0;
for (int uu=0; uu<Fs*3; uu++) {
copy_buffer_bt[uu] = buffer_bt[uu];
}
ready_bt=1;
}
ind_bt = ind_bt +1;


}

}
}
};

My arduino side code is

void callback() // timer interrupt function called at a frequency of 256Hz.
{

if (b == 'a')
{

Serial.print('s');
Serial.print(floatmap(sensorValue,0,1023,0,5),2);

}

}

float floatmap(float x, float inMin, float inMax, float outMin, float outMax)
{
return(( x- inMin)*(outMax-outMin)/(inMax-inMin)+outMin);
}

kindly help!

You solve it, I'll pay!!!

I believe the only solution is to reset chrome. Now you should be able to do this without losing your bookmarks.
  • Startup Chrome and make sure Sync Your Chrome data is switched on - if it's not turn it on and wait a few minutes for them to sync,
  • Next is to switch off Sync Chrome data,
  • Now go into the settings page of your phone, apps and force stop Chrome and clear the data,
  • Now startup Chrome once again and it will ask you to sign into your Google account and to turn on Sync - do so,
  • Over the next few minutes your bookmarks should sync.
If you want extra security you could sync your bookmarks to your PC'S Chrome.

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